pandemonium_engine/scene/main
Relintai decade59c8 Implemented a new ProcessGroup Node. It can be used to multithread scenes updates.
It was insipred by godot 4's ProcessGroup system, however while Godot 4's implementation tries to hide threaded processing as much as possible, this implementation focuses on making it explicitly known and obvious to the user, in a (hopefully) almost bolierplate free way.

Also with the available options this node can be used for other purposes, like multi threaded cron job like method calls when paired with a Timer in manual mode.
2023-06-13 15:08:35 +02:00
..
canvas_layer.cpp Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
canvas_layer.h Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
http_request.cpp Fix typos with codespell. 2022-12-22 19:51:25 +01:00
http_request.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
instance_placeholder.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
instance_placeholder.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
node.cpp Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
node.h Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
process_group.cpp Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
process_group.h Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
resource_preloader.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
resource_preloader.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
scene_tree.cpp Implemented a new ProcessGroup Node. It can be used to multithread scenes updates. 2023-06-13 15:08:35 +02:00
scene_tree.h Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
timer.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
timer.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
viewport.cpp Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
viewport.h Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
world.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
world.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00