pandemonium_engine/scene/resources/multimesh.cpp
2022-08-19 21:24:36 +02:00

390 lines
16 KiB
C++

/*************************************************************************/
/* multimesh.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "multimesh.h"
#include "servers/rendering_server.h"
void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) {
if (transform_format != TRANSFORM_3D) {
return;
}
const PoolVector<Vector3> &xforms = p_array;
int len = xforms.size();
ERR_FAIL_COND((len / 4) != instance_count);
if (len == 0) {
return;
}
PoolVector<Vector3>::Read r = xforms.read();
for (int i = 0; i < len / 4; i++) {
Transform t;
t.basis[0] = r[i * 4 + 0];
t.basis[1] = r[i * 4 + 1];
t.basis[2] = r[i * 4 + 2];
t.origin = r[i * 4 + 3];
set_instance_transform(i, t);
}
}
PoolVector<Vector3> MultiMesh::_get_transform_array() const {
if (transform_format != TRANSFORM_3D) {
return PoolVector<Vector3>();
}
if (instance_count == 0) {
return PoolVector<Vector3>();
}
PoolVector<Vector3> xforms;
xforms.resize(instance_count * 4);
PoolVector<Vector3>::Write w = xforms.write();
for (int i = 0; i < instance_count; i++) {
Transform t = get_instance_transform(i);
w[i * 4 + 0] = t.basis[0];
w[i * 4 + 1] = t.basis[1];
w[i * 4 + 2] = t.basis[2];
w[i * 4 + 3] = t.origin;
}
return xforms;
}
void MultiMesh::_set_transform_2d_array(const PoolVector<Vector2> &p_array) {
if (transform_format != TRANSFORM_2D) {
return;
}
const PoolVector<Vector2> &xforms = p_array;
int len = xforms.size();
ERR_FAIL_COND((len / 3) != instance_count);
if (len == 0) {
return;
}
PoolVector<Vector2>::Read r = xforms.read();
for (int i = 0; i < len / 3; i++) {
Transform2D t;
t.columns[0] = r[i * 3 + 0];
t.columns[1] = r[i * 3 + 1];
t.columns[2] = r[i * 3 + 2];
set_instance_transform_2d(i, t);
}
}
PoolVector<Vector2> MultiMesh::_get_transform_2d_array() const {
if (transform_format != TRANSFORM_2D) {
return PoolVector<Vector2>();
}
if (instance_count == 0) {
return PoolVector<Vector2>();
}
PoolVector<Vector2> xforms;
xforms.resize(instance_count * 3);
PoolVector<Vector2>::Write w = xforms.write();
for (int i = 0; i < instance_count; i++) {
Transform2D t = get_instance_transform_2d(i);
w[i * 3 + 0] = t.columns[0];
w[i * 3 + 1] = t.columns[1];
w[i * 3 + 2] = t.columns[2];
}
return xforms;
}
void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) {
const PoolVector<Color> &colors = p_array;
int len = colors.size();
if (len == 0) {
return;
}
ERR_FAIL_COND(len != instance_count);
PoolVector<Color>::Read r = colors.read();
for (int i = 0; i < len; i++) {
set_instance_color(i, r[i]);
}
}
PoolVector<Color> MultiMesh::_get_color_array() const {
if (instance_count == 0 || color_format == COLOR_NONE) {
return PoolVector<Color>();
}
PoolVector<Color> colors;
colors.resize(instance_count);
for (int i = 0; i < instance_count; i++) {
colors.set(i, get_instance_color(i));
}
return colors;
}
void MultiMesh::_set_custom_data_array(const PoolVector<Color> &p_array) {
const PoolVector<Color> &custom_datas = p_array;
int len = custom_datas.size();
if (len == 0) {
return;
}
ERR_FAIL_COND(len != instance_count);
PoolVector<Color>::Read r = custom_datas.read();
for (int i = 0; i < len; i++) {
set_instance_custom_data(i, r[i]);
}
}
PoolVector<Color> MultiMesh::_get_custom_data_array() const {
if (instance_count == 0 || custom_data_format == CUSTOM_DATA_NONE) {
return PoolVector<Color>();
}
PoolVector<Color> custom_datas;
custom_datas.resize(instance_count);
for (int i = 0; i < instance_count; i++) {
custom_datas.set(i, get_instance_custom_data(i));
}
return custom_datas;
}
void MultiMesh::set_mesh(const Ref<Mesh> &p_mesh) {
mesh = p_mesh;
if (!mesh.is_null()) {
RenderingServer::get_singleton()->multimesh_set_mesh(multimesh, mesh->get_rid());
} else {
RenderingServer::get_singleton()->multimesh_set_mesh(multimesh, RID());
}
}
Ref<Mesh> MultiMesh::get_mesh() const {
return mesh;
}
void MultiMesh::set_instance_count(int p_count) {
ERR_FAIL_COND(p_count < 0);
RenderingServer::get_singleton()->multimesh_allocate(multimesh, p_count, RS::MultimeshTransformFormat(transform_format), RS::MultimeshColorFormat(color_format), RS::MultimeshCustomDataFormat(custom_data_format));
instance_count = p_count;
}
int MultiMesh::get_instance_count() const {
return instance_count;
}
void MultiMesh::set_visible_instance_count(int p_count) {
