mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-30 07:37:16 +01:00
80 lines
3.4 KiB
C++
80 lines
3.4 KiB
C++
#ifndef PROP_2D_UTILS_H
|
|
#define PROP_2D_UTILS_H
|
|
|
|
/*************************************************************************/
|
|
/* prop_2d_utils.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "core/containers/vector.h"
|
|
#include "core/object/object.h"
|
|
#include "core/object/reference.h"
|
|
#include "scene/main/spatial.h"
|
|
|
|
#include "scene/main/node.h"
|
|
|
|
class Prop2DData;
|
|
class Prop2DDataEntry;
|
|
|
|
class Room;
|
|
|
|
class Prop2DUtils : public Object {
|
|
GDCLASS(Prop2DUtils, Object);
|
|
|
|
public:
|
|
static Prop2DUtils *get_singleton();
|
|
|
|
Ref<Prop2DData> convert_tree(Node *root);
|
|
void _convert_tree(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform);
|
|
|
|
static int add_processor(const Ref<Prop2DDataEntry> &processor);
|
|
static Ref<Prop2DDataEntry> get_processor(const int index);
|
|
static void swap_processors(const int index1, const int index2);
|
|
static void remove_processor(const int index);
|
|
static int get_processor_count();
|
|
|
|
Prop2DUtils();
|
|
~Prop2DUtils();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
int _add_processor_bind(const Ref<Prop2DDataEntry> &processor);
|
|
Ref<Prop2DDataEntry> _get_processor_bind(const int index);
|
|
void _swap_processors_bind(const int index1, const int index2);
|
|
void _remove_processor_bind(const int index);
|
|
int _get_processor_count_bind();
|
|
|
|
static Vector<Ref<Prop2DDataEntry>> _processors;
|
|
static Prop2DUtils *_instance;
|
|
};
|
|
|
|
#endif
|