mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-26 21:57:16 +01:00
109 lines
4.5 KiB
C++
109 lines
4.5 KiB
C++
/*************************************************************************/
|
|
/* test_mouse.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
// test_mouse.cpp
|
|
/*
|
|
* FRT - A Godot platform targeting single board computers
|
|
* Copyright (c) 2017-2019 Emanuele Fornara
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining
|
|
* a copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, sublicense, and/or sell copies of the Software, and to
|
|
* permit persons to whom the Software is furnished to do so, subject to
|
|
* the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be
|
|
* included in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
|
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
|
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
#include "frt.h"
|
|
|
|
#include <assert.h>
|
|
#include <stdio.h>
|
|
|
|
#include <unistd.h>
|
|
|
|
#include "bits/frt_app_impl.h"
|
|
|
|
using namespace frt;
|
|
|
|
static struct MouseHandler : public Mouse::Handler {
|
|
Mouse *mouse;
|
|
const char *button2string(Mouse::Button button) {
|
|
switch (button) {
|
|
case Mouse::Left:
|
|
return "left";
|
|
case Mouse::Middle:
|
|
return "middle";
|
|
case Mouse::Right:
|
|
return "right";
|
|
case Mouse::WheelUp:
|
|
return "wheel_up";
|
|
case Mouse::WheelDown:
|
|
return "wheel_down";
|
|
default:
|
|
assert(0);
|
|
}
|
|
}
|
|
void handle_mouse_button(Mouse::Button button, bool pressed) {
|
|
Vec2 pos = mouse->get_pos();
|
|
printf("%-10s %-10s (%d,%d)\n", button2string(button),
|
|
pressed ? "pressed" : "released", pos.x, pos.y);
|
|
}
|
|
void handle_mouse_motion(Vec2 pos) {
|
|
printf("%4d %4d motion\n", pos.x, pos.y);
|
|
}
|
|
} handler;
|
|
|
|
int main(int argc, char *argv[]) {
|
|
App *app = App::instance();
|
|
Mouse *mouse = (Mouse *)app->probe_single();
|
|
assert(mouse);
|
|
mouse->set_size(Vec2(640, 480));
|
|
mouse->set_handler(&handler);
|
|
handler.mouse = mouse;
|
|
while (app->is_running()) {
|
|
app->dispatch_events();
|
|
usleep(20000);
|
|
}
|
|
mouse->cleanup();
|
|
}
|