pandemonium_engine/modules/entity_spell_system/entities/stats/stat_data.h

66 lines
1.3 KiB
C++

#ifndef STAT_DATA_H
#define STAT_DATA_H
#include "core/object/resource.h"
#include "scene/resources/curve.h"
#include "level_stat_data.h"
class StatData : public Resource {
GDCLASS(StatData, Resource);
public:
struct ModStat {
int target_stat_id;
int stat_id;
float multiplier;
};
enum {
MAX_MOD_STATS = 8,
};
public:
float get_base(int index);
void set_base(int index, float entry);
Ref<LevelStatData> get_level_stat_data();
void set_level_stat_data(Ref<LevelStatData> value);
bool has_mod_stats();
int get_mod_stat_count();
void set_mod_stat_count(int value);
int get_target_stat_id(int index);
void set_target_stat_id(int index, int value);
int get_mod_stat_id(int index);
void set_mod_stat_id(int index, int value);
float get_mod_stat_multiplier(int index);
void set_mod_stat_multiplier(int index, float value);
StatData();
~StatData();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
private:
Vector<float> _entries;
Ref<LevelStatData> _level_stat_data;
int _mod_stat_count;
ModStat _mod_stats[MAX_MOD_STATS];
};
#endif