pandemonium_engine/core/os/thread_pool_job.h

103 lines
3.5 KiB
C++

#ifndef THREAD_POOL_JOB_H
#define THREAD_POOL_JOB_H
/*************************************************************************/
/* thread_pool_job.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/object/reference.h"
class ThreadPoolJob : public Reference {
GDCLASS(ThreadPoolJob, Reference);
public:
//is_running, is queued?
//job status -> none, running, queued, done?
bool get_complete() const;
void set_complete(const bool value);
bool get_cancelled() const;
void set_cancelled(const bool value);
float get_max_allocated_time() const;
void set_max_allocated_time(const float value);
int get_start_time() const;
void set_start_time(const int value);
int get_current_run_stage() const;
void set_current_run_stage(const int value);
int get_stage() const;
void set_stage(const int value);
void reset_stages();
Variant get_object() const;
void set_object(const Variant &value);
StringName get_method() const;
void set_method(const StringName &value);
float get_current_execution_time();
bool should_do(const bool just_check = false);
bool should_return();
void execute();
virtual void _execute();
ThreadPoolJob();
~ThreadPoolJob();
protected:
static void _bind_methods();
private:
bool _complete;
bool _cancelled;
float _max_allocated_time;
uint64_t _start_time;
int _current_run_stage;
int _stage;
Object *_object;
StringName _method;
int _argcount;
Variant *_argptr;
};
#endif