pandemonium_engine/modules/entity_spell_system/entities/entity.cpp

7817 lines
248 KiB
C++

/*************************************************************************/
/* entity.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "entity.h"
#include "../database/ess_resource_db.h"
#include "../singletons/ess.h"
#include "../singletons/profile_manager.h"
#include "../data/species/entity_species_data.h"
#include "../data/spells/spell.h"
#include "../entities/auras/aura_data.h"
#include "../infos/spell_cast_info.h"
#include "../inventory/bag.h"
#include "../pipelines/spell_damage_info.h"
#include "../pipelines/spell_heal_info.h"
#include "../profiles/class_profile.h"
#include "./data/character_spec.h"
#include "./data/entity_data.h"
#include "./data/vendor_item_data.h"
#include "./data/vendor_item_data_entry.h"
#include "./resources/entity_resource_health.h"
#include "./resources/entity_resource_speed.h"
#include "./skills/entity_skill.h"
#include "scene/main/node_2d.h"
#include "core/object/script_language.h"
#include "../defines.h"
#define PROPERTY_DEBUG false
#if PROPERTY_DEBUG
#define PROPERTY_USAGE_ENTITY_HIDDEN PROPERTY_USAGE_DEFAULT
#else
#define PROPERTY_USAGE_ENTITY_HIDDEN PROPERTY_USAGE_STORAGE
#endif
#define NOTIFICATION_IMPLS(func, signal, ...) \
if (_s_entity_controller == EntityEnums::ENITIY_CONTROLLER_AI && _s_ai.is_valid()) \
_s_ai->func(this, __VA_ARGS__); \
\
if (has_method("_" #func)) \
call("_" #func, __VA_ARGS__); \
\
for (int i = 0; i < _s_auras.size(); ++i) { \
Ref<AuraData> ad = _s_auras.get(i); \
ad->get_aura()->func(ad, __VA_ARGS__); \
} \
\
emit_signal(signal, this, __VA_ARGS__);
#define NOTIFICATION_IMPLSS(func, signal) \
if (_s_entity_controller == EntityEnums::ENITIY_CONTROLLER_AI && _s_ai.is_valid()) \
_s_ai->func(this); \
\
if (has_method("_" #func)) \
call("_" #func); \
\
for (int i = 0; i < _s_auras.size(); ++i) { \
Ref<AuraData> ad = _s_auras.get(i); \
ad->get_aura()->func(ad); \
} \
\
emit_signal(signal, this);
#define NOTIFICATION_IMPLC(func, signal, ...) \
if (has_method("_" #func)) \
call("_" #func, __VA_ARGS__); \
\
for (int i = 0; i < _c_auras.size(); ++i) { \
Ref<AuraData> ad = _c_auras.get(i); \
ad->get_aura()->func(ad, __VA_ARGS__); \
} \
\
emit_signal(signal, this, __VA_ARGS__);
#define NOTIFICATION_IMPLCS(func, signal) \
if (has_method("_" #func)) \
call("_" #func); \
\
for (int i = 0; i < _c_auras.size(); ++i) { \
Ref<AuraData> ad = _c_auras.get(i); \
ad->get_aura()->func(ad); \
} \
\
emit_signal(signal, this);
#define NOTIFICATION_RES_IMPLS(func, signal, ...) \
if (_s_entity_controller == EntityEnums::ENITIY_CONTROLLER_AI && _s_ai.is_valid()) \
_s_ai->func(__VA_ARGS__); \
\
if (has_method("_" #func)) \
call("_" #func, __VA_ARGS__); \
\
for (int i = 0; i < _s_auras.size(); ++i) { \
Ref<AuraData> ad = _s_auras.get(i); \
ad->get_aura()->func(ad, __VA_ARGS__); \
} \
\
emit_signal(signal, __VA_ARGS__);
#define NOTIFICATION_RES_IMPLC(func, signal, ...) \
if (has_method("_" #func)) \
call("_" #func, __VA_ARGS__); \
\
for (int i = 0; i < _c_auras.size(); ++i) { \
Ref<AuraData> ad = _c_auras.get(i); \
ad->get_aura()->func(ad, __VA_ARGS__); \
} \
\
emit_signal(signal, __VA_ARGS__);
#define NOTIFICATION_AURA_IMPLS(func, signal, what, ...) \
if (_s_entity_controller == EntityEnums::ENITIY_CONTROLLER_AI && _s_ai.is_valid()) \
_s_ai->func(what, __VA_ARGS__); \
\
if (has_method("_" #func)) \
call("_" #func, what, __VA_ARGS__); \
\
for (int i = 0; i < _s_auras.size(); ++i) { \
Ref<AuraData> ad = _s_auras.get(i); \
ad->get_aura()->func(what, ad, __VA_ARGS__); \
} \
\
emit_signal(signal, what, __VA_ARGS__);
#define NOTIFICATION_AURA_DIFF_IMPLS(func, aura_func, signal, what, ...) \
if (_s_entity_controller == EntityEnums::ENITIY_CONTROLLER_AI && _s_ai.is_valid()) \
_s_ai->func(what, __VA_ARGS__); \
\
if (has_method("_" #func)) \
call("_" #func, what, __VA_ARGS__); \
\
for (int i = 0; i < _s_auras.size(); ++i) { \
Ref<AuraData> ad = _s_auras.get(i); \
ad->get_aura()->aura_func(what, ad, __VA_ARGS__); \
} \
\
emit_signal(signal, what, __VA_ARGS__);
#define NOTIFICATION_AURA_IMPLC(func, signal, what, ...) \
if (has_method("_" #func)) \
call("_" #func, what, __VA_ARGS__); \
\
for (int i = 0; i < _c_auras.size(); ++i) { \
Ref<AuraData> ad = _c_auras.get(i); \
ad->get_aura()->func(what, ad, __VA_ARGS__); \
} \
\
emit_signal(signal, what, __VA_ARGS__);
NodePath Entity::body_get_path() {
return _body_path;
}
void Entity::body_set_path(NodePath value) {
