mirror of
https://github.com/Relintai/pandemonium_engine.git
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94 lines
3.6 KiB
C++
94 lines
3.6 KiB
C++
#ifndef BAG_H
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#define BAG_H
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/*************************************************************************/
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/* bag.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/vector.h"
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#include "core/object/resource.h"
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#include "../item_enums.h"
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class ItemTemplate;
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class ItemInstance;
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class Bag : public Resource {
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GDCLASS(Bag, Resource);
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public:
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int get_allowed_item_types() const;
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void set_allowed_item_types(const int value);
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bool add_item(Ref<ItemInstance> item);
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void add_item_at(int index, Ref<ItemInstance> item, bool signal = true);
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Ref<ItemInstance> get_item(const int index);
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Ref<ItemInstance> remove_item(const int index);
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void swap_items(const int item1_index, const int item2_index);
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void change_item_equip(int slot_id, Ref<ItemInstance> item);
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void set_item_count(int slot_id, int new_count);
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bool can_add_item(Ref<ItemInstance> item);
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int get_item_count();
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int get_valid_item_count();
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int get_size();
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void set_size(const int size);
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bool is_full();
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bool is_overburdened();
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bool has_item(Ref<ItemTemplate> item, int count);
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bool _has_item(Ref<ItemTemplate> item, int count);
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void remove_items(Ref<ItemTemplate> item, int count);
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void _remove_items(Ref<ItemTemplate> item, int count);
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Dictionary to_dict();
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void from_dict(const Dictionary &dict);
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Dictionary _to_dict();
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void _from_dict(const Dictionary &dict);
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Bag();
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~Bag();
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protected:
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static void _bind_methods();
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private:
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int _allowed_item_types;
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int _bag_size;
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Vector<Ref<ItemInstance>> _items;
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};
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#endif
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