mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 03:16:54 +01:00
75 lines
3.4 KiB
C++
75 lines
3.4 KiB
C++
/*************************************************************************/
|
|
/* prop_2d_light.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "prop_2d_light.h"
|
|
|
|
Vector2 Prop2DLight::get_position() {
|
|
return _position;
|
|
}
|
|
void Prop2DLight::set_position(const Vector2 &pos) {
|
|
_position = pos;
|
|
}
|
|
|
|
Color Prop2DLight::get_color() const {
|
|
return _color;
|
|
}
|
|
void Prop2DLight::set_color(const Color &color) {
|
|
_color = color;
|
|
}
|
|
|
|
float Prop2DLight::get_size() const {
|
|
return _size;
|
|
}
|
|
void Prop2DLight::set_size(const float size) {
|
|
_size = size;
|
|
}
|
|
|
|
Prop2DLight::Prop2DLight() {
|
|
_size = 0;
|
|
}
|
|
|
|
Prop2DLight::~Prop2DLight() {
|
|
}
|
|
|
|
void Prop2DLight::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_position"), &Prop2DLight::get_position);
|
|
ClassDB::bind_method(D_METHOD("set_position"), &Prop2DLight::set_position);
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "world_position"), "set_position", "get_position");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_color"), &Prop2DLight::get_color);
|
|
ClassDB::bind_method(D_METHOD("set_color"), &Prop2DLight::set_color);
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_size"), &Prop2DLight::get_size);
|
|
ClassDB::bind_method(D_METHOD("set_size"), &Prop2DLight::set_size);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "size"), "set_size", "get_size");
|
|
}
|