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31 lines
603 B
C++
31 lines
603 B
C++
#ifndef GROUND_CLUTTER_FOLIAGE_2D_H
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#define GROUND_CLUTTER_FOLIAGE_2D_H
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#include "core/containers/vector.h"
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#include "ground_clutter_2d.h"
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#include "scene/resources/texture.h"
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class GroundClutter2DFoliage : public GroundClutter2D {
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GDCLASS(GroundClutter2DFoliage, GroundClutter2D);
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public:
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int get_texture_count() const;
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Ref<Texture> get_texture(const int index);
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void remove_texture(const int index);
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void add_texture(Ref<Texture> texture);
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GroundClutter2DFoliage();
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~GroundClutter2DFoliage();
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private:
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static void _bind_methods();
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private:
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Vector<Ref<Texture>> _textures;
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};
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#endif
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