mirror of
https://github.com/Relintai/pandemonium_engine.git
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81 lines
4.8 KiB
C++
81 lines
4.8 KiB
C++
/*************************************************************************/
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/* navigation_mesh_generator_dummy.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "navigation_mesh_generator_dummy.h"
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#include "core/config/project_settings.h"
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#include "scene/2d/navigation_geometry_parser_2d.h"
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#ifndef _3D_DISABLED
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#include "scene/3d/navigation_geometry_parser_3d.h"
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#endif // _3D_DISABLED
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#include "scene/main/node.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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#include "scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h"
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#ifndef _3D_DISABLED
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#include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h"
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#endif // _3D_DISABLED
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void NavigationMeshGeneratorDummy::cleanup() {}
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void NavigationMeshGeneratorDummy::process() {}
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// 2D //////////////////////////////
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void NavigationMeshGeneratorDummy::register_geometry_parser_2d(Ref<NavigationGeometryParser2D> p_geometry_parser) {}
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void NavigationMeshGeneratorDummy::unregister_geometry_parser_2d(Ref<NavigationGeometryParser2D> p_geometry_parser) {}
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Ref<NavigationMeshSourceGeometryData2D> NavigationMeshGeneratorDummy::parse_2d_source_geometry_data(Ref<NavigationPolygon> p_navigation_polygon, Node *p_root_node, Ref<FuncRef> p_callback) {
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return Ref<NavigationMeshSourceGeometryData2D>();
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}
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void NavigationMeshGeneratorDummy::bake_2d_from_source_geometry_data(Ref<NavigationPolygon> p_navigation_polygon, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Ref<FuncRef> p_callback) {}
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void NavigationMeshGeneratorDummy::parse_and_bake_2d(Ref<NavigationPolygon> p_navigation_polygon, Node *p_root_node, Ref<FuncRef> p_callback) {}
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bool NavigationMeshGeneratorDummy::is_navigation_polygon_baking(Ref<NavigationPolygon> p_navigation_polygon) const {
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return false;
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}
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// 3D //////////////////////////////
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#ifndef _3D_DISABLED
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void NavigationMeshGeneratorDummy::register_geometry_parser_3d(Ref<NavigationGeometryParser3D> p_geometry_parser) {}
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void NavigationMeshGeneratorDummy::unregister_geometry_parser_3d(Ref<NavigationGeometryParser3D> p_geometry_parser) {}
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Ref<NavigationMeshSourceGeometryData3D> NavigationMeshGeneratorDummy::parse_3d_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node, Ref<FuncRef> p_callback) {
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return Ref<NavigationMeshSourceGeometryData3D>();
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}
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void NavigationMeshGeneratorDummy::bake_3d_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Ref<FuncRef> p_callback) {}
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void NavigationMeshGeneratorDummy::parse_and_bake_3d(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node, Ref<FuncRef> p_callback) {}
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bool NavigationMeshGeneratorDummy::is_navigation_mesh_baking(Ref<NavigationMesh> p_navigation_mesh) const {
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return false;
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}
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#endif // _3D_DISABLED
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