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33 lines
665 B
C++
33 lines
665 B
C++
#ifndef EQUIPMENT_DATA_H
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#define EQUIPMENT_DATA_H
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#include "core/object/resource.h"
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class ItemInstance;
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class ItemTemplate;
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class EquipmentData : public Resource {
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GDCLASS(EquipmentData, Resource);
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public:
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Ref<ItemTemplate> get_slot(int index);
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void set_slot(int index, Ref<ItemTemplate> entry);
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Ref<ItemInstance> get_item(int index);
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EquipmentData();
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~EquipmentData();
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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private:
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Vector<Ref<ItemTemplate>> _entries;
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};
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#endif
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