pandemonium_engine/platform/frt/porting/test_video.cpp

123 lines
3.0 KiB
C++

// test_video.cpp
/*
* FRT - A Godot platform targeting single board computers
* Copyright (c) 2017-2019 Emanuele Fornara
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "frt.h"
#include <math.h>
#include <assert.h>
#include "dl/gles2.gen.h"
#include "bits/frt_app_impl.h"
using namespace frt;
App *app;
Video *video;
ContextGL *gl;
int y;
bool repeat = false;
#ifdef __unix__
#include <ctype.h>
#include <unistd.h>
#include <sys/select.h>
static void dispatch_meta() {
struct timeval tv = { 0, 0 };
fd_set fds;
FD_ZERO(&fds);
FD_SET(STDIN_FILENO, &fds);
if (select(1, &fds, NULL, NULL, &tv) == 1) {
char buf[64];
int r = read(STDIN_FILENO, buf, sizeof(buf));
for (int i = 0; i < r; i++) {
int c = buf[i];
if (c == '1') {
repeat = true;
} else if (c == '0') {
repeat = false;
} else if (isalpha(c)) {
video->handle_meta(toupper(c), true);
video->handle_meta(toupper(c), false);
}
}
}
}
#else
static void dispatch_meta() {
}
static void usleep(int us) {
}
#endif
void iteration(bool vsync) {
const int position_period = 300;
const int visibility_period = 100;
gl->set_use_vsync(vsync);
for (int i = 0; i < position_period; i++, y++) {
video->move_pointer(Vec2(y, y));
if (vsync)
glClearColor(0., 0., sin((M_PI * i) / position_period), 1.);
else
glClearColor(sin((M_PI * i) / position_period), 0., 0., 1.);
glClear(GL_COLOR_BUFFER_BIT);
switch (i % visibility_period) {
case 0:
video->show_pointer(true);
break;
case visibility_period / 2:
video->show_pointer(false);
break;
default:
break;
}
app->dispatch_events();
gl->swap_buffers();
dispatch_meta();
if (!vsync)
usleep(2000); // too fast otherwise
}
}
int main(int argc, char *argv[]) {
app = App::instance();
video = (Video *)app->probe_single();
assert(video);
Vec2 size(640, 480);
gl = video->create_the_gl_context(2, size);
assert(gl);
gl->initialize();
gl->make_current();
do {
y = 0;
iteration(true);
iteration(false);
} while (repeat);
video->cleanup();
}