pandemonium_engine/modules/terraman/areas/terrain_world_area.cpp

68 lines
2.2 KiB
C++

#include "terrain_world_area.h"
AABB TerrainWorldArea::get_aabb() const {
return _aabb;
}
void TerrainWorldArea::set_aabb(const AABB value) {
_aabb = value;
}
Ref<Texture> TerrainWorldArea::get_map_texture() const {
return _map_texture;
}
void TerrainWorldArea::set_map_texture(const Ref<Texture> &value) {
_map_texture = value;
}
Ref<Texture> TerrainWorldArea::get_fov_texture() const {
return _fov_texture;
}
void TerrainWorldArea::set_fov_texture(const Ref<Texture> &value) {
_fov_texture = value;
}
String TerrainWorldArea::get_name() const {
return _name;
}
void TerrainWorldArea::set_name(const String &value) {
_name = value;
}
int TerrainWorldArea::get_level() const {
return _level;
}
void TerrainWorldArea::set_level(const int level) {
_level = level;
}
TerrainWorldArea::TerrainWorldArea() {
_level = 0;
}
TerrainWorldArea::~TerrainWorldArea() {
}
void TerrainWorldArea::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_aabb"), &TerrainWorldArea::get_aabb);
ClassDB::bind_method(D_METHOD("set_aabb"), &TerrainWorldArea::set_aabb);
ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb");
ClassDB::bind_method(D_METHOD("get_map_texture"), &TerrainWorldArea::get_map_texture);
ClassDB::bind_method(D_METHOD("set_map_texture"), &TerrainWorldArea::set_map_texture);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "map_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_map_texture", "get_map_texture");
ClassDB::bind_method(D_METHOD("get_fov_texture"), &TerrainWorldArea::get_fov_texture);
ClassDB::bind_method(D_METHOD("set_fov_texture"), &TerrainWorldArea::set_fov_texture);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fov_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_fov_texture", "get_fov_texture");
ClassDB::bind_method(D_METHOD("get_name"), &TerrainWorldArea::get_name);
ClassDB::bind_method(D_METHOD("set_name"), &TerrainWorldArea::set_name);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "name"), "set_name", "get_name");
ClassDB::bind_method(D_METHOD("get_level"), &TerrainWorldArea::get_level);
ClassDB::bind_method(D_METHOD("set_level"), &TerrainWorldArea::set_level);
ADD_PROPERTY(PropertyInfo(Variant::INT, "level"), "set_level", "get_level");
}