mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 20:36:53 +01:00
67 lines
3.5 KiB
C++
67 lines
3.5 KiB
C++
/*************************************************************************/
|
|
/* godot_audio.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GODOT_AUDIO_H
|
|
#define GODOT_AUDIO_H
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#include "stddef.h"
|
|
|
|
extern int godot_audio_is_available();
|
|
extern int godot_audio_has_worklet();
|
|
extern int godot_audio_has_script_processor();
|
|
extern int godot_audio_init(int *p_mix_rate, int p_latency, void (*_state_cb)(int), void (*_latency_cb)(float));
|
|
extern void godot_audio_resume();
|
|
|
|
extern int godot_audio_capture_start();
|
|
extern void godot_audio_capture_stop();
|
|
|
|
// Worklet
|
|
typedef int32_t GodotAudioState[4];
|
|
extern int godot_audio_worklet_create(int p_channels);
|
|
extern void godot_audio_worklet_start(float *p_in_buf, int p_in_size, float *p_out_buf, int p_out_size, GodotAudioState p_state);
|
|
extern void godot_audio_worklet_start_no_threads(float *p_out_buf, int p_out_size, void (*p_out_cb)(int p_pos, int p_frames), float *p_in_buf, int p_in_size, void (*p_in_cb)(int p_pos, int p_frames));
|
|
extern int godot_audio_worklet_state_add(GodotAudioState p_state, int p_idx, int p_value);
|
|
extern int godot_audio_worklet_state_get(GodotAudioState p_state, int p_idx);
|
|
extern int godot_audio_worklet_state_wait(int32_t *p_state, int p_idx, int32_t p_expected, int p_timeout);
|
|
|
|
// Script
|
|
extern int godot_audio_script_create(int *p_buffer_size, int p_channels);
|
|
extern void godot_audio_script_start(float *p_in_buf, int p_in_size, float *p_out_buf, int p_out_size, void (*p_cb)());
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* GODOT_AUDIO_H */
|