pandemonium_engine/modules/props_2d/props/prop_2d_data_sprite.h

89 lines
2.0 KiB
C++

#ifndef PROP_2D_DATA_SPRITE_H
#define PROP_2D_DATA_SPRITE_H
#include "core/math/color.h"
#include "scene/resources/texture.h"
#include "prop_2d_data_entry.h"
class Prop2DDataSprite : public Prop2DDataEntry {
GDCLASS(Prop2DDataSprite, Prop2DDataEntry);
public:
Ref<Texture> get_texture() const;
void set_texture(const Ref<Texture> &value);
Ref<Texture> get_normal_map() const;
void set_normal_map(const Ref<Texture> &value);
bool get_centered() const;
void set_centered(const bool value);
Vector2 get_offset() const;
void set_offset(const Vector2 &value);
bool get_flip_h() const;
void set_flip_h(const bool value);
bool get_flip_v() const;
void set_flip_v(const bool value);
int get_animation_h_frames() const;
void set_animation_h_frames(const int value);
int get_animation_v_frames() const;
void set_animation_v_frames(const int value);
int get_animation_frame() const;
void set_animation_frame(const int value);
Vector2 get_animation_frame_coords() const;
void set_animation_frame_coords(const Vector2 &value);
bool get_region_enabled() const;
void set_region_enabled(const bool value);
Rect2 get_region() const;
void set_region(const Rect2 &value);
bool get_filter_clip() const;
void set_filter_clip(const bool value);
bool _processor_handles(Node *node);
void _processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform, Ref<Prop2DDataEntry> entry = Ref<Prop2DDataEntry>());
Node *_processor_get_node_for(const Transform2D &transform, Node *node = nullptr);
Prop2DDataSprite();
~Prop2DDataSprite();
protected:
#ifndef DISABLE_DEPRECATED
// TODO REMOVE AFTER NEXT RELEASE
bool _set(const StringName &p_name, const Variant &p_value);
#endif
static void _bind_methods();
private:
Ref<Texture> _texture;
Ref<Texture> _normal_map;
bool _centered;
Vector2 _offset;
bool _flip_h;
bool _flip_v;
int _animation_h_frames;
int _animation_v_frames;
int _animation_frame;
Vector2 _animation_frame_coords;
bool _region_enabled;
Rect2 _region;
bool _filter_clip;
};
#endif