mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 03:16:54 +01:00
195 lines
5.9 KiB
C++
195 lines
5.9 KiB
C++
#ifndef TILED_WALL_DATA_H
|
|
#define TILED_WALL_DATA_H
|
|
/*
|
|
Copyright (c) 2019-2023 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "core/containers/vector.h"
|
|
#include "core/object/reference.h"
|
|
|
|
#include "core/math/rect2.h"
|
|
#include "core/math/transform.h"
|
|
#include "core/math/vector2.h"
|
|
#include "core/math/vector3.h"
|
|
|
|
#include "scene/resources/material.h"
|
|
#include "scene/resources/texture.h"
|
|
|
|
#include "modules/modules_enabled.gen.h"
|
|
|
|
#ifdef MODULE_TEXTURE_PACKER_ENABLED
|
|
#include "../../texture_packer/texture_packer.h"
|
|
#endif
|
|
|
|
class PropMaterialCache;
|
|
class PropMesher;
|
|
#ifdef MODULE_ENTITY_SPELL_SYSTEM_ENABLED
|
|
class ESSMaterialCache;
|
|
#endif
|
|
|
|
class TiledWallData : public Resource {
|
|
GDCLASS(TiledWallData, Resource);
|
|
|
|
public:
|
|
enum TiledWallTilingType {
|
|
TILED_WALL_TILING_TYPE_NONE = 0,
|
|
TILED_WALL_TILING_TYPE_HORIZONTAL,
|
|
TILED_WALL_TILING_TYPE_VERTICAL,
|
|
TILED_WALL_TILING_TYPE_BOTH
|
|
};
|
|
|
|
enum TiledWallColliderType {
|
|
TILED_WALL_COLLIDER_TYPE_NONE = 0,
|
|
TILED_WALL_COLLIDER_TYPE_PLANE,
|
|
TILED_WALL_COLLIDER_TYPE_BOX,
|
|
TILED_WALL_COLLIDER_TYPE_CONVEX_MESH,
|
|
TILED_WALL_COLLIDER_TYPE_CONCAVE_MESH
|
|
};
|
|
|
|
struct TextureEntry {
|
|
Ref<Texture> texture;
|
|
float y_size;
|
|
float z_offset;
|
|
int texture_scale;
|
|
|
|
TextureEntry() {
|
|
y_size = 1;
|
|
z_offset = 0;
|
|
texture_scale = 1;
|
|
}
|
|
|
|
TextureEntry(const Ref<Texture> &p_texture, const float p_y_size = 1, const float p_z_offset = 0, const float p_texture_scale = 0) {
|
|
texture = p_texture;
|
|
y_size = p_y_size;
|
|
z_offset = p_z_offset;
|
|
texture_scale = p_texture_scale;
|
|
}
|
|
};
|
|
|
|
static const String BINDING_STRING_TILED_WALL_TILING_TYPE;
|
|
static const String BINDING_STRING_TILED_WALL_COLLIDER_TYPE;
|
|
|
|
public:
|
|
TiledWallTilingType get_tiling_type() const;
|
|
void set_tiling_type(const TiledWallTilingType value);
|
|
|
|
TiledWallColliderType get_collider_type() const;
|
|
void set_collider_type(const TiledWallColliderType value);
|
|
|
|
float get_collider_z_offset();
|
|
void set_collider_z_offset(const float val);
|
|
|
|
//textures
|
|
void add_tile(const Ref<Texture> &texture, const float y_size = 1, const float z_offset = 0, const int texture_scale = 1);
|
|
void remove_tile(const int index);
|
|
TextureEntry get_tile(const int index) const;
|
|
|
|
Ref<Texture> get_tile_texture(const int index) const;
|
|
void set_tile_texture(const int index, const Ref<Texture> &texture);
|
|
|
|
float get_tile_y_size(const int index) const;
|
|
void set_tile_y_size(const int index, const float val);
|
|
|
|
float get_tile_z_offset(const int index) const;
|
|
void set_tile_z_offset(const int index, const float val);
|
|
|
|
int get_tile_texture_scale(const int index) const;
|
|
void set_tile_texture_scale(const int index, const int val);
|
|
|
|
int get_tile_count() const;
|
|
void set_tile_count(const int count);
|
|
|
|
//flavour_textures
|
|
void add_flavour_tile(const Ref<Texture> &texture, const float y_size = 1, const float z_offset = 0, const int texture_scale = 1);
|
|
void remove_flavour_tile(const int index);
|
|
TextureEntry get_flavour_tile(const int index) const;
|
|
|
|
Ref<Texture> get_flavour_tile_texture(const int index) const;
|
|
void set_flavour_tile_texture(const int index, const Ref<Texture> &texture);
|
|
|
|
float get_flavour_tile_y_size(const int index) const;
|
|
void set_flavour_tile_y_size(const int index, const float val);
|
|
|
|
float get_flavour_tile_z_offset(const int index) const;
|
|
void set_flavour_tile_z_offset(const int index, const float val);
|
|
|
|
int get_flavour_tile_texture_scale(const int index) const;
|
|
void set_flavour_tile_texture_scale(const int index, const int val);
|
|
|
|
int get_flavour_tile_count() const;
|
|
void set_flavour_tile_count(const int count);
|
|
|
|
float get_flavour_tile_chance() const;
|
|
void set_flavour_tile_chance(const float value);
|
|
|
|
//materials
|
|
void material_add(const Ref<Material> &value);
|
|
void material_set(const int index, const Ref<Material> &value);
|
|
void material_remove(const int index);
|
|
int material_get_num() const;
|
|
void materials_clear();
|
|
|
|
Vector<Variant> materials_get();
|
|
void materials_set(const Vector<Variant> &materials);
|
|
|
|
#ifdef MODULE_TEXTURE_PACKER_ENABLED
|
|
void add_textures_into(Ref<TexturePacker> texture_packer);
|
|
#endif
|
|
|
|
void setup_cache(Ref<PropMaterialCache> cache);
|
|
void _setup_cache(Ref<PropMaterialCache> cache);
|
|
|
|
#ifdef MODULE_ENTITY_SPELL_SYSTEM_ENABLED
|
|
void setup_ess_cache(Ref<ESSMaterialCache> cache);
|
|
void _setup_ess_cache(Ref<ESSMaterialCache> cache);
|
|
#endif
|
|
|
|
void copy_from(const Ref<TiledWallData> &tiled_wall_data);
|
|
|
|
//Ref<Shape> get_collider_shape();
|
|
|
|
TiledWallData();
|
|
~TiledWallData();
|
|
|
|
protected:
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
TiledWallTilingType _tiling_type;
|
|
TiledWallColliderType _collider_type;
|
|
float _collider_z_offset;
|
|
|
|
Vector<TextureEntry> _tiles;
|
|
Vector<TextureEntry> _flavour_tiles;
|
|
float _flavour_chance;
|
|
|
|
Vector<Ref<Material>> _materials;
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(TiledWallData::TiledWallTilingType);
|
|
VARIANT_ENUM_CAST(TiledWallData::TiledWallColliderType);
|
|
|
|
#endif
|