ERR_FAIL_COND(p_count < -1);
RenderingServer::get_singleton()->multimesh_set_visible_instances(multimesh, p_count);
visible_instance_count = p_count;
}
void MultiMesh::set_physics_interpolation_quality(PhysicsInterpolationQuality p_quality) {
_physics_interpolation_quality = p_quality;
RenderingServer::get_singleton()->multimesh_set_physics_interpolation_quality(multimesh, (int)p_quality);
}
int MultiMesh::get_visible_instance_count() const {
return visible_instance_count;
}
void MultiMesh::reset_instance_physics_interpolation(int p_instance) {
RenderingServer::get_singleton()->multimesh_instance_reset_physics_interpolation(multimesh, p_instance);
}
void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) {
RenderingServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform);
}
void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_transform) {
RenderingServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform);
emit_changed();
}
Transform MultiMesh::get_instance_transform(int p_instance) const {
return RenderingServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance);
}
Transform2D MultiMesh::get_instance_transform_2d(int p_instance) const {
return RenderingServer::get_singleton()->multimesh_instance_get_transform_2d(multimesh, p_instance);
}
void MultiMesh::set_instance_color(int p_instance, const Color &p_color) {
RenderingServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color);
}
Color MultiMesh::get_instance_color(int p_instance) const {
return RenderingServer::get_singleton()->multimesh_instance_get_color(multimesh, p_instance);
}
void MultiMesh::set_instance_custom_data(int p_instance, const Color &p_custom_data) {
RenderingServer::get_singleton()->multimesh_instance_set_custom_data(multimesh, p_instance, p_custom_data);
}
Color MultiMesh::get_instance_custom_data(int p_instance) const {
return RenderingServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance);
}
void MultiMesh::set_as_bulk_array(const PoolVector<float> &p_array) {
RenderingServer::get_singleton()->multimesh_set_as_bulk_array(multimesh, p_array);
}
void MultiMesh::set_as_bulk_array_interpolated(const PoolVector<float> &p_array_curr, const PoolVector<float> &p_array_prev) {
RenderingServer::get_singleton()->multimesh_set_as_bulk_array_interpolated(multimesh, p_array_curr, p_array_prev);
}
void MultiMesh::set_physics_interpolated(bool p_interpolated) {
RenderingServer::get_singleton()->multimesh_set_physics_interpolated(multimesh, p_interpolated);
}
AABB MultiMesh::get_aabb() const {
return RenderingServer::get_singleton()->multimesh_get_aabb(multimesh);
}
RID MultiMesh::get_rid() const {
return multimesh;
}
void MultiMesh::set_color_format(ColorFormat p_color_format) {
ERR_FAIL_COND(instance_count > 0);
color_format = p_color_format;
}
MultiMesh::ColorFormat MultiMesh::get_color_format() const {
return color_format;
}
void MultiMesh::set_custom_data_format(CustomDataFormat p_custom_data_format) {
ERR_FAIL_COND(instance_count > 0);
custom_data_format = p_custom_data_format;
}
MultiMesh::CustomDataFormat MultiMesh::get_custom_data_format() const {
return custom_data_format;
}
void MultiMesh::set_transform_format(TransformFormat p_transform_format) {
ERR_FAIL_COND(instance_count > 0);
transform_format = p_transform_format;
}
MultiMesh::TransformFormat MultiMesh::get_transform_format() const {
return transform_format;
}
void MultiMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MultiMesh::set_mesh);
ClassDB::bind_method(D_METHOD("get_mesh"), &MultiMesh::get_mesh);
ClassDB::bind_method(D_METHOD("set_color_format", "format"), &MultiMesh::set_color_format);
ClassDB::bind_method(D_METHOD("get_color_format"), &MultiMesh::get_color_format);
ClassDB::bind_method(D_METHOD("set_custom_data_format", "format"), &MultiMesh::set_custom_data_format);
ClassDB::bind_method(D_METHOD("get_custom_data_format"), &MultiMesh::get_custom_data_format);
ClassDB::bind_method(D_METHOD("set_transform_format", "format"), &MultiMesh::set_transform_format);
ClassDB::bind_method(D_METHOD("get_transform_format"), &MultiMesh::get_transform_format);
ClassDB::bind_method(D_METHOD("set_instance_count", "count"), &MultiMesh::set_instance_count);
ClassDB::bind_method(D_METHOD("get_instance_count"), &MultiMesh::get_instance_count);
