mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 06:07:14 +01:00
65 lines
3.3 KiB
C++
65 lines
3.3 KiB
C++
/*************************************************************************/
|
|
/* net_action_processor.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "net_action_processor.h"
|
|
|
|
#include "input_network_encoder.h"
|
|
#include "net_action_info.h"
|
|
#include "net_utilities.h"
|
|
#include "scene/main/node.h"
|
|
|
|
void NetActionProcessor::execute() {
|
|
const NetActionInfo &info = nd->net_actions[action_id];
|
|
nd->node->callv(info.act_func, vars);
|
|
}
|
|
|
|
bool NetActionProcessor::server_validate() const {
|
|
const NetActionInfo &info = nd->net_actions[action_id];
|
|
|
|
if (info.server_action_validation_func == StringName()) {
|
|
// Always valid when the func is not set!
|
|
return true;
|
|
}
|
|
|
|
const Variant is_valid = nd->node->callv(info.server_action_validation_func, vars);
|
|
|
|
ERR_FAIL_COND_V_MSG(is_valid.get_type() != Variant::BOOL, false, "[FATAL] The function `" + nd->node->get_path() + "::" + info.server_action_validation_func + "` MUST return a bool.");
|
|
|
|
return is_valid.operator bool();
|
|
}
|
|
|
|
NetActionProcessor::operator String() const {
|
|
const NetActionInfo &info = nd->net_actions[action_id];
|
|
String v = Variant(vars);
|
|
// Strip `[]` from the Array string.
|
|
v = v.substr(1, v.size() - 3);
|
|
return String(nd->node->get_path()) + "::" + info.act_func + "(" + v + ")";
|
|
} |