mirror of
https://github.com/Relintai/pandemonium_engine.git
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86 lines
4.1 KiB
C++
86 lines
4.1 KiB
C++
/*************************************************************************/
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/* gsai_steering_behavior.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gsai_steering_behavior.h"
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#include "gsai_steering_agent.h"
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#include "gsai_target_acceleration.h"
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bool GSAISteeringBehavior::get_is_enabled() const {
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return is_enabled;
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}
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void GSAISteeringBehavior::set_is_enabled(const bool val) {
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is_enabled = val;
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}
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Ref<GSAISteeringAgent> GSAISteeringBehavior::get_agent() {
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return agent;
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}
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void GSAISteeringBehavior::set_agent(const Ref<GSAISteeringAgent> &val) {
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agent = val;
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}
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void GSAISteeringBehavior::calculate_steering(Ref<GSAITargetAcceleration> acceleration) {
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if (is_enabled) {
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call("_calculate_steering", acceleration);
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} else {
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acceleration->set_zero();
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}
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}
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void GSAISteeringBehavior::_calculate_steering(Ref<GSAITargetAcceleration> acceleration) {
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acceleration->set_zero();
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}
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GSAISteeringBehavior::GSAISteeringBehavior() {
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is_enabled = true;
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}
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GSAISteeringBehavior::~GSAISteeringBehavior() {
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}
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void GSAISteeringBehavior::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_is_enabled"), &GSAISteeringBehavior::get_is_enabled);
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ClassDB::bind_method(D_METHOD("set_is_enabled", "value"), &GSAISteeringBehavior::set_is_enabled);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_enabled"), "set_is_enabled", "get_is_enabled");
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ClassDB::bind_method(D_METHOD("get_agent"), &GSAISteeringBehavior::get_agent);
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ClassDB::bind_method(D_METHOD("set_agent", "value"), &GSAISteeringBehavior::set_agent);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "agent", PROPERTY_HINT_RESOURCE_TYPE, "GSAISteeringAgent"), "set_agent", "get_agent");
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BIND_VMETHOD(MethodInfo("_calculate_steering", PropertyInfo(Variant::OBJECT, "acceleration", PROPERTY_HINT_RESOURCE_TYPE, "GSAITargetAcceleration")));
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ClassDB::bind_method(D_METHOD("calculate_steering", "acceleration"), &GSAISteeringBehavior::calculate_steering);
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ClassDB::bind_method(D_METHOD("_calculate_steering", "acceleration"), &GSAISteeringBehavior::_calculate_steering);
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}
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