mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 04:16:50 +01:00
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
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#include "prop_light.h"
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Vector3 PropLight::get_position() {
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return _position;
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}
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void PropLight::set_position(const Vector3 &pos) {
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_position = pos;
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}
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Color PropLight::get_color() const {
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return _color;
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}
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void PropLight::set_color(const Color &color) {
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_color = color;
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}
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float PropLight::get_size() const {
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return _size;
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}
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void PropLight::set_size(const float size) {
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_size = size;
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}
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PropLight::PropLight() {
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_size = 0;
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}
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PropLight::~PropLight() {
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}
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void PropLight::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_position"), &PropLight::get_position);
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ClassDB::bind_method(D_METHOD("set_position"), &PropLight::set_position);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "world_position"), "set_position", "get_position");
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ClassDB::bind_method(D_METHOD("get_color"), &PropLight::get_color);
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ClassDB::bind_method(D_METHOD("set_color"), &PropLight::set_color);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
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ClassDB::bind_method(D_METHOD("get_size"), &PropLight::get_size);
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ClassDB::bind_method(D_METHOD("set_size"), &PropLight::set_size);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "size"), "set_size", "get_size");
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}
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