_body_path = value;
body_set(get_node_or_null(_body_path));
if (ObjectDB::instance_validate(_body)) {
_body->set_owner(this);
}
}
Node *Entity::body_get() {
return _body;
}
Spatial *Entity::body_get_3d() {
return _body_3d;
}
Node2D *Entity::body_get_2d() {
return _body_2d;
}
void Entity::body_set(Node *body) {
_body = body;
_body_2d = Object::cast_to<Node2D>(body);
_body_3d = Object::cast_to<Spatial>(body);
}
void Entity::body_instance(const Ref<EntityData> &data, const int model_index) {
call("_body_instance", data, model_index);
}
void Entity::_body_instance(const Ref<EntityData> &data, const int model_index) {
if (is_queued_for_deletion()) {
return;
}
if (body_get() == NULL && data.is_valid() && data->get_entity_species_data().is_valid() &&
data->get_entity_species_data()->get_model_data_count() > model_index &&
data->get_entity_species_data()->get_model_data(model_index).is_valid() &&
data->get_entity_species_data()->get_model_data(model_index)->get_body().is_valid()) {
Node *node = data->get_entity_species_data()->get_model_data(model_index)->get_body()->instance();
add_child(node);
body_set(node);
body_on_changed();
}
}
void Entity::body_on_changed() {
if (has_method("_body_changed")) {
call("_body_changed");
}
emit_signal("body_changed", this);
}
NodePath Entity::character_skeleton_path_get() {
return _character_skeleton_path;
}
void Entity::character_skeleton_path_set(NodePath value) {
_character_skeleton_path = value;
character_skeleton_set(get_node_or_null(_character_skeleton_path));
}
Node *Entity::character_skeleton_get() {
return _character_skeleton;
}
void Entity::character_skeleton_set(Node *skeleton) {
_character_skeleton = skeleton;
if (ObjectDB::instance_validate(_character_skeleton) && _character_skeleton->has_method("add_model_visual")) {
for (int i = 0; i < _c_equipment.size(); ++i) {
Ref<ItemInstance> ii = _c_equipment[i];
if (ii.is_valid())
_character_skeleton->call("add_model_visual", ii->get_item_template()->get_model_visual());
}
}
}
//GUID
int Entity::gets_guid() {
return _s_guid;
}
void Entity::sets_guid(int value) {
_s_guid = value;
VRPC(setc_guid, value);
}
int Entity::getc_guid() {
return _c_guid;
}
void Entity::setc_guid(int value) {
_c_guid = value;
//set_name(String::num(_c_guid));
}
//Transforms
Transform Entity::get_transform_3d(bool only_stored) const {
if (!only_stored && _body_3d) {
ERR_FAIL_COND_V(!ObjectDB::instance_validate(_body_3d), _transform);
return _body_3d->get_transform();
}
return _transform;
}
void Entity::set_transform_3d(const Transform &transform, bool only_stored) {
if (!only_stored && _body_3d) {
ERR_FAIL_COND(!ObjectDB::instance_validate(_body_3d));
return _body_3d->set_transform(transform);
}
_transform = transform;
}
Transform2D Entity::get_transform_2d(bool only_stored) const {
if (!only_stored && _body_2d) {
ERR_FAIL_COND_V(!ObjectDB::instance_validate(_body_2d), _transform_2d);
return _body_2d->get_transform();
}
return _transform_2d;
}
void Entity::set_transform_2d(const Transform2D &transform, bool only_stored) {
if (!only_stored && _body_2d) {
ERR_FAIL_COND(!ObjectDB::instance_validate(_body_2d));
return _body_2d->set_transform(_transform_2d);
}
_transform_2d = transform;
}
//EntityPlayerType
int Entity::gets_entity_player_type() {
return _s_entity_player_type;
}
void Entity::sets_entity_player_type(int value) {
_s_entity_player_type = value;
VRPC(setc_entity_player_type, value);
}
int Entity::getc_entity_player_type() {
return _c_entity_player_type;
}
void Entity::setc_entity_player_type(int value) {
_c_entity_player_type = value;
}
//EntityType
int Entity::gets_entity_type() {
return _s_entity_type;
}
void Entity::sets_entity_type(int value) {
_s_entity_type = value;
VRPC(setc_entity_type, value);
}
int Entity::getc_entity_type() {
return _c_entity_type;
}
void Entity::setc_entity_type(int value) {
_c_entity_type = value;
}
//Relations
EntityEnums::EntityRelationType Entity::gets_relation_to_bind(Node *to) {
Entity *e = Object::cast_to<Entity>(to);
ERR_FAIL_COND_V(!ObjectDB::instance_validate(e), EntityEnums::ENTITY_RELATION_TYPE_NEUTRAL);
return gets_relation_to(e);
}
EntityEnums::EntityRelationType Entity::gets_relation_to(Entity *to) {
ERR_FAIL_COND_V(!ObjectDB::instance_validate(to), EntityEnums::ENTITY_RELATION_TYPE_NEUTRAL);
return static_cast<EntityEnums::EntityRelationType>(static_cast<int>(call("_gets_relation_to", to)));
}
EntityEnums::EntityRelationType Entity::_gets_relation_to(Node *to) {
