mirror of
https://github.com/Relintai/pandemonium_engine.git
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161 lines
5.9 KiB
C++
161 lines
5.9 KiB
C++
/*************************************************************************/
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/* terrain_library_simple.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "terrain_library_simple.h"
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#include "../defines.h"
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int TerrainLibrarySimple::get_atlas_columns() const {
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return _atlas_columns;
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}
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void TerrainLibrarySimple::set_atlas_columns(int s) {
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ERR_FAIL_COND(s < 0);
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_atlas_columns = s;
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}
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int TerrainLibrarySimple::get_atlas_rows() const {
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return _atlas_rows;
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}
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void TerrainLibrarySimple::set_atlas_rows(int s) {
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ERR_FAIL_COND(s < 0);
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_atlas_rows = s;
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}
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//Surfaces
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Ref<TerrainSurface> TerrainLibrarySimple::terra_surface_get(const int index) {
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ERR_FAIL_INDEX_V(index, _terra_surfaces.size(), Ref<TerrainSurface>(NULL));
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return _terra_surfaces[index];
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}
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void TerrainLibrarySimple::terra_surface_add(Ref<TerrainSurface> value) {
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ERR_FAIL_COND(!value.is_valid());
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value->set_library(Ref<TerrainLibrarySimple>(this));
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value->set_id(_terra_surfaces.size());
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_terra_surfaces.push_back(value);
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}
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void TerrainLibrarySimple::terra_surface_set(const int index, Ref<TerrainSurface> value) {
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ERR_FAIL_COND(index < 0);
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if (_terra_surfaces.size() < index) {
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_terra_surfaces.resize(index + 1);
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}
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if (_terra_surfaces[index].is_valid()) {
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_terra_surfaces.get(index)->set_library(Ref<TerrainLibrarySimple>(NULL));
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}
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if (value.is_valid()) {
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value->set_library(Ref<TerrainLibrarySimple>(this));
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_terra_surfaces.set(index, value);
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}
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}
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void TerrainLibrarySimple::terra_surface_remove(const int index) {
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_terra_surfaces.remove(index);
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}
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int TerrainLibrarySimple::terra_surface_get_num() const {
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return _terra_surfaces.size();
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}
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void TerrainLibrarySimple::terra_surfaces_clear() {
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_terra_surfaces.clear();
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}
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Vector<Variant> TerrainLibrarySimple::get_terra_surfaces() {
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VARIANT_ARRAY_GET(_terra_surfaces);
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}
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void TerrainLibrarySimple::set_terra_surfaces(const Vector<Variant> &surfaces) {
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_terra_surfaces.clear();
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for (int i = 0; i < surfaces.size(); i++) {
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Ref<TerrainSurfaceSimple> surface = Ref<TerrainSurfaceSimple>(surfaces[i]);
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if (surface.is_valid()) {
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surface->set_library(this);
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surface->refresh_rects();
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}
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_terra_surfaces.push_back(surface);
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}
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set_initialized(true);
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}
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void TerrainLibrarySimple::refresh_rects() {
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for (int i = 0; i < _terra_surfaces.size(); i++) {
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Ref<TerrainSurfaceSimple> surface = Ref<TerrainSurfaceSimple>(_terra_surfaces[i]);
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if (surface.is_valid()) {
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surface->refresh_rects();
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}
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}
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}
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TerrainLibrarySimple::TerrainLibrarySimple() {
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_atlas_rows = 8;
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_atlas_columns = 8;
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}
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TerrainLibrarySimple::~TerrainLibrarySimple() {
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for (int i = 0; i < _terra_surfaces.size(); ++i) {
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Ref<TerrainSurface> surface = _terra_surfaces[i];
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if (surface.is_valid()) {
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surface->set_library(Ref<TerrainLibrarySimple>());
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}
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}
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_terra_surfaces.clear();
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}
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void TerrainLibrarySimple::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_atlas_columns"), &TerrainLibrarySimple::get_atlas_columns);
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ClassDB::bind_method(D_METHOD("set_atlas_columns", "value"), &TerrainLibrarySimple::set_atlas_columns);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "atlas_columns"), "set_atlas_columns", "get_atlas_columns");
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ClassDB::bind_method(D_METHOD("get_atlas_rows"), &TerrainLibrarySimple::get_atlas_rows);
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ClassDB::bind_method(D_METHOD("set_atlas_rows", "value"), &TerrainLibrarySimple::set_atlas_rows);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "atlas_rows"), "set_atlas_rows", "get_atlas_rows");
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ClassDB::bind_method(D_METHOD("get_terra_surfaces"), &TerrainLibrarySimple::get_terra_surfaces);
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ClassDB::bind_method(D_METHOD("set_terra_surfaces"), &TerrainLibrarySimple::set_terra_surfaces);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "terra_surfaces", PROPERTY_HINT_NONE, "23/20:TerrainSurfaceSimple", PROPERTY_USAGE_DEFAULT, "TerrainSurfaceSimple"), "set_terra_surfaces", "get_terra_surfaces");
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}
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