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Relintai
8cbb1bb879
Reworks NavigationMeshGenerator and navigation mesh parse and bake process. Adds navigation mesh baking for 2D.
- smix8
https://github.com/godotengine/godot/pull/70724
38699a8259
67 lines
3.6 KiB
C++
67 lines
3.6 KiB
C++
/**************************************************************************/
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/* navigation_geometry_parser_2d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "navigation_geometry_parser_2d.h"
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#include "scene/2d/node_2d.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_polygon.h"
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bool NavigationGeometryParser2D::parses_node(Node *p_node) {
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if (Object::cast_to<Node2D>(p_node)) {
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return false;
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}
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if (has_method("_parses_node")) {
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return call("_parses_node", p_node);
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}
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return false;
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}
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void NavigationGeometryParser2D::parse_node_geometry(Ref<NavigationPolygon> p_navigation_polygon, Node *p_node, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry) {
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parse_geometry(p_node, p_navigation_polygon, p_source_geometry);
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}
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void NavigationGeometryParser2D::parse_geometry(Node *p_node, Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry) {
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if (has_method("_parse_geometry")) {
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call("_parse_geometry", p_node, p_navigation_polygon, p_source_geometry);
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}
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}
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void NavigationGeometryParser2D::_bind_methods() {
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BIND_VMETHOD(MethodInfo(Variant::BOOL, "_parses_node", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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BIND_VMETHOD(MethodInfo("_parse_geometry",
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PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"),
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PropertyInfo(Variant::OBJECT, "navigation_polygon", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"),
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PropertyInfo(Variant::OBJECT, "source_geometry", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMeshSourceGeometryData2D")));
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}
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