if (to == this) {
return EntityEnums::ENTITY_RELATION_TYPE_FRIENDLY;
}
return EntityEnums::ENTITY_RELATION_TYPE_HOSTILE;
}
EntityEnums::EntityRelationType Entity::getc_relation_to_bind(Node *to) {
Entity *e = Object::cast_to<Entity>(to);
ERR_FAIL_COND_V(!ObjectDB::instance_validate(e), EntityEnums::ENTITY_RELATION_TYPE_NEUTRAL);
return getc_relation_to(e);
}
EntityEnums::EntityRelationType Entity::getc_relation_to(Entity *to) {
ERR_FAIL_COND_V(!ObjectDB::instance_validate(to), EntityEnums::ENTITY_RELATION_TYPE_NEUTRAL);
return static_cast<EntityEnums::EntityRelationType>(static_cast<int>(call("_getc_relation_to", to)));
}
EntityEnums::EntityRelationType Entity::_getc_relation_to(Node *to) {
if (to == this) {
return EntityEnums::ENTITY_RELATION_TYPE_FRIENDLY;
}
return EntityEnums::ENTITY_RELATION_TYPE_HOSTILE;
}
//EntityInteractionType
EntityEnums::EntityInteractionType Entity::gets_entity_interaction_type() {
return _s_interaction_type;
}
void Entity::sets_entity_interaction_type(EntityEnums::EntityInteractionType value) {
_s_interaction_type = value;
VRPC(setc_entity_interaction_type, value);
}
EntityEnums::EntityInteractionType Entity::getc_entity_interaction_type() {
return _c_interaction_type;
}
void Entity::setc_entity_interaction_type(EntityEnums::EntityInteractionType value) {
_c_interaction_type = value;
}
int Entity::gets_immunity_flags() {
return _s_immunity_flags;
}
void Entity::sets_immunity_flags(int value) {
_s_immunity_flags = value;
}
int Entity::gets_entity_flags() {
return _s_entity_flags;
}
void Entity::sets_entity_flags(int value) {
_s_entity_flags = value;
VRPC(setc_entity_flags, value);
}
int Entity::getc_entity_flags() {
return _c_entity_flags;
}
void Entity::setc_entity_flags(int value) {
_c_entity_flags = value;
}
String Entity::gets_entity_name() {
return _s_entity_name;
}
void Entity::sets_entity_name(String value) {
_s_entity_name = value;
emit_signal("sname_changed", this);
VRPC(setc_entity_name, value);
}
String Entity::getc_entity_name() {
return _c_entity_name;
}
void Entity::setc_entity_name(String value) {
_c_entity_name = value;
emit_signal("cname_changed", this);
}
int Entity::gets_model_index() {
return _s_model_index;
}
void Entity::sets_model_index(int value) {
_s_model_index = value;
VRPC(setc_model_index, value);
}
int Entity::getc_model_index() {
return _c_model_index;
}
void Entity::setc_model_index(int value) {
_c_model_index = value;
if (ObjectDB::instance_validate(_character_skeleton)) {
if (_character_skeleton->has_method("set_model_index"))
_character_skeleton->call("set_model_index", _c_model_index);
}
}
int Entity::gets_level() {
return _s_level;
}
void Entity::sets_level(int value) {
_s_level = value;
emit_signal("son_level_changed", this, value);
VRPC(setc_level, value);
}
int Entity::getc_level() {
return _c_level;
}
void Entity::setc_level(int value) {
_c_level = value;
emit_signal("con_level_changed", this, value);
}
int Entity::gets_xp() {
return _s_xp;
}
void Entity::sets_xp(int value) {
_s_xp = value;
ORPC(setc_xp, value);
}
int Entity::getc_xp() {
return _c_xp;
}
void Entity::setc_xp(int value) {
_c_xp = value;
}
int Entity::gets_money() {
return _s_money;
}
void Entity::sets_money(int value) {
_s_money = value;
ORPC(setc_money, value);
}
int Entity::getc_money() {
return _c_money;
}
void Entity::setc_money(int value) {
_c_money = value;
}
int Entity::entity_data_id_gets() {
return _s_class_id;
}
void Entity::entity_data_id_sets(int value) {
_s_class_id = value;
}
int Entity::entity_data_id_getc() {
return _c_class_id;
}
void Entity::entity_data_id_setc(int value) {
_c_class_id = value;
if (_c_class_id == 0) {
entity_data_setc(Ref<EntityData>());
return;
}
if (ESS::get_singleton() != NULL) {
entity_data_setc(ESS::get_singleton()->get_resource_db()->get_entity_data(_c_class_id));
}
}
StringName Entity::entity_data_path_gets() {
return _s_entity_data_path;
}
void Entity::entity_data_path_sets(const StringName &value) {
_s_entity_data_path = value;
}
Ref<EntityData> Entity::entity_data_gets() {
return _s_entity_data;
}
void Entity::entity_data_sets(Ref<EntityData> value) {
if (is_queued_for_deletion()) {
return;
}
_s_class_id = 0;
if (value.is_valid()) {
_s_class_id = value->get_id();
}
_s_entity_data = value;
//setup();
body_instance(value, _s_model_index);
emit_signal("sentity_data_changed", value);
VRPC(entity_data_id_setc, _s_class_id);
}
Ref<EntityData> Entity::entity_data_getc() {
