pandemonium_engine/modules/props/props/prop_data_merge_group.cpp

81 lines
3.3 KiB
C++

/*************************************************************************/
/* prop_data_merge_group.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "prop_data_merge_group.h"
#include "../prop_instance.h"
#include "../prop_merge_group.h"
#include "../singleton/prop_utils.h"
#include "prop_data.h"
#include "modules/modules_enabled.gen.h"
bool PropDataMergeGroup::_processor_handles(Node *node) {
PropMergeGroup *g = Object::cast_to<PropMergeGroup>(node);
return g;
}
void PropDataMergeGroup::_processor_process(Ref<PropData> prop_data, Node *node, const Transform &transform) {
PropMergeGroup *g = Object::cast_to<PropMergeGroup>(node);
if (g) {
Ref<PropData> d;
d.instance();
for (int i = 0; i < g->get_child_count(); ++i) {
PropUtils::get_singleton()->_convert_tree(d, g->get_child(i), Transform());
}
Ref<PropDataMergeGroup> l;
l.instance();
l->set_prop(d);
l->set_transform(transform * g->get_transform());
l->materials_set(g->materials_get());
l->set_is_merger(g->get_is_merger());
prop_data->add_prop(l);
}
}
bool PropDataMergeGroup::_processor_evaluate_children() {
return false;
}
PropDataMergeGroup::PropDataMergeGroup() {
}
PropDataMergeGroup::~PropDataMergeGroup() {
}
void PropDataMergeGroup::_bind_methods() {
}