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49 lines
917 B
C++
49 lines
917 B
C++
#ifndef TERRAIN_2D_STRUCTURE_H
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#define TERRAIN_2D_STRUCTURE_H
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#include "core/containers/hash_map.h"
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#include "core/object/resource.h"
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#include "../defines.h"
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#include "core/math/rect2.h"
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#include "core/containers/pool_vector.h"
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#include "terrain_2d_chunk.h"
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class Terrain2DStructure : public Resource {
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GDCLASS(Terrain2DStructure, Resource);
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public:
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bool get_use_rect() const;
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void set_use_rect(const bool value);
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Rect2 get_chunk_rect() const;
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void set_chunk_rect(const Rect2 &value);
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int get_position_x() const;
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void set_position_x(const int value);
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int get_position_y() const;
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void set_position_y(const int value);
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void set_position(const int x, const int y);
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void write_to_chunk(Ref<Terrain2DChunk> chunk);
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Terrain2DStructure();
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~Terrain2DStructure();
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protected:
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static void _bind_methods();
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private:
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bool _use_rect;
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Rect2 _chunk_rect;
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int _position_x;
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int _position_y;
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};
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#endif
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