pandemonium_engine/doc/classes/ResourcePreloader.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourcePreloader" inherits="Node" version="4.2">
<brief_description>
Resource Preloader Node.
</brief_description>
<description>
This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
GDScript has a simplified [method @GDScript.preload] built-in method which can be used in most situations, leaving the use of [ResourcePreloader] for more advanced scenarios.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_resource">
<return type="void" />
<argument index="0" name="name" type="StringName" />
<argument index="1" name="resource" type="Resource" />
<description>
</description>
</method>
<method name="get_resource" qualifiers="const">
<return type="Resource" />
<argument index="0" name="name" type="StringName" />
<description>
</description>
</method>
<method name="get_resource_list" qualifiers="const">
<return type="PoolStringArray" />
<description>
Returns the list of resources inside the preloader.
</description>
</method>
<method name="has_resource" qualifiers="const">
<return type="bool" />
<argument index="0" name="name" type="StringName" />
<description>
</description>
</method>
<method name="remove_resource">
<return type="void" />
<argument index="0" name="name" type="StringName" />
<description>
</description>
</method>
<method name="rename_resource">
<return type="void" />
<argument index="0" name="name" type="StringName" />
<argument index="1" name="newname" type="StringName" />
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>