return _c_entity_data;
}
void Entity::entity_data_setc(Ref<EntityData> value) {
_c_entity_data = value;
body_instance(value, _c_model_index);
emit_signal("centity_data_changed", value);
}
EntityEnums::AIStates Entity::ai_state_gets() const {
return _sai_state;
}
void Entity::ai_state_sets(EntityEnums::AIStates state) {
_sai_state = state;
}
EntityEnums::AIStates Entity::ai_state_stored_gets() const {
return _sai_state_stored;
}
void Entity::ai_state_stored_sets(EntityEnums::AIStates state) {
_sai_state_stored = state;
}
int Entity::gets_seed() {
return _s_seed;
}
void Entity::sets_seed(int value) {
_s_seed = value;
ORPC(setc_seed, value);
}
int Entity::getc_seed() {
return _c_seed;
}
void Entity::setc_seed(int value) {
_c_seed = value;
}
void Entity::_initialize() {
_s_resources.resize(EntityEnums::ENTITY_RESOURCE_INDEX_RESOURCES_BEGIN);
_c_resources.resize(EntityEnums::ENTITY_RESOURCE_INDEX_RESOURCES_BEGIN);
_s_resources.set(EntityEnums::ENTITY_RESOURCE_INDEX_HEALTH, Ref<EntityResourceHealth>(memnew(EntityResourceHealth)));
_s_resources.set(EntityEnums::ENTITY_RESOURCE_INDEX_SPEED, Ref<EntityResourceSpeed>(memnew(EntityResourceSpeed)));
_c_resources.set(EntityEnums::ENTITY_RESOURCE_INDEX_HEALTH, Ref<EntityResourceHealth>(memnew(EntityResourceHealth)));
_c_resources.set(EntityEnums::ENTITY_RESOURCE_INDEX_SPEED, Ref<EntityResourceSpeed>(memnew(EntityResourceSpeed)));
for (int i = 0; i < EntityEnums::ENTITY_RESOURCE_INDEX_RESOURCES_BEGIN; ++i) {
_s_resources.get(i)->set_owner(this);
_c_resources.get(i)->set_owner(this);
}
}
void Entity::setup(Ref<EntityCreateInfo> info) {
ERR_FAIL_COND(!info.is_valid());
sets_guid(info->get_guid());
sets_entity_player_type(info->get_entity_player_type());
if (info->get_network_owner() != 0) {
set_network_master(info->get_network_owner());
}
original_entity_controller_sets(info->get_entity_controller());
entity_controller_sets(info->get_entity_controller());
_s_level = info->get_level();
_s_xp = info->get_xp();
if (info->get_entity_name() != "") {
sets_entity_name(info->get_entity_name());
}
if (!info->get_serialized_data().empty()) {
from_dict(info->get_serialized_data());
} else {
entity_data_sets(info->get_entity_data());
}
if (has_method("_setup")) {
call_multilevel("_setup");
}
}
void Entity::_setup() {
ERR_FAIL_COND(!ESS::get_singleton());
if (!_s_entity_data.is_valid()) {
return;
}
if (_deserialized) {
Ref<EntityClassData> cc = entity_data_gets()->get_entity_class_data();
ERR_FAIL_COND(!cc.is_valid());
//Ref<StatData> stat_data = _s_entity_data->get_stat_data();
ai_sets(_s_entity_data->get_ai_instance());
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
if (!ad->get_aura()->aura_get_hide())
VRPCOBJ(aura_addc_rpc, JSON::print(ad->to_dict()), aura_addc, ad);
}
if (gets_entity_player_type() == EntityEnums::ENTITY_PLAYER_TYPE_PLAYER || gets_entity_player_type() == EntityEnums::ENTITY_PLAYER_TYPE_DISPLAY) {
/*
if (ESS::get_singleton()->get_use_global_class_level()) {
Ref<ClassProfile> cp = ProfileManager::get_singleton()->getc_player_profile()->get_class_profile(entity_data_gets()->get_path());
if (cp.is_valid()) {
int leveldiff = cp->get_level() - _s_level;
sets_class_level(cp->get_level());
if (leveldiff > 0) {
levelup_sclass(leveldiff);
}
sets_class_xp(cp->get_xp());
}
}
*/
setup_actionbars();
}
if (gets_entity_player_type() == EntityEnums::ENTITY_PLAYER_TYPE_AI) {
sets_entity_name(_s_entity_data->get_name());
}
return;
}
ERR_FAIL_COND(!entity_data_gets().is_valid());
Ref<EntityClassData> cc = entity_data_gets()->get_entity_class_data();
ERR_FAIL_COND(!cc.is_valid());
Ref<StatData> stat_data = cc->get_stat_data();
ERR_FAIL_COND(!stat_data.is_valid());
for (int i = 0; i < _stats.size(); ++i) {
stat_set_base(i, stat_data->get_base(i));
}
for (int i = 0; i < _stats.size(); ++i) {
stat_setc_current(i, stat_gets_current(i));
stat_set_dirty(i, false);
}
for (int i = 0; i < cc->get_num_auras(); ++i) {
Ref<Spell> a = cc->get_aura(i);
if (a.is_valid()) {
a->aura_sapply_simple(this, this, 1.0);
}
}
_s_entity_data->setup_resources(this);
entity_data_id_sets(_s_entity_data->get_id());
Ref<EntitySpeciesData> spd = _s_entity_data->get_entity_species_data();
if (spd.is_valid()) {
sets_entity_type(spd->get_type());
} else {
sets_entity_type(0);
}
sets_entity_interaction_type(_s_entity_data->get_entity_interaction_type());
sets_immunity_flags(_s_entity_data->get_immunity_flags());
sets_entity_flags(_s_entity_data->get_entity_flags());
