pandemonium_engine/modules/steering_ai/behaviors/gsai_separation.cpp

67 lines
2.1 KiB
C++

#include "gsai_separation.h"
#include "../gsai_steering_agent.h"
#include "../gsai_target_acceleration.h"
#include "../proximities/gsai_proximity.h"
float GSAISeparation::get_decay_coefficient() const {
return decay_coefficient;
}
void GSAISeparation::set_decay_coefficient(const float val) {
decay_coefficient = val;
}
Ref<GSAITargetAcceleration> GSAISeparation::get_acceleration() {
return acceleration;
}
void GSAISeparation::set_acceleration(const Ref<GSAITargetAcceleration> &val) {
acceleration = val;
}
void GSAISeparation::_calculate_steering(Ref<GSAITargetAcceleration> p_acceleration) {
acceleration = p_acceleration;
acceleration->set_zero();
ERR_FAIL_COND(!proximity.is_valid());
proximity->find_neighbors(_callback);
}
bool GSAISeparation::_report_neighbor(Ref<GSAISteeringAgent> p_neighbor) {
ERR_FAIL_COND_V(!agent.is_valid(), false);
Vector3 to_agent = agent->get_position() - p_neighbor->get_position();
float distance_squared = to_agent.length_squared();
float acceleration_max = agent->get_linear_acceleration_max();
float strength = decay_coefficient / distance_squared;
if (strength > acceleration_max) {
strength = acceleration_max;
}
acceleration->set_linear(acceleration->get_linear() + to_agent * (strength / sqrt(distance_squared)));
return true;
}
GSAISeparation::GSAISeparation() {
decay_coefficient = 1.0;
}
GSAISeparation::~GSAISeparation() {
}
void GSAISeparation::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_decay_coefficient"), &GSAISeparation::get_decay_coefficient);
ClassDB::bind_method(D_METHOD("set_decay_coefficient", "value"), &GSAISeparation::set_decay_coefficient);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "decay_coefficient"), "set_decay_coefficient", "get_decay_coefficient");
ClassDB::bind_method(D_METHOD("get_acceleration"), &GSAISeparation::get_acceleration);
ClassDB::bind_method(D_METHOD("set_acceleration", "value"), &GSAISeparation::set_acceleration);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "acceleration", PROPERTY_HINT_RESOURCE_TYPE, "GSAITargetAcceleration"), "set_acceleration", "get_acceleration");
}