mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 11:26:53 +01:00
51 lines
1.9 KiB
C++
51 lines
1.9 KiB
C++
|
|
|
|
#include "ground_clutter_2d.h"
|
|
|
|
#include "modules/modules_enabled.gen.h"
|
|
|
|
#ifdef MODULE_VOXELMAN_ENABLED
|
|
#include "../../voxelman/world/voxel_chunk.h"
|
|
|
|
bool GroundClutter2D::should_spawn(Ref<VoxelChunk> chunk, int x, int y, int z) {
|
|
if (has_method("_should_spawn"))
|
|
return call("_should_spawn", chunk, x, y, z);
|
|
|
|
return false;
|
|
}
|
|
|
|
void GroundClutter2D::add_meshes_to(Ref<VoxelMesher> mesher, Ref<VoxelChunk> chunk, int x, int y, int z) {
|
|
if (has_method("_add_meshes_to"))
|
|
call("_add_meshes_to", mesher, chunk, x, y, z);
|
|
}
|
|
#endif
|
|
|
|
#ifdef MODULE_TEXTURE_PACKER_ENABLED
|
|
void GroundClutter2D::add_textures_to(Ref<TexturePacker> packer) {
|
|
if (has_method("_add_textures_to"))
|
|
call("_add_textures_to", packer);
|
|
}
|
|
#endif
|
|
|
|
GroundClutter2D::GroundClutter2D() {
|
|
}
|
|
|
|
GroundClutter2D::~GroundClutter2D() {
|
|
}
|
|
|
|
void GroundClutter2D::_bind_methods() {
|
|
#ifdef MODULE_TEXTURE_PACKER_ENABLED
|
|
BIND_VMETHOD(MethodInfo("_add_textures_to", PropertyInfo(Variant::OBJECT, "packer", PROPERTY_HINT_RESOURCE_TYPE, "TexturePacker")));
|
|
|
|
ClassDB::bind_method(D_METHOD("add_textures_to", "packer"), &GroundClutter2D::add_textures_to);
|
|
#endif
|
|
|
|
#ifdef MODULE_VOXELMAN_ENABLED
|
|
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "should"), "_should_spawn", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "y"), PropertyInfo(Variant::INT, "z")));
|
|
BIND_VMETHOD(MethodInfo("_add_meshes_to", PropertyInfo(Variant::OBJECT, "mesher", PROPERTY_HINT_RESOURCE_TYPE, "VoxelMesher"), PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "y"), PropertyInfo(Variant::INT, "z")));
|
|
|
|
ClassDB::bind_method(D_METHOD("should_spawn", "chunk", "x", "y", "z"), &GroundClutter2D::should_spawn);
|
|
ClassDB::bind_method(D_METHOD("add_meshes_to", "mesher", "chunk", "x", "y", "z"), &GroundClutter2D::add_meshes_to);
|
|
#endif
|
|
}
|