//if (_s_entity_controller == EntityEnums::ENITIY_CONTROLLER_NONE) {
// original_entity_controller_sets(_s_entity_data->get_entity_controller());
// entity_controller_sets(_s_entity_data->get_entity_controller());
//}
//sets_entity_name(_s_entity_data->get_entity_name());
sets_money(_s_entity_data->get_money());
Ref<EntityClassData> cd = _s_entity_data->get_entity_class_data();
if (cd.is_valid()) {
for (int i = 0; i < cd->get_num_start_spells(); ++i) {
spell_adds(cd->get_start_spell(i));
}
}
for (int i = 0; i < cc->get_num_craft_recipes(); ++i) {
craft_adds_recipe(cc->get_craft_recipe(i));
}
if (_s_entity_data->get_equipment_data().is_valid()) {
Ref<EquipmentData> eqd = _s_entity_data->get_equipment_data();
for (int i = 0; i < _s_equipment.size(); ++i) {
Ref<ItemInstance> ii = eqd->get_item(i);
if (ii.is_valid())
_s_equipment.write[i] = ii;
}
}
ai_sets(_s_entity_data->get_ai_instance());
if (!Engine::get_singleton()->is_editor_hint())
set_process(_s_entity_data.is_valid());
if (gets_entity_player_type() == EntityEnums::ENTITY_PLAYER_TYPE_PLAYER || gets_entity_player_type() == EntityEnums::ENTITY_PLAYER_TYPE_DISPLAY) {
setup_actionbars();
}
if (gets_entity_player_type() == EntityEnums::ENTITY_PLAYER_TYPE_AI) {
sets_entity_name(_s_entity_data->get_name());
}
int chl = _s_level;
int chxp = _s_xp;
_s_level = 1;
levelups(chl - 1);
sets_xp(chxp);
if (ESS::get_singleton()->get_allow_class_spell_learning()) {
Ref<ClassProfile> class_profile = ProfileManager::get_singleton()->getc_player_profile()->get_class_profile(_s_entity_data->get_path());
if (class_profile.is_valid() && class_profile->has_custom_data("spells")) {
Vector<String> spells = class_profile->get_custom_data("spells");
for (int i = 0; i < spells.size(); ++i) {
spell_adds_id(ESS::get_singleton()->get_resource_db()->spell_path_to_id(spells.get(i)));
}
}
}
if (ESS::get_singleton()->get_allow_class_recipe_learning()) {
Ref<ClassProfile> class_profile = ProfileManager::get_singleton()->getc_player_profile()->get_class_profile(_s_entity_data->get_path());
if (class_profile.is_valid() && class_profile->has_custom_data("recipes")) {
Vector<String> recipes = class_profile->get_custom_data("recipes");
for (int i = 0; i < recipes.size(); ++i) {
craft_adds_recipe_id(ESS::get_singleton()->get_resource_db()->craft_recipe_path_to_id(recipes.get(i)));
}
}
}
}
void Entity::setup_actionbars() {
if (!entity_data_gets().is_valid()) {
return;
}
if (is_deserialized()) {
return;
}
get_action_bar_profile();
/*
ProfileManager *pm = ProfileManager::get_singleton();
if (pm != NULL) {
Ref<ClassProfile> cp = get_class_profile();
if (cp.is_valid()) {
set_actionbar_locked(cp->get_actionbar_locked());
_action_bar_profile = cp->get_default_action_bar_profile();
get_action_bar_profile()->clear_action_bars();
Ref<ActionBarProfile> abp = cp->get_action_bar_profile();
get_action_bar_profile()->from_actionbar_profile(abp);
}
}*/
if (!bag_gets().is_valid()) {
Ref<Bag> bag;
bag.instance();
bag->set_size(entity_data_gets()->get_bag_size());
bag_sets(bag);
}
}
// AI
bool Entity::pet_gets_is() {
return _s_pet_owner;
}
bool Entity::pet_getc_is() {
return _c_pet_owner;
}
Entity *Entity::pet_gets_owner() {
return _s_pet_owner;
}
void Entity::pet_sets_owner(Entity *entity) {
_s_pet_owner = entity;
}
void Entity::pet_sets_owner_bind(Node *entity) {
if (!entity) {
return;
}
Entity *e = cast_to<Entity>(entity);
if (!e) {
return;
}
return pet_sets_owner(e);
}
int Entity::pet_gets_formation_index() {
return _s_pet_formation_index;
}
void Entity::pet_sets_formation_index(int value) {
_s_pet_formation_index = value;
}
EntityEnums::AIStates Entity::pet_ai_state_gets() {
return _s_pet_ai_state;
}
void Entity::pet_ai_state_sets(EntityEnums::AIStates value) {
_s_pet_ai_state = value;
}
EntityEnums::EntityController Entity::original_entity_controller_gets() {
return _s_entity_controller;
}
void Entity::original_entity_controller_sets(EntityEnums::EntityController value) {
_s_entity_controller = value;
}
EntityEnums::EntityController Entity::entity_controller_gets() {
return _s_entity_controller;
}
void Entity::entity_controller_sets(EntityEnums::EntityController value) {
_s_entity_controller = value;
ORPC(entity_controller_setc, value);
}
EntityEnums::EntityController Entity::entity_controller_getc() {
return _s_entity_controller;
}
void Entity::entity_controller_setc(EntityEnums::EntityController value) {
if (_c_entity_controller == value) {
