pandemonium_engine/modules/terraman/meshers/blocky/terrain_mesher_blocky.h

73 lines
3.4 KiB
C++

#ifndef TERRAIN_MESHER_BLOCKY_H
#define TERRAIN_MESHER_BLOCKY_H
/*************************************************************************/
/* terrain_mesher_blocky.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/math/color.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"
#include "../../world/default/terrain_chunk_default.h"
#include "../default/terrain_mesher_default.h"
class TerrainMesherBlocky : public TerrainMesherDefault {
GDCLASS(TerrainMesherBlocky, TerrainMesherDefault);
public:
bool get_always_add_colors() const;
void set_always_add_colors(const bool value);
void _add_chunk(Ref<TerrainChunk> p_chunk);
void add_chunk_normal(Ref<TerrainChunkDefault> chunk);
void add_chunk_lod(Ref<TerrainChunkDefault> chunk);
void create_margin_zmin(Ref<TerrainChunkDefault> chunk);
void create_margin_zmax(Ref<TerrainChunkDefault> chunk);
void create_margin_xmin(Ref<TerrainChunkDefault> chunk);
void create_margin_xmax(Ref<TerrainChunkDefault> chunk);
void create_margin_corners(Ref<TerrainChunkDefault> chunk);
void create_face(Ref<TerrainChunkDefault> chunk, int dataxmin, int dataxmax, int datazmin, int datazmax);
TerrainMesherBlocky();
~TerrainMesherBlocky();
protected:
static void _bind_methods();
private:
bool _always_add_colors;
};
#endif