pandemonium_engine/servers
2023-10-02 18:12:54 +02:00
..
audio Fix AudioEffectRecord circular reference 2023-10-02 16:29:43 +02:00
navigation Make sure that all parameters are properly set into PathQueryResults. 2023-09-05 11:58:36 +02:00
physics Ported: Single Compilation Unit build. 2023-07-11 16:07:36 +02:00
physics_2d Backport from Godot 4 - Fix RigidDynamicBody gaining momentum with bounce #55313 2023-05-01 12:24:31 +02:00
rendering Ported from godot: add support for 3 dir shadow splits 2023-10-02 18:12:54 +02:00
audio_server.cpp Ported from godot-plus: Add ability to mute AudioServer. 2023-04-10 19:42:23 +02:00
audio_server.h Fix non-tools builds. 2023-08-27 13:06:06 +02:00
navigation_2d_server.cpp Make sure that all parameters are properly set into PathQueryResults. 2023-09-05 11:58:36 +02:00
navigation_2d_server.h Removed cell height getters and setters from the Navigation2DServer. 2023-09-05 11:57:34 +02:00
navigation_server.cpp Bind missing method in NavigationServer. 2023-09-10 08:44:29 +02:00
navigation_server.h Backported from godot4: Add NavigationServer API to enable regions and links 2023-09-04 20:22:28 +02:00
physics_2d_server.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
physics_2d_server.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
physics_server.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
physics_server.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
register_server_types.cpp Backported from godot4: Rework const on NavigationServer methods 2023-06-09 22:03:42 +02:00
register_server_types.h
rendering_server_callbacks.cpp
rendering_server_callbacks.h
rendering_server.cpp Ported from godot: add support for 3 dir shadow splits 2023-10-02 18:12:54 +02:00
rendering_server.h Ported from godot: add support for 3 dir shadow splits 2023-10-02 18:12:54 +02:00
SCsub Cleaned up NavigationMeshGenerator and added it to the build. 2023-06-03 18:45:20 +02:00
server_wrap_mt_common.h