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20 lines
1.9 KiB
C++
20 lines
1.9 KiB
C++
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#include "spell_enums.h"
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const String SpellEnums::BINDING_STRING_SPELL_TYPES = "Melee,Holy,Shadow,Nature,Fire,Frost,Lightning,Chaos";
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const String SpellEnums::BINDING_STRING_SPELL_CATEGORY = "Normal,Alchemy,Cooking,Engineering,Crafting,Hidden,Development";
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const String SpellEnums::BINDING_STRING_TRIGGER_EVENTS = "None,S On Before Damage,S On Damage Receive,S On Hit,S On Damage Dealt,S Aura Remove,S Aura Dispel,S On Before Aura Applied,S On After Aura Applied,C On Aura Added,C On Aura Removed,C On Aura Refreshed";
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const String SpellEnums::BINDING_STRING_DAMAGE_TYPES = "Melee,Holy,Shadow,Nature,Fire,Frost,Lightning,Chaos";
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const String SpellEnums::BINDING_STRING_AURA_TYPES = "None,Magic,Poison,Physical,Curse,Bleed,Talent,Skill";
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const String SpellEnums::BINDING_STRING_AURA_FLAG_TYPES = "Magic,Poison,Physical,Curse,Bleed,Talent,Skill";
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const String SpellEnums::BINDING_STRING_COLLIDER_TYPE = "None,Sphere,Box";
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const String SpellEnums::BINDING_STRING_TARGET_TYPE = "None,Node,Bone ID,Coords";
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const String SpellEnums::BINDING_STRING_TRIGGER_TYPE = "None,Percent,PPM";
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const String SpellEnums::BINDING_STRING_TRIGGER_NOTIFICATION_TYPE = "Aura,Damage,Heal,Cast,Death,Cooldown Added,Cooldown Removed,Category CooldownAdded,Category CooldownRemoved,GCD Started,GCD Removed,XP Gained,Class Levelup,Character Levelup,Entity Resource Added,Entity Resource Removed,Aura Custom,Damage Custom,Heal Custom,Cast Custom,Custom";
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const String SpellEnums::BINDING_STRING_NOTIFICATION_AURAS = "Before Applied,After Applied,Applied,Added,Removed,Refreshed";
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const String SpellEnums::BINDING_STRING_NOTIFICATION_DAMAGES = "Before Hit,Hit,Before Damage,Receive,Dealt Damage,Damage Dealt,Damage";
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const String SpellEnums::BINDING_STRING_NOTIFICATION_HEALS = "Heal Hit,Before Heal,Receive,Dealt Heal,Heal Dealt";
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const String SpellEnums::BINDING_STRING_NOTIFICATION_CASTS = "Before,Before Cast Target,Finished Target,Finished,Started,Failed,Success,Interrupted,Delayed";
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