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39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
#ifndef GSAI_SEPARATION_H
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#define GSAI_SEPARATION_H
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class GSAISeparation : public GSAIGroupBehavior {
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GDCLASS(GSAISeparation, GSAIGroupBehavior);
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public:
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float get_decay_coefficient() const;
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void set_decay_coefficient(const float val);
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GSAITargetAcceleration get_ *acceleration();
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void set_ *acceleration(const GSAITargetAcceleration &val);
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void _calculate_steering(const GSAITargetAcceleration &_acceleration);
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bool _report_neighbor(const GSAISteeringAgent &neighbor);
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GSAISeparation();
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~GSAISeparation();
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protected:
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static void _bind_methods();
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// Calculates an acceleration that repels the agent from its neighbors in the
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// given `GSAIProximity`.
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//
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// The acceleration is an average based on all neighbors, multiplied by a
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// strength decreasing by the inverse square law in relation to distance, and it
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// accumulates.
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// @category - Group behaviors
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// The coefficient to calculate how fast the separation strength decays with distance.
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float decay_coefficient = 1.0;
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GSAITargetAcceleration *acceleration;
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// Callback for the proximity to call when finding neighbors. Determines the amount of
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// acceleration that `neighbor` imposes based on its distance from the owner agent.
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// @tags - virtual
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};
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#endif
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