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73 lines
3.4 KiB
C++
73 lines
3.4 KiB
C++
#ifndef TERRAIN_MESHER_BLOCKY_H
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#define TERRAIN_MESHER_BLOCKY_H
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/*************************************************************************/
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/* terrain_mesher_blocky.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/math/color.h"
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#include "core/math/vector2.h"
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#include "core/math/vector3.h"
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#include "../../world/default/terrain_chunk_default.h"
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#include "../default/terrain_mesher_default.h"
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class TerrainMesherBlocky : public TerrainMesherDefault {
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GDCLASS(TerrainMesherBlocky, TerrainMesherDefault);
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public:
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bool get_always_add_colors() const;
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void set_always_add_colors(const bool value);
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void _add_chunk(Ref<TerrainChunk> p_chunk);
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void add_chunk_normal(Ref<TerrainChunkDefault> chunk);
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void add_chunk_lod(Ref<TerrainChunkDefault> chunk);
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void create_margin_zmin(Ref<TerrainChunkDefault> chunk);
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void create_margin_zmax(Ref<TerrainChunkDefault> chunk);
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void create_margin_xmin(Ref<TerrainChunkDefault> chunk);
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void create_margin_xmax(Ref<TerrainChunkDefault> chunk);
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void create_margin_corners(Ref<TerrainChunkDefault> chunk);
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void create_face(Ref<TerrainChunkDefault> chunk, int dataxmin, int dataxmax, int datazmin, int datazmax);
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TerrainMesherBlocky();
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~TerrainMesherBlocky();
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protected:
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static void _bind_methods();
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private:
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bool _always_add_colors;
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};
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#endif
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