return;
}
_c_entity_controller = value;
emit_signal("onc_entity_controller_changed");
}
bool Entity::getc_is_controlled() {
if (is_inside_tree() && get_tree()->has_network_peer()) {
return (_c_entity_controller == EntityEnums::ENITIY_CONTROLLER_PLAYER) && (get_network_master() == get_tree()->get_network_unique_id());
} else {
return _c_entity_controller == EntityEnums::ENITIY_CONTROLLER_PLAYER;
}
}
Ref<EntityAI> Entity::ai_gets() {
return _s_ai;
}
void Entity::ai_sets(Ref<EntityAI> value) {
if (_s_ai.is_valid()) {
_s_ai->set_owner(NULL);
_s_ai.unref();
}
_s_ai = value;
_s_ai->set_owner(this);
}
//// Pets ////
void Entity::pet_adds(Entity *entity) {
ERR_FAIL_COND(!ObjectDB::instance_validate(entity));
//the owner always want to see his pet, and you pet will always want to see the owner
sees_add(entity);
entity->sees_add(this);
entity->pet_sets_owner(this);
_s_pets.push_back(entity);
entity->ai_state_stored_sets(entity->ai_state_gets());
entity->ai_state_sets(_s_pet_ai_state);
entity->entity_controller_sets(EntityEnums::ENITIY_CONTROLLER_AI);
entity->pet_sets_formation_index(_s_pets.size());
//full callback stack spet_added
}
void Entity::pet_adds_bind(Node *entity) {
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(!e);
pet_adds(e);
}
Entity *Entity::pet_gets(int index) {
ERR_FAIL_INDEX_V(index, _s_pets.size(), NULL);
return _s_pets.get(index);
}
void Entity::pet_removes_index(int index) {
ERR_FAIL_INDEX(index, _s_pets.size());
Entity *entity = _s_pets.get(index);
_s_pets.remove(index);
sees_remove(entity);
for (int i = 0; i < _s_pets.size(); ++i) {
Entity *pet = _s_pets.get(index);
ERR_CONTINUE(!ObjectDB::instance_validate(pet));
_s_pets.get(i)->pet_sets_formation_index(i);
}
ERR_FAIL_COND(!ObjectDB::instance_validate(entity));
entity->pet_sets_owner(NULL);
entity->ai_state_sets(entity->ai_state_stored_gets());
entity->entity_controller_sets(entity->original_entity_controller_gets());
//full callback stack spet_added
}
void Entity::pet_removes(Entity *entity) {
for (int i = 0; i < _s_pets.size(); ++i) {
if (_s_pets.get(i) == entity) {
pet_removes_index(i);
return;
}
}
}
void Entity::pet_removes_bind(Node *entity) {
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(!e);
pet_removes(e);
}
int Entity::pet_gets_count() {
return _s_pets.size();
}
void Entity::pet_addc_path(NodePath path) {
Node *n = get_node_or_null(path);
Entity *entity = Object::cast_to<Entity>(n);
ERR_FAIL_COND(!ObjectDB::instance_validate(entity));
pet_addc(entity);
}
void Entity::pet_addc(Entity *entity) {
ERR_FAIL_COND(!ObjectDB::instance_validate(entity));
_c_pets.push_back(entity);
//full callback stack spet_added
}
void Entity::pet_addc_bind(Node *entity) {
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(!e);
pet_addc(e);
}
Entity *Entity::pet_getc(int index) {
ERR_FAIL_INDEX_V(index, _c_pets.size(), NULL);
return _c_pets.get(index);
}
void Entity::pet_removec_index(int index) {
ERR_FAIL_INDEX(index, _c_pets.size());
//Entity *entity = _c_pets.get(index);
_c_pets.remove(index);
//ERR_FAIL_COND(!ObjectDB::instance_validate(entity));
//full callback stack spet_added
}
void Entity::pet_removec(Entity *entity) {
for (int i = 0; i < _c_pets.size(); ++i) {
if (_c_pets.get(i) == entity) {
pet_removec_index(i);
return;
}
}
}
void Entity::pet_removec_bind(Node *entity) {
Entity *e = Object::cast_to<Entity>(entity);
ERR_FAIL_COND(!e);
pet_removec(e);
}
int Entity::pet_getc_count() {
return _s_pets.size();
}
//// Profiles ////
Ref<ClassProfile> Entity::get_class_profile() {
ERR_FAIL_COND_V(!ProfileManager::get_singleton(), Ref<ClassProfile>());
return ProfileManager::get_singleton()->getc_player_profile()->get_class_profile(_s_entity_data->get_path());
}
//// Serialization ////
bool Entity::is_deserialized() {
return _deserialized;
}
Dictionary Entity::to_dict() {
return call("_to_dict");
}
void Entity::from_dict(const Dictionary &dict) {
_deserialized = true;
call("_from_dict", dict);
emit_signal("deserialized", this);
}
Dictionary Entity::_to_dict() {
Dictionary dict;
//// Transforms ////
//Not needed (at least atm)
//// PlayerData ////
dict["guid"] = _s_guid;
//dict["entity_data_id"] = _s_class_id;
if (_s_entity_data.is_valid())
dict["entity_data_path"] = _s_entity_data->get_path();
else
dict["entity_data_path"] = _s_entity_data_path;
//int _s_entity_player_type;
dict["type"] = _s_type;
dict["model_index"] = _s_model_index;
dict["level"] = _s_level;
dict["xp"] = gets_xp();