ClassDB::bind_method(D_METHOD("set_visible_instance_count", "count"), &MultiMesh::set_visible_instance_count);
ClassDB::bind_method(D_METHOD("get_visible_instance_count"), &MultiMesh::get_visible_instance_count);
ClassDB::bind_method(D_METHOD("set_physics_interpolation_quality", "quality"), &MultiMesh::set_physics_interpolation_quality);
ClassDB::bind_method(D_METHOD("get_physics_interpolation_quality"), &MultiMesh::get_physics_interpolation_quality);
ClassDB::bind_method(D_METHOD("set_instance_transform", "instance", "transform"), &MultiMesh::set_instance_transform);
ClassDB::bind_method(D_METHOD("set_instance_transform_2d", "instance", "transform"), &MultiMesh::set_instance_transform_2d);
ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform);
ClassDB::bind_method(D_METHOD("get_instance_transform_2d", "instance"), &MultiMesh::get_instance_transform_2d);
ClassDB::bind_method(D_METHOD("set_instance_color", "instance", "color"), &MultiMesh::set_instance_color);
ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color);
ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data);
ClassDB::bind_method(D_METHOD("get_instance_custom_data", "instance"), &MultiMesh::get_instance_custom_data);
ClassDB::bind_method(D_METHOD("reset_instance_physics_interpolation", "instance"), &MultiMesh::reset_instance_physics_interpolation);
ClassDB::bind_method(D_METHOD("set_as_bulk_array", "array"), &MultiMesh::set_as_bulk_array);
ClassDB::bind_method(D_METHOD("set_as_bulk_array_interpolated", "array_current", "array_previous"), &MultiMesh::set_as_bulk_array_interpolated);
ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb);
ClassDB::bind_method(D_METHOD("_set_transform_array"), &MultiMesh::_set_transform_array);
ClassDB::bind_method(D_METHOD("_get_transform_array"), &MultiMesh::_get_transform_array);
ClassDB::bind_method(D_METHOD("_set_transform_2d_array"), &MultiMesh::_set_transform_2d_array);
ClassDB::bind_method(D_METHOD("_get_transform_2d_array"), &MultiMesh::_get_transform_2d_array);
ClassDB::bind_method(D_METHOD("_set_color_array"), &MultiMesh::_set_color_array);
ClassDB::bind_method(D_METHOD("_get_color_array"), &MultiMesh::_get_color_array);
ClassDB::bind_method(D_METHOD("_set_custom_data_array"), &MultiMesh::_set_custom_data_array);
ClassDB::bind_method(D_METHOD("_get_custom_data_array"), &MultiMesh::_get_custom_data_array);
ADD_PROPERTY(PropertyInfo(Variant::INT, "color_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_color_format", "get_color_format");
ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format");
ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_custom_data_format", "get_custom_data_format");
ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"), "set_instance_count", "get_instance_count");
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count", "get_visible_instance_count");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_array", "_get_transform_array");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "transform_2d_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_2d_array", "_get_transform_2d_array");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_color_array", "_get_color_array");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_custom_data_array", "_get_custom_data_array");
ADD_GROUP("Physics Interpolation", "physics_interpolation");
ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_interpolation_quality", PROPERTY_HINT_ENUM, "Fast,High"), "set_physics_interpolation_quality", "get_physics_interpolation_quality");
BIND_ENUM_CONSTANT(TRANSFORM_2D);
BIND_ENUM_CONSTANT(TRANSFORM_3D);
BIND_ENUM_CONSTANT(COLOR_NONE);
BIND_ENUM_CONSTANT(COLOR_8BIT);
BIND_ENUM_CONSTANT(COLOR_FLOAT);
BIND_ENUM_CONSTANT(CUSTOM_DATA_NONE);
BIND_ENUM_CONSTANT(CUSTOM_DATA_8BIT);
BIND_ENUM_CONSTANT(CUSTOM_DATA_FLOAT);
BIND_ENUM_CONSTANT(INTERP_QUALITY_FAST);
BIND_ENUM_CONSTANT(INTERP_QUALITY_HIGH);
}
MultiMesh::MultiMesh() {
multimesh = RID_PRIME(RenderingServer::get_singleton()->multimesh_create());
color_format = COLOR_NONE;
custom_data_format = CUSTOM_DATA_NONE;
transform_format = TRANSFORM_2D;
visible_instance_count = -1;
instance_count = 0;
_physics_interpolation_quality = INTERP_QUALITY_FAST;
}
MultiMesh::~MultiMesh() {
RenderingServer::get_singleton()->free(multimesh);
}