pandemonium_engine/modules/props/clutter/ground_clutter_foliage.cpp

35 lines
1.0 KiB
C++

#include "ground_clutter_foliage.h"
int GroundClutterFoliage::get_texture_count() const {
return _textures.size();
}
Ref<Texture> GroundClutterFoliage::get_texture(const int index) {
ERR_FAIL_INDEX_V(index, _textures.size(), Ref<Texture>());
return _textures.get(index);
}
void GroundClutterFoliage::remove_texture(const int index) {
ERR_FAIL_INDEX(index, _textures.size());
_textures.remove(index);
}
void GroundClutterFoliage::add_texture(Ref<Texture> texture) {
_textures.push_back(texture);
}
GroundClutterFoliage::GroundClutterFoliage() {
}
GroundClutterFoliage::~GroundClutterFoliage() {
_textures.clear();
}
void GroundClutterFoliage::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_texture_count"), &GroundClutterFoliage::get_texture_count);
ClassDB::bind_method(D_METHOD("get_texture", "index"), &GroundClutterFoliage::get_texture);
ClassDB::bind_method(D_METHOD("remove_texture", "index"), &GroundClutterFoliage::remove_texture);
ClassDB::bind_method(D_METHOD("add_texture", "texture"), &GroundClutterFoliage::add_texture);
}