pandemonium_engine/platform/x11
2022-03-23 13:28:35 +01:00
..
export Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
context_gl_x11.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
context_gl_x11.h Clang format all files. 2022-03-18 19:00:13 +01:00
crash_handler_x11.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
crash_handler_x11.h Clang format all files. 2022-03-18 19:00:13 +01:00
detect_prime.cpp Backported: 2022-03-16 18:18:23 +01:00
detect_prime.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
detect.py Removed bullet. 2022-03-23 13:28:35 +01:00
godot_x11.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
joypad_linux.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
joypad_linux.h Clang format all files. 2022-03-18 19:00:13 +01:00
key_mapping_x11.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
key_mapping_x11.h Clang format all files. 2022-03-18 19:00:13 +01:00
libudev-so_wrap.c Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
libudev-so_wrap.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
logo.png Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
os_x11.cpp Now Vector2i is in it's own header and cpp file. 2022-03-21 01:50:02 +01:00
os_x11.h Clang format all files. 2022-03-18 19:00:13 +01:00
pck_embed.ld Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
pck_embed.legacy.ld Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
platform_config.h Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those. 2022-03-15 17:01:21 +01:00
platform_x11_builders.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
power_x11.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
power_x11.h Clang format all files. 2022-03-18 19:00:13 +01:00
README.md Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00

Linux/X11 platform port

This folder contains the C++ code for the Linux/X11 (and *BSD/X11) platform port.

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.