pandemonium_engine/drivers/gles2
Relintai 552226ab5d Backported: Backport spatial shader built-ins
Backport of this PR: godotengine#63597
This adds these as new Built-Ins to Spatial Shaders
* Object's Position in World Space
* Camera Position in World Space
* Camera Direction in World Space
* Object's Position in View Space
- paddy-exe
be3d331f26
2023-06-11 09:37:10 +02:00
..
shaders Fix GLES 2 Spotlight Bug 2022-12-22 14:38:33 +01:00
rasterizer_canvas_base_gles2.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
rasterizer_canvas_base_gles2.h Also renamed the files. 2022-08-19 21:24:36 +02:00
rasterizer_canvas_gles2.cpp Add back missing line. 2022-09-17 00:23:56 +02:00
rasterizer_canvas_gles2.h Clang format all files. 2022-03-18 19:00:13 +01:00
rasterizer_gles2.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
rasterizer_gles2.h Also renamed the files. 2022-08-19 21:24:36 +02:00
rasterizer_scene_gles2.cpp Ported: fix shadows pass viewport calculation. 2023-03-12 19:48:33 +01:00
rasterizer_scene_gles2.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
rasterizer_storage_gles2.cpp Backported: GLES2 fix octahedral half float unpacking 2023-02-07 01:01:48 +01:00
rasterizer_storage_gles2.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
shader_compiler_gles2.cpp Backported: Backport spatial shader built-ins 2023-06-11 09:37:10 +02:00
shader_compiler_gles2.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
shader_gles2.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
shader_gles2.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00