pandemonium_engine/modules/entity_spell_system/inventory/inventory.cpp

58 lines
1.5 KiB
C++

#include "inventory.h"
#include "../data/items/item_instance.h"
#include "../data/items/item_template.h"
#include "../entities/player.h"
int Inventory::get_allowed_item_types() const {
return _allowed_item_types;
}
void Inventory::set_allowed_item_types(const int value) {
_allowed_item_types = value;
}
Player *Inventory::target_get() const {
return _target;
}
void Inventory::target_set(Player *value) {
_target = value;
}
void Inventory::target_set_bind(Node *caster) {
if (!caster) {
return;
}
Player *e = Object::cast_to<Player>(caster);
if (!e) {
return;
}
_target = e;
}
Inventory::Inventory() {
_allowed_item_types = 0xFFFFFF;
}
Inventory::~Inventory() {
}
void Inventory::_bind_methods() {
ADD_SIGNAL(MethodInfo("changed", PropertyInfo(Variant::OBJECT, "inventory", PROPERTY_HINT_RESOURCE_TYPE, "Inventory")));
ClassDB::bind_method(D_METHOD("get_allowed_item_types"), &Inventory::get_allowed_item_types);
ClassDB::bind_method(D_METHOD("set_allowed_item_types", "count"), &Inventory::set_allowed_item_types);
ADD_PROPERTY(PropertyInfo(Variant::INT, "allowed_item_types", PROPERTY_HINT_FLAGS, ItemEnums::BINDING_STRING_ITEM_TYPE_FLAGS), "set_allowed_item_types", "get_allowed_item_types");
ClassDB::bind_method(D_METHOD("get_target"), &Inventory::get_target);
ClassDB::bind_method(D_METHOD("set_target", "target"), &Inventory::target_set_bind);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "target", PROPERTY_HINT_RESOURCE_TYPE, "Player"), "set_target", "get_target");
}