dict["money"] = _s_money;
//dict["send_flag"] = _s_send_flag;
dict["entity_name"] = _s_entity_name;
dict["interaction_type"] = static_cast<int>(_s_interaction_type);
//int _s_is_dead;
dict["seed"] = _s_seed;
dict["entity_type"] = _s_entity_type;
dict["immunity_flags"] = _s_immunity_flags;
dict["entity_flags"] = _s_entity_flags;
//dict["entity_controller"] = _s_entity_controller;
//dict["entity_controller"] = _s_original_entity_controller;
//// Stats ////
Dictionary sd;
for (int i = 0; i < _stats.size(); ++i) {
Dictionary sdict;
sdict["base"] = stat_get_base(i);
sdict["base_calculated"] = stat_get_base_calculated(i);
sdict["bonus"] = stat_get_bonus(i);
sdict["percent"] = stat_get_percent(i);
sdict["current"] = stat_gets_current(i);
sd[i] = sdict;
}
dict["stats"] = sd;
//// Equipment ////
Dictionary equipment;
for (int i = 0; i < _s_equipment.size(); ++i) {
Ref<ItemInstance> ii = _s_equipment[i];
if (ii.is_valid())
equipment[i] = ii->to_dict();
}
dict["equipment"] = equipment;
//// Resources ////
Dictionary rd;
for (int i = 0; i < _s_resources.size(); ++i) {
Ref<EntityResource> r = _s_resources.get(i);
ERR_CONTINUE(!r.is_valid());
rd[String::num(i)] = r->to_dict();
}
dict["resources"] = rd;
//// GCD ////
dict["gcd"] = _s_gcd;
//// States ////
Dictionary stated;
for (int i = 0; i < EntityEnums::ENTITY_STATE_TYPE_INDEX_MAX; ++i) {
stated[i] = _s_states[i];
}
dict["states"] = stated;
dict["state"] = _s_state;
//// SpellCastData ////
//Not needed
//Ref<SpellCastInfo> _s_spell_cast_info;
//Ref<SpellCastInfo> _c_spell_cast_info;
//// AuraComponent ////
Dictionary auras;
for (int i = 0; i < _s_auras.size(); ++i) {
auras[i] = _s_auras.get(i)->to_dict();
}
dict["auras"] = auras;
//// Cooldowns ////
Dictionary cds;
for (int i = 0; i < _s_cooldowns.size(); ++i) {
Dictionary cdict;
cdict["path"] = ESS::get_singleton()->get_resource_db()->spell_id_to_path(_s_cooldowns[i].id);
cdict["remaining"] = _s_cooldowns[i].cooldown;
cds[i] = cdict;
}
dict["cooldowns"] = cds;
Dictionary ccds;
for (int i = 0; i < _s_category_cooldowns.size(); ++i) {
Dictionary ccdict;
ccdict["path"] = ESS::get_singleton()->get_resource_db()->spell_id_to_path(_s_category_cooldowns[i].id);
ccdict["remaining"] = _s_category_cooldowns[i].cooldown;
ccds[i] = ccdict;
}
dict["category_cooldowns"] = ccds;
dict["active_category_cooldowns"] = _s_active_category_cooldowns;
//// Talents ////
dict["free_class_talent_points"] = _s_free_class_talent_points;
dict["class_talents"] = _s_class_talents;
dict["free_character_talent_points"] = _s_free_character_talent_points;
dict["character_talents"] = _s_character_talents;
//// Data ////
Array entity_datas;
for (int i = 0; i < _s_data.size(); ++i) {
entity_datas.append(_s_data.get(i)->to_dict());
}
dict["entity_datas"] = entity_datas;
//// Crafting ////
Dictionary known_recipes;
for (int i = 0; i < _s_craft_recipes.size(); ++i) {
known_recipes[i] = _s_craft_recipes.get(i)->get_path();
}
dict["known_recipes"] = known_recipes;
//// Known Spells ////
if (ESS::get_singleton() && ESS::get_singleton()->get_use_spell_points()) {
dict["free_spell_points"] = _s_free_spell_points;
}
Dictionary known_spells;
for (int i = 0; i < _s_spells.size(); ++i) {
known_spells[i] = _s_spells.get(i)->get_path();
}
dict["known_spells"] = known_spells;
//// Skills ////
Dictionary skills;
for (int i = 0; i < _s_skills.size(); ++i) {
skills[i] = _s_skills.get(i)->to_dict();
}
dict["skills"] = skills;
//// Bags ////
if (_s_bag.is_valid())
dict["bag"] = _s_bag->to_dict();
//// Actionbars ////
dict["actionbar_locked"] = _actionbar_locked;
if (_action_bar_profile.is_valid())
dict["actionbar_profile"] = _action_bar_profile->to_dict();
// AI
//not needed
//Pets
//Not yet properly implemented
// Callbacks
//Probably not needed
//Vector<Ref<SpellCastInfo> > _physics_process_scis;
return dict;
}
void Entity::_from_dict(const Dictionary &dict) {
//// Transforms ////
//Not needed for now
//// PlayerData ////
sets_guid(dict.get("guid", 0));
sets_entity_type(dict.get("type", 0));
//entity_data_path at end
sets_model_index(static_cast<int>(static_cast<int>(dict.get("model_index", 0))));
/*
if (ESS::get_singleton()->get_use_global_class_level()) {
_s_level = (dict.get("class_level", 0));
_s_xp = (dict.get("class_xp", 0));
} else {
sets_class_level(dict.get("class_level", 0));
sets_xp(dict.get("xp", 0));
}
*/
sets_level(dict.get("level", 0));
sets_xp(dict.get("xp", 0));
sets_money(dict.get("money", 0));
