mirror of
https://github.com/Relintai/pandemonium_engine.git
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134 lines
5.8 KiB
C++
134 lines
5.8 KiB
C++
/*************************************************************************/
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/* navigation_polygon_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "navigation_polygon_editor_plugin.h"
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#include "core/math/vector2.h"
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#include "core/os/memory.h"
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#include "core/object/undo_redo.h"
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#include "core/string/ustring.h"
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#include "core/containers/vector.h"
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#include "scene/2d/navigation_polygon.h"
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#include "scene/main/node.h"
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class EditorNode;
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class Node2D;
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Ref<NavigationPolygon> NavigationPolygonEditor::_ensure_navpoly() const {
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Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
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if (!navpoly.is_valid()) {
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navpoly = Ref<NavigationPolygon>(memnew(NavigationPolygon));
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node->set_navigation_polygon(navpoly);
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}
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return navpoly;
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}
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Node2D *NavigationPolygonEditor::_get_node() const {
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return node;
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}
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void NavigationPolygonEditor::_set_node(Node *p_polygon) {
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node = Object::cast_to<NavigationPolygonInstance>(p_polygon);
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}
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int NavigationPolygonEditor::_get_polygon_count() const {
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Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
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if (navpoly.is_valid()) {
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return navpoly->get_outline_count();
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} else {
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return 0;
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}
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}
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Variant NavigationPolygonEditor::_get_polygon(int p_idx) const {
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Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
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if (navpoly.is_valid()) {
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return navpoly->get_outline(p_idx);
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} else {
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return Variant(Vector<Vector2>());
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}
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}
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void NavigationPolygonEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
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Ref<NavigationPolygon> navpoly = _ensure_navpoly();
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navpoly->set_outline(p_idx, p_polygon);
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navpoly->make_polygons_from_outlines();
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}
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void NavigationPolygonEditor::_action_add_polygon(const Variant &p_polygon) {
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Ref<NavigationPolygon> navpoly = _ensure_navpoly();
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undo_redo->add_do_method(navpoly.ptr(), "add_outline", p_polygon);
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undo_redo->add_undo_method(navpoly.ptr(), "remove_outline", navpoly->get_outline_count());
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undo_redo->add_do_method(navpoly.ptr(), "make_polygons_from_outlines");
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undo_redo->add_undo_method(navpoly.ptr(), "make_polygons_from_outlines");
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}
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void NavigationPolygonEditor::_action_remove_polygon(int p_idx) {
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Ref<NavigationPolygon> navpoly = _ensure_navpoly();
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undo_redo->add_do_method(navpoly.ptr(), "remove_outline", p_idx);
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undo_redo->add_undo_method(navpoly.ptr(), "add_outline_at_index", navpoly->get_outline(p_idx), p_idx);
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undo_redo->add_do_method(navpoly.ptr(), "make_polygons_from_outlines");
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undo_redo->add_undo_method(navpoly.ptr(), "make_polygons_from_outlines");
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}
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void NavigationPolygonEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
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Ref<NavigationPolygon> navpoly = _ensure_navpoly();
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undo_redo->add_do_method(navpoly.ptr(), "set_outline", p_idx, p_polygon);
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undo_redo->add_undo_method(navpoly.ptr(), "set_outline", p_idx, p_previous);
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undo_redo->add_do_method(navpoly.ptr(), "make_polygons_from_outlines");
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undo_redo->add_undo_method(navpoly.ptr(), "make_polygons_from_outlines");
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}
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bool NavigationPolygonEditor::_has_resource() const {
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return node && node->get_navigation_polygon().is_valid();
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}
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void NavigationPolygonEditor::_create_resource() {
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if (!node) {
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return;
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}
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undo_redo->create_action(TTR("Create Navigation Polygon"));
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undo_redo->add_do_method(node, "set_navigation_polygon", Ref<NavigationPolygon>(memnew(NavigationPolygon)));
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undo_redo->add_undo_method(node, "set_navigation_polygon", Variant(REF()));
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undo_redo->commit_action();
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_menu_option(MODE_CREATE);
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}
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NavigationPolygonEditor::NavigationPolygonEditor(EditorNode *p_editor) :
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AbstractPolygon2DEditor(p_editor) {
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node = nullptr;
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}
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NavigationPolygonEditorPlugin::NavigationPolygonEditorPlugin(EditorNode *p_node) :
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AbstractPolygon2DEditorPlugin(p_node, memnew(NavigationPolygonEditor(p_node)), "NavigationPolygonInstance") {
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}
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