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https://github.com/Relintai/pandemonium_engine.git
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66 lines
1.3 KiB
C++
66 lines
1.3 KiB
C++
#ifndef STAT_DATA_H
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#define STAT_DATA_H
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#include "core/object/resource.h"
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#include "scene/resources/curve.h"
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#include "level_stat_data.h"
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class StatData : public Resource {
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GDCLASS(StatData, Resource);
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public:
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struct ModStat {
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int target_stat_id;
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int stat_id;
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float multiplier;
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};
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enum {
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MAX_MOD_STATS = 8,
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};
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public:
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float get_base(int index);
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void set_base(int index, float entry);
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Ref<LevelStatData> get_level_stat_data();
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void set_level_stat_data(Ref<LevelStatData> value);
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bool has_mod_stats();
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int get_mod_stat_count();
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void set_mod_stat_count(int value);
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int get_target_stat_id(int index);
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void set_target_stat_id(int index, int value);
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int get_mod_stat_id(int index);
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void set_mod_stat_id(int index, int value);
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float get_mod_stat_multiplier(int index);
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void set_mod_stat_multiplier(int index, float value);
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StatData();
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~StatData();
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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void _validate_property(PropertyInfo &property) const;
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static void _bind_methods();
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private:
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Vector<float> _entries;
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Ref<LevelStatData> _level_stat_data;
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int _mod_stat_count;
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ModStat _mod_stats[MAX_MOD_STATS];
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};
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#endif
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