pandemonium_engine/modules/network_synchronizer/input_network_encoder.h

86 lines
3.9 KiB
C++

#ifndef INPUT_NETWORK_ENCODER_H
#define INPUT_NETWORK_ENCODER_H
/*************************************************************************/
/* input_network_encoder.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/containers/local_vector.h"
#include "core/object/resource.h"
#include "core/variant/variant.h"
#include "data_buffer.h"
struct NetworkedInputInfo {
StringName name;
Variant default_value;
uint32_t index;
DataBuffer::DataType data_type;
DataBuffer::CompressionLevel compression_level;
real_t comparison_floating_point_precision;
};
class InputNetworkEncoder : public Resource {
GDCLASS(InputNetworkEncoder, Resource)
public:
constexpr static uint32_t INDEX_NONE = UINT32_MAX;
private:
LocalVector<NetworkedInputInfo> input_info;
protected:
static void _bind_methods();
public:
uint32_t register_input(
const StringName &p_name,
const Variant &p_default_value,
DataBuffer::DataType p_type,
DataBuffer::CompressionLevel p_compression_level,
real_t p_comparison_floating_point_precision = CMP_EPSILON);
uint32_t find_input_id(const StringName &p_name) const;
const LocalVector<NetworkedInputInfo> &get_input_info() const;
void encode(const LocalVector<Variant> &p_inputs, DataBuffer &r_buffer) const;
void decode(DataBuffer &p_buffer, LocalVector<Variant> &r_inputs) const;
void reset_inputs_to_defaults(LocalVector<Variant> &r_inputs) const;
bool are_different(DataBuffer &p_buffer_A, DataBuffer &p_buffer_B) const;
uint32_t count_size(DataBuffer &p_buffer) const;
void script_encode(const Array &p_inputs, Object *r_buffer) const;
Array script_decode(Object *p_buffer) const;
Array script_get_defaults() const;
bool script_are_different(Object *p_buffer_A, Object *p_buffer_B) const;
uint32_t script_count_size(Object *p_buffer) const;
};
#endif