mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 03:46:50 +01:00
68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
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#include "terrain_world_area.h"
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AABB TerrainWorldArea::get_aabb() const {
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return _aabb;
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}
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void TerrainWorldArea::set_aabb(const AABB value) {
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_aabb = value;
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}
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Ref<Texture> TerrainWorldArea::get_map_texture() const {
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return _map_texture;
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}
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void TerrainWorldArea::set_map_texture(const Ref<Texture> &value) {
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_map_texture = value;
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}
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Ref<Texture> TerrainWorldArea::get_fov_texture() const {
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return _fov_texture;
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}
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void TerrainWorldArea::set_fov_texture(const Ref<Texture> &value) {
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_fov_texture = value;
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}
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String TerrainWorldArea::get_name() const {
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return _name;
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}
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void TerrainWorldArea::set_name(const String &value) {
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_name = value;
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}
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int TerrainWorldArea::get_level() const {
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return _level;
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}
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void TerrainWorldArea::set_level(const int level) {
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_level = level;
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}
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TerrainWorldArea::TerrainWorldArea() {
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_level = 0;
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}
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TerrainWorldArea::~TerrainWorldArea() {
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}
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void TerrainWorldArea::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_aabb"), &TerrainWorldArea::get_aabb);
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ClassDB::bind_method(D_METHOD("set_aabb"), &TerrainWorldArea::set_aabb);
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ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb");
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ClassDB::bind_method(D_METHOD("get_map_texture"), &TerrainWorldArea::get_map_texture);
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ClassDB::bind_method(D_METHOD("set_map_texture"), &TerrainWorldArea::set_map_texture);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "map_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_map_texture", "get_map_texture");
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ClassDB::bind_method(D_METHOD("get_fov_texture"), &TerrainWorldArea::get_fov_texture);
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ClassDB::bind_method(D_METHOD("set_fov_texture"), &TerrainWorldArea::set_fov_texture);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fov_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_fov_texture", "get_fov_texture");
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ClassDB::bind_method(D_METHOD("get_name"), &TerrainWorldArea::get_name);
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ClassDB::bind_method(D_METHOD("set_name"), &TerrainWorldArea::set_name);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "name"), "set_name", "get_name");
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ClassDB::bind_method(D_METHOD("get_level"), &TerrainWorldArea::get_level);
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ClassDB::bind_method(D_METHOD("set_level"), &TerrainWorldArea::set_level);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "level"), "set_level", "get_level");
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}
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