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https://github.com/Relintai/pandemonium_engine.git
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50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
#ifndef MM_FBM_NOISE_H
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#define MM_FBM_NOISE_H
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#include "../mm_node.h"
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#include "../mm_node_universal_property.h"
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class MMFbmNoise : public MMNode {
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GDCLASS(MMFbmNoise, MMNode);
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public:
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Ref<MMNodeUniversalProperty> get_image();
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void set_image(const Ref<MMNodeUniversalProperty> &val);
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int get_type() const;
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void set_type(const int val);
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Vector2 get_scale();
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void set_scale(const Vector2 &val);
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int get_folds() const;
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void set_folds(const int val);
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int get_iterations() const;
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void set_iterations(const int val);
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float get_persistence() const;
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void set_persistence(const float val);
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void _init_properties();
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void _register_methods(MMGraphNode *mm_graph_node);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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void _render(const Ref<MMMaterial> &material);
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MMFbmNoise();
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~MMFbmNoise();
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protected:
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static void _bind_methods();
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Ref<MMNodeUniversalProperty> image;
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//export(int, "Value,Perlin,Simplex,Cellular1,Cellular2,Cellular3,Cellular4,Cellular5,Cellular6")
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int type;
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Vector2 scale;
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int folds;
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int iterations;
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float persistence;
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};
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#endif
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