mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-25 21:27:30 +01:00
462 lines
20 KiB
C++
462 lines
20 KiB
C++
/*
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Copyright (c) 2019-2023 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "entity_ai.h"
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#include "../entity.h"
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#include "../../infos/spell_cast_info.h"
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#include "../../data/items/item_instance.h"
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#include "../../entities/auras/aura_data.h"
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#include "../../entities/resources/entity_resource.h"
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#include "../../pipelines/spell_damage_info.h"
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#include "../../pipelines/spell_heal_info.h"
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#include "../../defines.h"
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bool EntityAI::get_enabled() {
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return _enabled;
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}
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void EntityAI::set_enabled(bool value) {
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_enabled = value;
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}
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void EntityAI::set_owner(Entity *entity) {
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if (entity == _owner)
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return;
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_owner = entity;
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call("_on_set_owner");
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}
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void EntityAI::set_owner_bind(Node *entity) {
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if (!entity) {
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return;
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}
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Entity *e = cast_to<Entity>(entity);
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if (!e) {
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return;
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}
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return set_owner(e);
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}
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Entity *EntityAI::get_owner() {
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return _owner;
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}
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Vector<int> EntityAI::get_spec_distribution() {
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return _spec_distribution;
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}
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void EntityAI::set_spec_distribution(Vector<int> data) {
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_spec_distribution = data;
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}
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int EntityAI::get_spec_variance() {
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return _spec_variance;
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}
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void EntityAI::set_spec_variance(int value) {
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_spec_variance = value;
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}
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EntityEnums::AIStates EntityAI::get_state() {
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return _state;
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}
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void EntityAI::set_state(EntityEnums::AIStates state) {
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_state = state;
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}
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EntityEnums::AIStates EntityAI::get_force_state() {
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return _force_state;
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}
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void EntityAI::set_force_state(EntityEnums::AIStates state) {
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_force_state = state;
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}
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void EntityAI::set_editor_description(const String &p_editor_description) {
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set_meta("_editor_description_", p_editor_description);
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}
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String EntityAI::get_editor_description() const {
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if (has_meta("_editor_description_")) {
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return get_meta("_editor_description_");
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} else {
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return "";
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}
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}
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void EntityAI::update(float delta) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(_owner));
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if (has_method("_update"))
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call("_update", delta);
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}
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void EntityAI::pet_update(float delta) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(_owner));
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if (has_method("_pet_update"))
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call("_pet_update", delta);
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}
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void EntityAI::move(float delta) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(_owner));
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if (has_method("_move"))
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call("_move", delta);
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}
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void EntityAI::pet_move(float delta) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(_owner));
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if (has_method("_pet_move"))
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call("_pet_move", delta);
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}
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void EntityAI::_on_set_owner() {
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}
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void EntityAI::start_casting(int spell_id, Entity *caster, float spellScale) {
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//if (_entity_class_data.is_valid())
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// _entity_class_data->start_casting(spell_id, caster, spellScale);
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}
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void EntityAI::notification_saura(int what, Ref<AuraData> data) {
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ERR_FAIL_COND(!data.is_valid());
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if (has_method("_notification_saura"))
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call("_notification_saura", what, data);
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}
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void EntityAI::notification_sheal(int what, Ref<SpellHealInfo> info) {
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ERR_FAIL_COND(!info.is_valid());
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if (has_method("_notification_sheal"))
