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46 lines
851 B
C++
46 lines
851 B
C++
#ifndef TERRAIN_WORLD_AREA_H
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#define TERRAIN_WORLD_AREA_H
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#include "core/object/reference.h"
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#include "core/string/ustring.h"
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#include "core/math/aabb.h"
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#include "scene/resources/texture.h"
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class TerrainWorldArea : public Reference {
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GDCLASS(TerrainWorldArea, Reference);
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public:
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AABB get_aabb() const;
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void set_aabb(const AABB value);
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Ref<Texture> get_map_texture() const;
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void set_map_texture(const Ref<Texture> &value);
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Ref<Texture> get_fov_texture() const;
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void set_fov_texture(const Ref<Texture> &value);
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String get_name() const;
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void set_name(const String &value);
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int get_level() const;
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void set_level(const int value);
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TerrainWorldArea();
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~TerrainWorldArea();
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private:
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static void _bind_methods();
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private:
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AABB _aabb;
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Ref<Texture> _map_texture;
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Ref<Texture> _fov_texture;
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String _name;
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int _level;
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};
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#endif
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