mirror of
https://github.com/Relintai/pandemonium_engine.git
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91 lines
3.3 KiB
C++
91 lines
3.3 KiB
C++
/**************************************************************************/
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/* nav_obstacle.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "nav_obstacle.h"
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#include "nav_map.h"
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NavObstacle::NavObstacle() {
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map = nullptr;
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height = 0.0;
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avoidance_layers = 1;
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obstacle_dirty = true;
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map_update_id = 0;
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}
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NavObstacle::~NavObstacle() {}
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void NavObstacle::set_map(NavMap *p_map) {
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if (map != p_map) {
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map = p_map;
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obstacle_dirty = true;
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}
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}
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void NavObstacle::set_position(const Vector3 p_position) {
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if (position != p_position) {
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position = p_position;
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obstacle_dirty = true;
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}
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}
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void NavObstacle::set_height(const real_t p_height) {
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if (height != p_height) {
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height = p_height;
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obstacle_dirty = true;
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}
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}
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void NavObstacle::set_vertices(const Vector<Vector3> &p_vertices) {
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vertices = p_vertices;
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obstacle_dirty = true;
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}
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bool NavObstacle::is_map_changed() {
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if (map) {
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bool is_changed = map->get_map_update_id() != map_update_id;
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map_update_id = map->get_map_update_id();
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return is_changed;
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} else {
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return false;
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}
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}
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void NavObstacle::set_avoidance_layers(uint32_t p_layers) {
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avoidance_layers = p_layers;
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obstacle_dirty = true;
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}
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bool NavObstacle::check_dirty() {
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const bool was_dirty = obstacle_dirty;
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obstacle_dirty = false;
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return was_dirty;
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}
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