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call("_notification_sheal", what, info);
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}
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void EntityAI::notification_scast(int what, Ref<SpellCastInfo> info) {
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ERR_FAIL_COND(!info.is_valid());
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if (has_method("_notification_scast"))
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call("_notification_scast", what, info);
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}
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void EntityAI::notification_sdamage(int what, Ref<SpellDamageInfo> info) {
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ERR_FAIL_COND(!info.is_valid());
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if (has_method("_notification_sdamage"))
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call("_notification_sdamage", what, info);
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}
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void EntityAI::notification_sdeath(Entity *entity) {
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if (has_method("_notification_sdeath"))
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call("_notification_sdeath", entity);
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}
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void EntityAI::notification_sdeath_bind(Node *entity) {
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ERR_FAIL_COND(entity == NULL);
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Entity *e = Object::cast_to<Entity>(entity);
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ERR_FAIL_COND(e == NULL);
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notification_sdeath(e);
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}
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void EntityAI::notification_scooldown_added(int id, float value) {
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if (has_method("_notification_scooldown_added"))
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call("_notification_scooldown_added", id, value);
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}
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void EntityAI::notification_scooldown_removed(int id, float value) {
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if (has_method("_notification_scooldown_removed"))
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call("_notification_scooldown_removed", id, value);
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}
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void EntityAI::notification_scategory_cooldown_added(int id, float value) {
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if (has_method("_notification_scategory_cooldown_added"))
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call("_notification_scategory_cooldown_added", id, value);
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}
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void EntityAI::notification_scategory_cooldown_removed(int id, float value) {
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if (has_method("_notification_scategory_cooldown_removed"))
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call("_notification_scategory_cooldown_removed", id, value);
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}
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void EntityAI::notification_sgcd_started(Entity *entity, float gcd) {
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if (has_method("_notification_sgcd_started"))
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call("_notification_sgcd_started", entity, gcd);
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}
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void EntityAI::notification_sgcd_finished(Entity *entity) {
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if (has_method("_notification_sgcd_finished"))
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call("_notification_sgcd_finished", entity);
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}
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void EntityAI::notification_sgcd_started_bind(Node *entity, float gcd) {
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ERR_FAIL_COND(entity == NULL);
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Entity *e = Object::cast_to<Entity>(entity);
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ERR_FAIL_COND(e == NULL);
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notification_sgcd_started(e, gcd);
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}
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void EntityAI::notification_sgcd_finished_bind(Node *entity) {
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ERR_FAIL_COND(entity == NULL);
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Entity *e = Object::cast_to<Entity>(entity);
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ERR_FAIL_COND(e == NULL);
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notification_sgcd_finished(e);
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}
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void EntityAI::notification_sxp_gained(Entity *entity, int value) {
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if (has_method("_notification_sxp_gained"))
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call("_notification_sxp_gained", entity, value);
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}
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void EntityAI::notification_sxp_gained_bind(Node *entity, int value) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(entity));
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Entity *e = Object::cast_to<Entity>(entity);
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ERR_FAIL_COND(e == NULL);
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notification_sxp_gained(e, value);
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}
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void EntityAI::notification_slevel_up(Entity *entity, int value) {
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if (has_method("_notification_slevel_up"))
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call("_notification_slevel_up", entity);
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}
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void EntityAI::notification_slevel_up_bind(Node *entity, int value) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(entity));
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Entity *e = Object::cast_to<Entity>(entity);
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ERR_FAIL_COND(e == NULL);
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notification_slevel_up(e, value);
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}
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void EntityAI::notification_sentity_resource_added(Ref<EntityResource> resource) {
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if (has_method("_notification_sentity_resource_added"))
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call("_notification_sentity_resource_added", resource);
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}
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void EntityAI::notification_sentity_resource_removed(Ref<EntityResource> resource) {
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if (has_method("_notification_sentity_resource_removed"))
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call("_notification_sentity_resource_removed", resource);
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}
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//Equipment
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bool EntityAI::equip_should_deny(Entity *entity, int equip_slot, Ref<ItemInstance> item) {
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if (has_method("_equip_should_deny"))
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if (call("_equip_should_deny", entity, equip_slot, item))
