mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 12:26:59 +01:00
108 lines
4.1 KiB
C++
108 lines
4.1 KiB
C++
#ifndef VOXEL_TERRAIN_JOB_H
|
|
#define VOXEL_TERRAIN_JOB_H
|
|
|
|
/*************************************************************************/
|
|
/* voxel_terrain_job.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "voxel_job.h"
|
|
|
|
#include "../../defines.h"
|
|
|
|
#include "voxel_mesher_job_step.h"
|
|
|
|
#include "core/containers/pool_vector.h"
|
|
|
|
class VoxelMesher;
|
|
|
|
class VoxelTerrainJob : public VoxelJob {
|
|
GDCLASS(VoxelTerrainJob, VoxelJob);
|
|
|
|
public:
|
|
//Meshers
|
|
Ref<VoxelMesher> get_mesher(const int index) const;
|
|
void set_mesher(const int index, const Ref<VoxelMesher> &mesher);
|
|
void remove_mesher(const int index);
|
|
void add_mesher(const Ref<VoxelMesher> &mesher);
|
|
int get_mesher_count() const;
|
|
|
|
//Liquid Meshers
|
|
Ref<VoxelMesher> get_liquid_mesher(const int index) const;
|
|
void set_liquid_mesher(const int index, const Ref<VoxelMesher> &mesher);
|
|
void remove_liquid_mesher(const int index);
|
|
void add_liquid_mesher(const Ref<VoxelMesher> &mesher);
|
|
int get_liquid_mesher_count() const;
|
|
|
|
Ref<VoxelMesherJobStep> get_jobs_step(const int index) const;
|
|
void set_jobs_step(const int index, const Ref<VoxelMesherJobStep> &step);
|
|
void remove_jobs_step(const int index);
|
|
void add_jobs_step(const Ref<VoxelMesherJobStep> &step);
|
|
int get_jobs_step_count() const;
|
|
|
|
void phase_setup();
|
|
void phase_library_setup();
|
|
void phase_terrain_mesh_setup();
|
|
void phase_collider();
|
|
void phase_physics_proces();
|
|
void phase_terrain_mesh();
|
|
void phase_finalize();
|
|
void phase_physics_process();
|
|
|
|
void _execute_phase();
|
|
void _reset();
|
|
void _physics_process(float delta);
|
|
|
|
void step_type_normal();
|
|
void step_type_normal_lod();
|
|
void step_type_drop_uv2();
|
|
void step_type_merge_verts();
|
|
void step_type_bake_texture();
|
|
void step_type_simplify_mesh();
|
|
|
|
VoxelTerrainJob();
|
|
~VoxelTerrainJob();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
Vector<Ref<VoxelMesher>> _meshers;
|
|
Vector<Ref<VoxelMesher>> _liquid_meshers;
|
|
|
|
Vector<Ref<VoxelMesherJobStep>> _job_steps;
|
|
int _current_job_step;
|
|
int _current_mesh;
|
|
|
|
PoolVector<Vector3> temp_arr_collider;
|
|
PoolVector<Vector3> temp_arr_collider_liquid;
|
|
Array temp_mesh_arr;
|
|
};
|
|
|
|
#endif
|