pandemonium_engine/core/math
Marcel Admiraal 226e29cfca Fix Geometry::get_closest_points_between_segments() returns NaN
Also fix Geometry::get_closest_distance_between_segments() returning
incorrect values.
2022-09-16 22:48:50 +02:00
..
a_star.cpp
a_star.h
aabb.cpp
aabb.h
audio_frame.cpp
audio_frame.h
basis.cpp
basis.h Now all Variant math types are structs. 2022-08-16 22:09:26 +02:00
bsp_tree.cpp
bsp_tree.h
bvh_abb.h
bvh_cull.inc
bvh_debug.inc
bvh_integrity.inc
bvh_logic.inc
bvh_misc.inc
bvh_pair.inc
bvh_public.inc
bvh_refit.inc
bvh_split.inc
bvh_structs.inc
bvh_tree.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
bvh.h
color_names.inc
color.cpp Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
color.h
convex_hull.cpp
convex_hull.h
delaunay.h
disjoint_set.cpp
disjoint_set.h
expression.cpp
expression.h
face3.cpp
face3.h
geometry.cpp
geometry.h
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp
math_funcs.h
octree_definition.inc
octree.h
plane.cpp
plane.h
projection.cpp
projection.h
quaternion.cpp
quaternion.h
quick_hull.cpp
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h
rect2.cpp
rect2.h
rect2i.cpp
rect2i.h
SCsub
transform_2d.cpp
transform_2d.h
transform_interpolator.cpp
transform_interpolator.h
transform.cpp
transform.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp
vector2.h
vector2i.cpp
vector2i.h
vector3.cpp Ported improvements to Vector2, Vector2i, Vector3, Vector3i, Vector4, and Vector4i from Godot4. 2022-08-15 16:13:21 +02:00
vector3.h
vector3i.cpp
vector3i.h
vector4.cpp
vector4.h
vector4i.cpp
vector4i.h