pandemonium_engine/modules/props_2d/singleton/prop_2d_cache.h

106 lines
2.7 KiB
C++

#ifndef PROP_2D_CACHE_H
#define PROP_2D_CACHE_H
#include "core/bind/core_bind.h"
#include "core/math/color.h"
#include "core/containers/hash_map.h"
#include "core/object/object.h"
#include "core/object/reference.h"
#include "core/containers/vector.h"
#include "scene/resources/material/material.h"
#include "core/os/mutex.h"
#include "../props/prop_2d_data.h"
#include "modules/modules_enabled.gen.h"
class Prop2DMaterialCache;
class TiledWall2DData;
class Prop2DCache : public Object {
GDCLASS(Prop2DCache, Object);
public:
static Prop2DCache *get_singleton();
float get_default_pixels_per_unit() const;
void set_default_pixels_per_unit(const float value);
StringName get_default_prop_material_cache_class();
void set_default_prop_material_cache_class(const StringName &cls_name);
#ifdef MODULE_TEXTURE_PACKER_ENABLED
int get_texture_flags() const;
void set_texture_flags(const int flags);
int get_max_atlas_size() const;
void set_max_atlas_size(const int size);
bool get_keep_original_atlases() const;
void set_keep_original_atlases(const bool value);
Color get_background_color() const;
void set_background_color(const Color &color);
int get_margin() const;
void set_margin(const int margin);
#endif
String material_path_get() const;
void material_path_set(const String &array);
Ref<Material> material_get();
void material_set(const Ref<Material> &value);
void material_load();
void ensure_material_loaded();
Ref<Prop2DMaterialCache> material_cache_get(const Ref<Prop2DData> &prop);
void material_cache_unref(const Ref<Prop2DData> &prop);
Ref<Prop2DMaterialCache> tiled_wall_material_cache_get(const Ref<TiledWall2DData> &twd);
void tiled_wall_material_cache_unref(const Ref<TiledWall2DData> &twd);
Ref<Prop2DMaterialCache> material_cache_custom_key_get(const uint64_t key);
void material_cache_custom_key_unref(const uint64_t key);
Ref<Resource> load_resource(const String &path, const String &type_hint = "");
private:
static Prop2DCache *_instance;
public:
Prop2DCache();
~Prop2DCache();
protected:
static void _bind_methods();
float _default_pixels_per_unit;
StringName _default_prop_material_cache_class;
RBMap<uint64_t, Ref<Prop2DMaterialCache>> _material_cache;
RBMap<uint64_t, Ref<Prop2DMaterialCache>> _tiled_wall_material_cache;
RBMap<uint64_t, Ref<Prop2DMaterialCache>> _custom_keyed_material_cache;
Mutex _material_cache_mutex;
Mutex _tiled_wall_material_cache_mutex;
Mutex _custom_keyed_material_cache_mutex;
#ifdef MODULE_TEXTURE_PACKER_ENABLED
int _texture_flags;
int _max_atlas_size;
bool _keep_original_atlases;
Color _background_color;
int _margin;
#endif
String _material_path;
Ref<Material> _material;
};
#endif