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return true;
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return false;
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}
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bool EntityAI::equip_should_deny_bind(Node *entity, int equip_slot, Ref<ItemInstance> item) {
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ERR_FAIL_COND_V(!ObjectDB::instance_validate(entity), false);
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Entity *e = Object::cast_to<Entity>(entity);
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ERR_FAIL_COND_V(e == NULL, false);
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return equip_should_deny(e, equip_slot, item);
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}
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void EntityAI::equip_son_success(Entity *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
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if (has_method("_equip_son_success"))
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call("_equip_son_success", entity, equip_slot, item, old_item, bag_slot);
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}
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void EntityAI::equip_son_success_bind(Node *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(entity));
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Entity *e = Object::cast_to<Entity>(entity);
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ERR_FAIL_COND(e == NULL);
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equip_son_success(e, equip_slot, item, old_item, bag_slot);
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}
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void EntityAI::equip_son_fail(Entity *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
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if (has_method("_equip_son_fail"))
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call("_equip_son_fail", entity, equip_slot, item, old_item, bag_slot);
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}
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void EntityAI::equip_son_fail_bind(Node *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(entity));
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Entity *e = Object::cast_to<Entity>(entity);
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ERR_FAIL_COND(e == NULL);
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equip_son_fail(e, equip_slot, item, old_item, bag_slot);
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}
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void EntityAI::equip_con_success(Entity *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
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if (has_method("_equip_con_success"))
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call("_equip_con_success", entity, equip_slot, item, old_item, bag_slot);
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}
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void EntityAI::equip_con_success_bind(Node *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(entity));
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Entity *e = Object::cast_to<Entity>(entity);
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ERR_FAIL_COND(e == NULL);
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equip_con_success(e, equip_slot, item, old_item, bag_slot);
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}
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void EntityAI::equip_con_fail(Entity *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
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if (has_method("_equip_con_fail"))
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call("_equip_con_fail", entity, equip_slot, item, old_item, bag_slot);
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}
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void EntityAI::equip_con_fail_bind(Node *entity, int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
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ERR_FAIL_COND(!ObjectDB::instance_validate(entity));
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Entity *e = Object::cast_to<Entity>(entity);
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ERR_FAIL_COND(e == NULL);
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equip_con_fail(e, equip_slot, item, old_item, bag_slot);
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}
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EntityAI::EntityAI() {
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_enabled = true;
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_owner = NULL;
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_spec_variance = 0;
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_state = EntityEnums::AI_STATE_OFF;
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_force_state = EntityEnums::AI_STATE_OFF;
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}
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EntityAI::~EntityAI() {
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_spec_distribution.clear();
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}
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void EntityAI::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_on_set_owner"));
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BIND_VMETHOD(MethodInfo("_update", PropertyInfo(Variant::REAL, "delta")));
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BIND_VMETHOD(MethodInfo("_pet_update", PropertyInfo(Variant::REAL, "delta")));
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BIND_VMETHOD(MethodInfo("_move", PropertyInfo(Variant::REAL, "delta")));
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BIND_VMETHOD(MethodInfo("_pet_move", PropertyInfo(Variant::REAL, "delta")));
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ClassDB::bind_method(D_METHOD("get_enabled"), &EntityAI::get_enabled);
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ClassDB::bind_method(D_METHOD("set_enabled", "value"), &EntityAI::set_enabled);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "get_enabled"), "set_enabled", "get_enabled");
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ClassDB::bind_method(D_METHOD("get_owner"), &EntityAI::get_owner);
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ClassDB::bind_method(D_METHOD("set_owner", "entity"), &EntityAI::set_owner_bind);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Entity", 0), "set_owner", "get_owner");
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ClassDB::bind_method(D_METHOD("get_spec_distribution"), &EntityAI::get_spec_distribution);
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ClassDB::bind_method(D_METHOD("set_spec_distribution", "value"), &EntityAI::set_spec_distribution);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "spec_distribution"), "set_spec_distribution", "get_spec_distribution");
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ClassDB::bind_method(D_METHOD("get_spec_variance"), &EntityAI::get_spec_variance);
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ClassDB::bind_method(D_METHOD("set_spec_variance", "value"), &EntityAI::set_spec_variance);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "spec_variance"), "set_spec_variance", "get_spec_variance");
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ClassDB::bind_method(D_METHOD("get_state"), &EntityAI::get_state);
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ClassDB::bind_method(D_METHOD("set_state", "state"), &EntityAI::set_state);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "state", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_AI_STATES), "set_state", "get_state");
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ClassDB::bind_method(D_METHOD("get_force_state"), &EntityAI::get_force_state);
