pandemonium_engine/modules/users/managers/user_manager.h

50 lines
1.1 KiB
C++

#ifndef USER_MANAGER_H
#define USER_MANAGER_H
#include "core/object/reference.h"
#include "core/string/ustring.h"
#include "core/containers/vector.h"
#include "scene/main/node.h"
class User;
class UserManager : public Node {
GDCLASS(UserManager, Node);
public:
Ref<User> get_user(const int id);
Ref<User> get_user_name(const String &user_name);
Ref<User> get_user_email(const String &user_email);
void save_user(const Ref<User> &user);
Ref<User> create_user();
bool is_username_taken(const String &user_name);
bool is_email_taken(const String &email);
virtual Ref<User> _get_user(const int id);
virtual Ref<User> _get_user_name(const String &user);
virtual Ref<User> _get_user_email(const String &user_email);
virtual void _save_user(Ref<User> user);
virtual Ref<User> _create_user();
virtual bool _is_username_taken(const String &user_name);
virtual bool _is_email_taken(const String &email);
virtual Vector<Ref<User>> get_all();
UserManager();
~UserManager();
protected:
void _notification(int p_what);
static void _bind_methods();
};
#endif