mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-30 07:37:16 +01:00
102 lines
3.6 KiB
C++
102 lines
3.6 KiB
C++
#ifndef PROP_INSTANCE_JOB
|
|
#define PROP_INSTANCE_JOB
|
|
|
|
/*************************************************************************/
|
|
/* prop_instance_job.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "scene/resources/texture.h"
|
|
|
|
#include "core/os/thread_pool_job.h"
|
|
|
|
class PropData;
|
|
class PropInstance;
|
|
|
|
class PropInstanceJob : public ThreadPoolJob {
|
|
GDCLASS(PropInstanceJob, ThreadPoolJob);
|
|
|
|
public:
|
|
static const String BINDING_STRING_ACTIVE_BUILD_PHASE_TYPE;
|
|
|
|
enum ActiveBuildPhaseType {
|
|
BUILD_PHASE_TYPE_NORMAL = 0,
|
|
BUILD_PHASE_TYPE_PROCESS,
|
|
BUILD_PHASE_TYPE_PHYSICS_PROCESS,
|
|
};
|
|
|
|
public:
|
|
ActiveBuildPhaseType get_build_phase_type();
|
|
void set_build_phase_type(PropInstanceJob::ActiveBuildPhaseType build_phase_type);
|
|
|
|
void set_prop(const Ref<PropData> &prop);
|
|
void set_prop_instance(PropInstance *instance);
|
|
void set_prop_instance_bind(Node *instance);
|
|
|
|
int get_phase();
|
|
void set_phase(const int phase);
|
|
void next_phase();
|
|
|
|
bool get_build_done();
|
|
void set_build_done(const bool val);
|
|
|
|
void finished();
|
|
|
|
void reset();
|
|
virtual void _reset();
|
|
|
|
void _execute();
|
|
|
|
void execute_phase();
|
|
virtual void _execute_phase();
|
|
|
|
void process(const float delta);
|
|
void physics_process(const float delta);
|
|
|
|
void prop_instance_enter_tree();
|
|
void prop_instance_exit_tree();
|
|
|
|
PropInstanceJob();
|
|
~PropInstanceJob();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
ActiveBuildPhaseType _build_phase_type;
|
|
bool _build_done;
|
|
int _phase;
|
|
bool _in_tree;
|
|
Ref<PropData> _prop;
|
|
PropInstance *_instance;
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(PropInstanceJob::ActiveBuildPhaseType);
|
|
|
|
#endif
|