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ClassDB::bind_method(D_METHOD("set_force_state", "state"), &EntityAI::set_force_state);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "force_state", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_AI_STATES), "set_force_state", "get_force_state");
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ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &EntityAI::set_editor_description);
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ClassDB::bind_method(D_METHOD("get_editor_description"), &EntityAI::get_editor_description);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "set_editor_description", "get_editor_description");
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ClassDB::bind_method(D_METHOD("update", "delta"), &EntityAI::update);
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ClassDB::bind_method(D_METHOD("pet_update", "delta"), &EntityAI::pet_update);
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ClassDB::bind_method(D_METHOD("move", "delta"), &EntityAI::move);
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ClassDB::bind_method(D_METHOD("pet_move", "delta"), &EntityAI::pet_move);
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ClassDB::bind_method(D_METHOD("_on_set_owner"), &EntityAI::_on_set_owner);
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//EventHandlers
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BIND_VMETHOD(MethodInfo("_notification_saura", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
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BIND_VMETHOD(MethodInfo("_notification_sheal", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
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BIND_VMETHOD(MethodInfo("_notification_scast", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
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BIND_VMETHOD(MethodInfo("_notification_sdamage", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
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ClassDB::bind_method(D_METHOD("notification_saura", "what", "data"), &EntityAI::notification_saura);
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ClassDB::bind_method(D_METHOD("notification_sheal", "what", "info"), &EntityAI::notification_sheal);
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ClassDB::bind_method(D_METHOD("notification_scast", "what", "info"), &EntityAI::notification_scast);
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ClassDB::bind_method(D_METHOD("notification_sdamage", "what", "info"), &EntityAI::notification_sdamage);
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ClassDB::bind_method(D_METHOD("notification_sdeath", "data"), &EntityAI::notification_sdeath_bind);
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ClassDB::bind_method(D_METHOD("notification_scooldown_added", "cooldown"), &EntityAI::notification_scooldown_added);
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ClassDB::bind_method(D_METHOD("notification_scooldown_removed", "cooldown"), &EntityAI::notification_scooldown_removed);
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ClassDB::bind_method(D_METHOD("notification_scategory_cooldown_added", "category_cooldown"), &EntityAI::notification_scategory_cooldown_added);
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ClassDB::bind_method(D_METHOD("notification_scategory_cooldown_removed", "category_cooldown"), &EntityAI::notification_scategory_cooldown_removed);
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ClassDB::bind_method(D_METHOD("notification_sgcd_started", "entity", "gcd"), &EntityAI::notification_sgcd_started_bind);
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ClassDB::bind_method(D_METHOD("notification_sgcd_finished", "entity"), &EntityAI::notification_sgcd_finished_bind);
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ClassDB::bind_method(D_METHOD("notification_sxp_gained", "entity", "value"), &EntityAI::notification_sxp_gained_bind);
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ClassDB::bind_method(D_METHOD("notification_slevel_up", "entity", "value"), &EntityAI::notification_slevel_up_bind);
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ClassDB::bind_method(D_METHOD("notification_sentity_resource_added", "resource"), &EntityAI::notification_sentity_resource_added);
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ClassDB::bind_method(D_METHOD("notification_sentity_resource_removed", "resource"), &EntityAI::notification_sentity_resource_removed);
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BIND_VMETHOD(MethodInfo("_notification_sdeath", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
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BIND_VMETHOD(MethodInfo("_notification_scooldown_added", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
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BIND_VMETHOD(MethodInfo("_notification_scooldown_removed", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
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BIND_VMETHOD(MethodInfo("_notification_scategory_cooldown_added", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
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BIND_VMETHOD(MethodInfo("_notification_scategory_cooldown_removed", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
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BIND_VMETHOD(MethodInfo("_notification_sgcd_started", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::REAL, "gcd")));
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BIND_VMETHOD(MethodInfo("_notification_sgcd_finished", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
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BIND_VMETHOD(MethodInfo("_notification_sxp_gained", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value")));
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BIND_VMETHOD(MethodInfo("_notification_slevel_up", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value")));
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BIND_VMETHOD(MethodInfo("_notification_sentity_resource_added", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "EntityResource")));
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BIND_VMETHOD(MethodInfo("_notification_sentity_resource_removed", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "EntityResource")));
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//Equipment
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "ret"), "_equip_should_deny", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance")));
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BIND_VMETHOD(MethodInfo("_equip_son_success", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot")));
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BIND_VMETHOD(MethodInfo("_equip_son_fail", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot")));
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BIND_VMETHOD(MethodInfo("_equip_con_success", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot")));
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BIND_VMETHOD(MethodInfo("_equip_con_fail", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot")));
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ClassDB::bind_method(D_METHOD("equip_should_deny", "entity", "equip_slot", "item"), &EntityAI::equip_should_deny_bind);
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ClassDB::bind_method(D_METHOD("equip_son_success", "entity", "equip_slot", "item", "old_item", "bag_slot"), &EntityAI::equip_son_success_bind);
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ClassDB::bind_method(D_METHOD("equip_son_fail", "entity", "equip_slot", "item", "old_item", "bag_slot"), &EntityAI::equip_son_fail_bind);
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ClassDB::bind_method(D_METHOD("equip_con_success", "entity", "equip_slot", "item", "old_item", "bag_slot"), &EntityAI::equip_con_success_bind);
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ClassDB::bind_method(D_METHOD("equip_con_fail", "entity", "equip_slot", "item", "old_item", "bag_slot"), &EntityAI::equip_con_fail_bind);
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}
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