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https://github.com/Relintai/pandemonium_engine.git
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81 lines
3.3 KiB
C++
81 lines
3.3 KiB
C++
/*************************************************************************/
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/* prop_data_merge_group.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "prop_data_merge_group.h"
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#include "../prop_instance.h"
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#include "../prop_merge_group.h"
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#include "../singleton/prop_utils.h"
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#include "prop_data.h"
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#include "modules/modules_enabled.gen.h"
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bool PropDataMergeGroup::_processor_handles(Node *node) {
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PropMergeGroup *g = Object::cast_to<PropMergeGroup>(node);
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return g;
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}
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void PropDataMergeGroup::_processor_process(Ref<PropData> prop_data, Node *node, const Transform &transform) {
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PropMergeGroup *g = Object::cast_to<PropMergeGroup>(node);
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if (g) {
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Ref<PropData> d;
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d.instance();
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for (int i = 0; i < g->get_child_count(); ++i) {
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PropUtils::get_singleton()->_convert_tree(d, g->get_child(i), Transform());
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}
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Ref<PropDataMergeGroup> l;
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l.instance();
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l->set_prop(d);
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l->set_transform(transform * g->get_transform());
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l->materials_set(g->materials_get());
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l->set_is_merger(g->get_is_merger());
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prop_data->add_prop(l);
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}
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}
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bool PropDataMergeGroup::_processor_evaluate_children() {
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return false;
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}
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PropDataMergeGroup::PropDataMergeGroup() {
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}
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PropDataMergeGroup::~PropDataMergeGroup() {
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}
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void PropDataMergeGroup::_bind_methods() {
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}
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