mirror of
https://github.com/Relintai/pandemonium_engine.git
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175 lines
7.5 KiB
C++
175 lines
7.5 KiB
C++
#ifndef ESS_RESOURCE_DB_H
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#define ESS_RESOURCE_DB_H
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/*************************************************************************/
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/* ess_resource_db.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/bind/core_bind.h"
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#include "core/containers/hash_map.h"
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#include "core/containers/vector.h"
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#include "core/object/resource.h"
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#include "core/string/ustring.h"
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#include "core/variant/variant.h"
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#include "../item_enums.h"
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class Spell;
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class EntityData;
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class CraftRecipe;
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class ItemTemplate;
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class EntityResource;
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class EntitySkillData;
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class EntityCreateInfo;
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class SpellCastInfo;
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class EntitySpeciesData;
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class ESSResourceDB : public Resource {
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GDCLASS(ESSResourceDB, Resource);
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public:
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Ref<Spell> get_skill_for_armor_type(const int index);
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void set_skill_for_armor_type(const int index, const Ref<Spell> &aura);
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virtual Ref<EntityResource> get_entity_resource(int class_id) = 0;
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virtual Ref<EntityResource> get_entity_resource_index(int index) = 0;
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virtual int get_entity_resource_count() = 0;
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virtual void add_entity_resource(Ref<EntityResource> cls);
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virtual Vector<Variant> get_entity_resources() const = 0;
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virtual void set_entity_resources(const Vector<Variant> &data) = 0;
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Ref<EntityResource> get_entity_resource_path(const StringName &path);
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StringName entity_resource_id_to_path(const int id) const;
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int entity_resource_path_to_id(const StringName &path) const;
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virtual Ref<EntitySkillData> get_entity_skill(int class_id) = 0;
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virtual Ref<EntitySkillData> get_entity_skill_index(int index) = 0;
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virtual int get_entity_skill_count() = 0;
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virtual void add_entity_skill(Ref<EntitySkillData> cls);
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virtual Vector<Variant> get_entity_skills() const = 0;
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virtual void set_entity_skills(const Vector<Variant> &data) = 0;
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Ref<EntitySkillData> get_entity_skill_path(const StringName &path);
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StringName entity_skill_id_to_path(const int id) const;
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int entity_skill_path_to_id(const StringName &path) const;
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virtual Ref<EntityData> get_entity_data(int class_id) = 0;
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virtual Ref<EntityData> get_entity_data_index(int index) = 0;
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virtual int get_entity_data_count() = 0;
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virtual void add_entity_data(Ref<EntityData> cls);
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virtual Vector<Variant> get_entity_datas() const = 0;
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virtual void set_entity_datas(const Vector<Variant> &data) = 0;
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Ref<EntityData> get_entity_data_path(const StringName &path);
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StringName entity_data_id_to_path(const int id) const;
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int entity_data_path_to_id(const StringName &path) const;
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virtual Ref<Spell> get_spell(int spell_id) = 0;
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virtual Ref<Spell> get_spell_index(int index) = 0;
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virtual int get_spell_count() = 0;
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virtual void add_spell(Ref<Spell> spell);
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virtual Vector<Variant> get_spells() const = 0;
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virtual void set_spells(const Vector<Variant> &data) = 0;
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Ref<Spell> get_spell_path(const StringName &path);
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StringName spell_id_to_path(const int id) const;
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int spell_path_to_id(const StringName &path) const;
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virtual Ref<CraftRecipe> get_craft_recipe(int craft_id) = 0;
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virtual Ref<CraftRecipe> get_craft_recipe_index(int index) = 0;
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virtual int get_craft_recipe_count() = 0;
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virtual void add_craft_recipe(Ref<CraftRecipe> aura);
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virtual Vector<Variant> get_craft_recipes() const = 0;
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virtual void set_craft_recipes(const Vector<Variant> &data) = 0;
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Ref<CraftRecipe> get_craft_recipe_path(const StringName &path);
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StringName craft_recipe_id_to_path(const int id) const;
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int craft_recipe_path_to_id(const StringName &path) const;
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virtual void add_item_template(Ref<ItemTemplate> aura);
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virtual Ref<ItemTemplate> get_item_template(int item_id) = 0;
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virtual Ref<ItemTemplate> get_item_template_index(int index) = 0;
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virtual int get_item_template_count() = 0;
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virtual Vector<Variant> get_item_templates() const = 0;
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virtual void set_item_templates(const Vector<Variant> &data) = 0;
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Ref<ItemTemplate> get_item_template_path(const StringName &path);
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StringName item_template_id_to_path(const int id) const;
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int item_template_path_to_id(const StringName &path) const;
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virtual void add_entity_species_data(Ref<EntitySpeciesData> aura);
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virtual Ref<EntitySpeciesData> get_entity_species_data(int item_id) = 0;
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virtual Ref<EntitySpeciesData> get_entity_species_data_index(int index) = 0;
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virtual int get_entity_species_data_count() = 0;
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virtual Vector<Variant> get_entity_species_datas() const = 0;
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virtual void set_entity_species_datas(const Vector<Variant> &data) = 0;
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Ref<EntitySpeciesData> get_entity_species_data_path(const StringName &path);
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StringName entity_species_id_to_path(const int id) const;
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int entity_species_path_to_id(const StringName &path) const;
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virtual void clear();
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void add_entity_resource_db(Ref<ESSResourceDB> other);
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void initialize();
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ESSResourceDB();
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~ESSResourceDB();
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protected:
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static void _bind_methods();
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Ref<Spell> _armor_type_skills[ItemEnums::ARMOR_TYPE_MAX];
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HashMap<int, StringName> _entity_resources_id_to_path;
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HashMap<StringName, int> _entity_resources_path_to_id;
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HashMap<int, StringName> _entity_skill_id_to_path;
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HashMap<StringName, int> _entity_skill_path_to_id;
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HashMap<int, StringName> _entity_data_id_to_path;
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HashMap<StringName, int> _entity_data_path_to_id;
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HashMap<int, StringName> _spell_id_to_path;
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HashMap<StringName, int> _spell_path_to_id;
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HashMap<int, StringName> _craft_recipe_id_to_path;
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HashMap<StringName, int> _craft_recipe_path_to_id;
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HashMap<int, StringName> _item_template_id_to_path;
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HashMap<StringName, int> _item_template_path_to_id;
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HashMap<int, StringName> _entity_species_id_to_path;
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HashMap<StringName, int> _entity_species_path_to_id;
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};
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#endif
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