mirror of
https://github.com/Relintai/pandemonium_engine.git
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190 lines
6.7 KiB
C++
190 lines
6.7 KiB
C++
/*************************************************************************/
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/* user_manager_static.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "user_manager_static.h"
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#include "../users/user.h"
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Ref<User> UserManagerStatic::_get_user(const int id) {
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ERR_FAIL_INDEX_V(id, _users.size(), Ref<User>());
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return _users[id];
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}
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Ref<User> UserManagerStatic::_get_user_name(const String &user_name) {
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for (int i = 0; i < _users.size(); ++i) {
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Ref<User> u = _users[i];
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if (u.is_valid()) {
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if (u->get_user_name() == user_name) {
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return u;
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}
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}
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}
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return Ref<User>();
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}
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Ref<User> UserManagerStatic::_get_user_email(const String &user_email) {
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for (int i = 0; i < _users.size(); ++i) {
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Ref<User> u = _users[i];
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if (u.is_valid()) {
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if (u->get_email() == user_email) {
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return u;
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}
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}
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}
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return Ref<User>();
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}
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void UserManagerStatic::_save_user(Ref<User> user) {
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//With this class Users are serialized via editor properties, ignore
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}
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Ref<User> UserManagerStatic::_create_user() {
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Ref<User> u;
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u.instance();
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u->set_user_id(_users.size());
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_users.push_back(u);
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return u;
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}
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bool UserManagerStatic::_is_username_taken(const String &user_name) {
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for (int i = 0; i < _users.size(); ++i) {
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Ref<User> u = _users[i];
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if (u.is_valid()) {
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if (u->get_user_name() == user_name) {
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return true;
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}
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}
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}
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return false;
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}
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bool UserManagerStatic::_is_email_taken(const String &email) {
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for (int i = 0; i < _users.size(); ++i) {
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Ref<User> u = _users[i];
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if (u.is_valid()) {
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if (u->get_email() == email) {
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return true;
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}
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}
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}
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return false;
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}
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Vector<Ref<User>> UserManagerStatic::get_all() {
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return _users;
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}
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Vector<Variant> UserManagerStatic::get_users() {
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Vector<Variant> r;
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for (int i = 0; i < _users.size(); i++) {
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r.push_back(_users[i].get_ref_ptr());
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}
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return r;
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}
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void UserManagerStatic::set_users(const Vector<Variant> &users) {
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_users.clear();
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for (int i = 0; i < users.size(); i++) {
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Ref<User> u = Ref<User>(users.get(i));
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_users.push_back(u);
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}
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}
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String UserManagerStatic::get_create_user_name_bind() {
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return _create_user_name;
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}
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void UserManagerStatic::set_create_user_name_bind(const String &val) {
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_create_user_name = val;
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}
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String UserManagerStatic::get_create_user_email_bind() {
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return _create_user_email;
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}
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void UserManagerStatic::set_create_user_email_bind(const String &val) {
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_create_user_email = val;
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}
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String UserManagerStatic::get_create_user_password_bind() {
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return _create_user_password;
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}
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void UserManagerStatic::set_create_user_password_bind(const String &val) {
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_create_user_password = val;
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}
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void UserManagerStatic::_editor_create_user_button(const StringName &p_property) {
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Ref<User> u = create_user();
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u->set_user_name(_create_user_name);
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u->set_email(_create_user_email);
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u->create_password(_create_user_password);
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u->save();
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_create_user_password = "";
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_create_user_email = "";
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_create_user_name = "";
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property_list_changed_notify();
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}
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UserManagerStatic::UserManagerStatic() {
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}
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UserManagerStatic::~UserManagerStatic() {
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}
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void UserManagerStatic::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_users"), &UserManagerStatic::get_users);
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ClassDB::bind_method(D_METHOD("set_users", "users"), &UserManagerStatic::set_users);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "users", PROPERTY_HINT_NONE, "23/20:User", PROPERTY_USAGE_DEFAULT, "User"), "set_users", "get_users");
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ClassDB::bind_method(D_METHOD("get_create_user_name"), &UserManagerStatic::get_create_user_name_bind);
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ClassDB::bind_method(D_METHOD("set_create_user_name", "val"), &UserManagerStatic::set_create_user_name_bind);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "create_user_name"), "set_create_user_name", "get_create_user_name");
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ClassDB::bind_method(D_METHOD("get_create_user_email"), &UserManagerStatic::get_create_user_email_bind);
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ClassDB::bind_method(D_METHOD("set_create_user_email", "val"), &UserManagerStatic::set_create_user_email_bind);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "create_user_email"), "set_create_user_email", "get_create_user_email");
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ClassDB::bind_method(D_METHOD("get_create_user_password"), &UserManagerStatic::get_create_user_password_bind);
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ClassDB::bind_method(D_METHOD("set_create_user_password", "val"), &UserManagerStatic::set_create_user_password_bind);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "create_user_password"), "set_create_user_password", "get_create_user_password");
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ClassDB::bind_method(D_METHOD("_editor_create_user_button"), &UserManagerStatic::_editor_create_user_button);
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ADD_PROPERTY(PropertyInfo(Variant::NIL, "create_user", PROPERTY_HINT_BUTTON, "_editor_create_user_button:Add/EditorIcons"), "", "");
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}
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