pandemonium_engine/modules/props/props/prop_data_entry.cpp

123 lines
5.8 KiB
C++

/*************************************************************************/
/* prop_data_entry.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "prop_data_entry.h"
#include "prop_data.h"
#include "scene/main/spatial.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_TEXTURE_PACKER_ENABLED
#include "../../texture_packer/texture_packer.h"
#endif
#include "../prop_mesher.h"
Transform PropDataEntry::get_transform() const {
return _transform;
}
void PropDataEntry::set_transform(const Transform &value) {
_transform = value;
}
#ifdef MODULE_TEXTURE_PACKER_ENABLED
void PropDataEntry::add_textures_into(Ref<TexturePacker> texture_packer) {
if (has_method("_add_textures_into")) {
call("_add_textures_into", texture_packer);
}
}
#endif
bool PropDataEntry::processor_handles(Node *node) {
return call("_processor_handles", node);
}
void PropDataEntry::processor_process(Ref<PropData> prop_data, Node *node, const Transform &transform) {
call("_processor_process", prop_data, node, transform);
}
Node *PropDataEntry::processor_get_node_for(const Transform &transform) {
return call("_processor_get_node_for", transform);
}
bool PropDataEntry::processor_evaluate_children() {
return call("_processor_evaluate_children");
}
bool PropDataEntry::_processor_handles(Node *node) {
return false;
}
void PropDataEntry::_processor_process(Ref<PropData> prop_data, Node *node, const Transform &transform) {
}
Node *PropDataEntry::_processor_get_node_for(const Transform &transform) {
return NULL;
}
bool PropDataEntry::_processor_evaluate_children() {
return true;
}
PropDataEntry::PropDataEntry() {
}
PropDataEntry::~PropDataEntry() {
}
void PropDataEntry::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_transform"), &PropDataEntry::get_transform);
ClassDB::bind_method(D_METHOD("set_transform", "value"), &PropDataEntry::set_transform);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
#ifdef MODULE_TEXTURE_PACKER_ENABLED
BIND_VMETHOD(MethodInfo("_add_textures_into", PropertyInfo(Variant::OBJECT, "texture_packer", PROPERTY_HINT_RESOURCE_TYPE, "TexturePacker")));
ClassDB::bind_method(D_METHOD("add_textures_into", "texture_packer"), &PropDataEntry::add_textures_into);
#endif
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "handles"), "_processor_handles"));
BIND_VMETHOD(MethodInfo("_processor_process",
PropertyInfo(Variant::OBJECT, "prop_data", PROPERTY_HINT_RESOURCE_TYPE, "PropData"),
PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"),
PropertyInfo(Variant::TRANSFORM, "transform")));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"), "_processor_get_node_for",
PropertyInfo(Variant::TRANSFORM, "transform")));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "evaluate"), "_processor_evaluate_children"));
ClassDB::bind_method(D_METHOD("processor_handles", "node"), &PropDataEntry::processor_handles);
ClassDB::bind_method(D_METHOD("processor_process", "prop_data", "node", "transform"), &PropDataEntry::processor_process);
ClassDB::bind_method(D_METHOD("processor_get_node_for", "prop_data"), &PropDataEntry::processor_get_node_for);
ClassDB::bind_method(D_METHOD("processor_evaluate_children"), &PropDataEntry::processor_evaluate_children);
ClassDB::bind_method(D_METHOD("_processor_handles", "node"), &PropDataEntry::_processor_handles);
ClassDB::bind_method(D_METHOD("_processor_process", "prop_data", "node", "transform"), &PropDataEntry::_processor_process);
ClassDB::bind_method(D_METHOD("_processor_get_node_for", "transform"), &PropDataEntry::_processor_get_node_for);
ClassDB::bind_method(D_METHOD("_processor_evaluate_children"), &PropDataEntry::_processor_evaluate_children);
}