mirror of
https://github.com/Relintai/pandemonium_engine.git
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119 lines
4.6 KiB
C++
119 lines
4.6 KiB
C++
/*************************************************************************/
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/* user_module.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "user_module.h"
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#include "core/object/class_db.h"
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#include "core/object/object.h"
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#include "user.h"
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int UserModule::get_module_index() const {
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return _module_index;
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}
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void UserModule::set_module_index(const int val) {
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_module_index = val;
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}
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String UserModule::get_module_name() const {
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return _module_name;
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}
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void UserModule::set_module_name(const String &val) {
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_module_name = val;
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}
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Ref<User> UserModule::get_user() {
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return Ref<User>(_user);
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}
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void UserModule::set_user(User *user) {
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_user = user;
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}
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Dictionary UserModule::to_dict() {
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return call("_to_dict");
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}
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void UserModule::from_dict(const Dictionary &dict) {
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call("_from_dict", dict);
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}
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Dictionary UserModule::_to_dict() {
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Dictionary dict;
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dict["module_name"] = _module_name;
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return dict;
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}
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void UserModule::_from_dict(const Dictionary &dict) {
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_module_name = dict["module_name"];
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}
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void UserModule::read_lock() {
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_rw_lock.read_lock();
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}
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void UserModule::read_unlock() {
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_rw_lock.read_unlock();
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}
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void UserModule::write_lock() {
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_rw_lock.write_lock();
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}
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void UserModule::write_unlock() {
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_rw_lock.write_unlock();
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}
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UserModule::UserModule() {
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_module_index = -1;
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_user = nullptr;
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}
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UserModule::~UserModule() {
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}
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void UserModule::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_module_index"), &UserModule::get_module_index);
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ClassDB::bind_method(D_METHOD("get_module_name"), &UserModule::get_module_name);
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ClassDB::bind_method(D_METHOD("set_module_name", "val"), &UserModule::set_module_name);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "module_name"), "set_module_name", "get_module_name");
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ClassDB::bind_method(D_METHOD("get_user"), &UserModule::get_user);
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BIND_VMETHOD(MethodInfo("_from_dict", PropertyInfo(Variant::DICTIONARY, "dict")));
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::DICTIONARY, "dict"), "_to_dict"));
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ClassDB::bind_method(D_METHOD("from_dict", "dict"), &UserModule::from_dict);
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ClassDB::bind_method(D_METHOD("to_dict"), &UserModule::to_dict);
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ClassDB::bind_method(D_METHOD("_from_dict", "dict"), &UserModule::_from_dict);
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ClassDB::bind_method(D_METHOD("_to_dict"), &UserModule::_to_dict);
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ClassDB::bind_method(D_METHOD("read_lock"), &UserModule::read_lock);
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ClassDB::bind_method(D_METHOD("read_unlock"), &UserModule::read_unlock);
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ClassDB::bind_method(D_METHOD("write_lock"), &UserModule::write_lock);
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ClassDB::bind_method(D_METHOD("write_unlock"), &UserModule::write_unlock);
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}
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