sets_entity_name(dict.get("entity_name", ""));
sets_entity_interaction_type(static_cast<EntityEnums::EntityInteractionType>(static_cast<int>(dict.get("interaction_type", 0))));
//int _s_is_dead;
sets_seed(dict.get("seed", _s_seed));
//EntityPlayerType not needed
sets_immunity_flags(dict.get("immunity_flags", 0));
sets_entity_flags(dict.get("entity_flags", 0));
//EntityEnums::EntityController contr = static_cast<EntityEnums::EntityController>(static_cast<int>(dict.get("entity_controller", 0)));
//original_entity_controller_sets(contr);
//entity_controller_sets(contr);
//// Stats ////
Dictionary stats = dict.get("stats", Dictionary());
for (int i = 0; i < _stats.size(); ++i) {
Dictionary sd = stats.get(String::num(i), Dictionary());
stat_set_base(i, sd.get("base", 0));
stat_set_base_calculated(i, sd.get("base_calculated", 0));
stat_set_bonus(i, sd.get("bonus", 0));
stat_set_percent(i, sd.get("percent", 1));
float curr = sd.get("current", 0);
stat_sets_current(i, curr);
stat_setc_current(i, curr);
stat_set_dirty(i, true);
}
//// Equipment ////
Dictionary equipment = dict.get("equipment", Dictionary());
for (int i = 0; i < _s_equipment.size(); ++i) {
if (equipment.has(String::num(i))) {
Ref<ItemInstance> ii = _s_equipment[i];
if (!ii.is_valid()) {
ii.instance();
}
ii->from_dict(equipment[String::num(i)]);
_s_equipment.write[i] = ii;
_c_equipment.write[i] = ii;
}
}
//// Resources ////
_s_resources.resize(EntityEnums::ENTITY_RESOURCE_INDEX_RESOURCES_BEGIN);
_c_resources.resize(EntityEnums::ENTITY_RESOURCE_INDEX_RESOURCES_BEGIN);
Dictionary rd = dict.get("resources", Dictionary());
Dictionary hpdict = rd.get(String::num(EntityEnums::ENTITY_RESOURCE_INDEX_HEALTH), Dictionary());
_s_resources.get(EntityEnums::ENTITY_RESOURCE_INDEX_HEALTH)->from_dict(hpdict);
_c_resources.get(EntityEnums::ENTITY_RESOURCE_INDEX_HEALTH)->from_dict(hpdict);
Dictionary speeddict = rd.get(String::num(EntityEnums::ENTITY_RESOURCE_INDEX_SPEED), Dictionary());
_s_resources.get(EntityEnums::ENTITY_RESOURCE_INDEX_SPEED)->from_dict(speeddict);
_c_resources.get(EntityEnums::ENTITY_RESOURCE_INDEX_SPEED)->from_dict(speeddict);
for (int i = EntityEnums::ENTITY_RESOURCE_INDEX_RESOURCES_BEGIN; i < rd.size(); ++i) {
Dictionary ird = rd.get(String::num(i), Dictionary());
StringName data_path = ird.get("data_path", "");
Ref<EntityResource> resd = ESS::get_singleton()->get_resource_db()->get_entity_resource_path(data_path);
ERR_CONTINUE(!resd.is_valid());
Ref<EntityResource> res = resd->duplicate();
ERR_CONTINUE(!res.is_valid());
res->from_dict(ird);
resource_adds(res);
}
//// GCD ////
_s_gcd = dict.get("gcd", 0);
_c_gcd = _s_gcd;
//// States ////
Dictionary statesd = dict.get("states", Dictionary());
for (int i = 0; i < EntityEnums::ENTITY_STATE_TYPE_INDEX_MAX; ++i) {
_s_states[i] = statesd.get(String::num(i), 0);
}
_s_state = dict.get("state", Dictionary());
_c_state = _s_state;
//// SpellCastData ////
//Not needed
//// Auras ////
_s_auras.clear();
_c_auras.clear();
Dictionary auras = dict.get("auras", Dictionary());
for (int i = 0; i < auras.size(); ++i) {
Ref<AuraData> r;
r.instance();
r->from_dict(auras.get(String::num(i), Dictionary()));
r->set_owner(this);
r->resolve_references(this);
_s_auras.push_back(r);
//_c_auras.push_back(r);
}
//// Cooldowns ////
_s_cooldowns.clear();
_c_cooldowns.clear();
Dictionary cds = dict.get("cooldowns", Dictionary());
for (int i = 0; i < cds.size(); ++i) {
Dictionary cddict = cds.get(String::num(i), Dictionary());
Cooldown cd;
cd.path = dict.get("path", "");
cd.id = ESS::get_singleton()->get_resource_db()->spell_path_to_id(cd.path);
cd.cooldown = dict.get("remaining", 0);
_s_cooldowns.push_back(cd);
_c_cooldowns.push_back(cd);
}
Dictionary ccds = dict.get("category_cooldowns", Dictionary());
for (int i = 0; i < ccds.size(); ++i) {
Dictionary ccdict = ccds.get(String::num(i), Dictionary());
Cooldown ccd;
ccd.path = dict.get("path", "");
ccd.id = ESS::get_singleton()->get_resource_db()->spell_path_to_id(ccd.path);
ccd.cooldown = dict.get("remaining", 0);
_s_category_cooldowns.push_back(ccd);
_c_category_cooldowns.push_back(ccd);
}
_s_active_category_cooldowns = dict.get("active_category_cooldowns", 0);
_c_active_category_cooldowns = _s_active_category_cooldowns;
//// Class Talents ////
_s_free_class_talent_points = dict.get("free_class_talent_points", 0);
_c_free_class_talent_points = _s_free_class_talent_points;
Vector<int> class_talents = dict.get("class_talents", Vector<int>());
for (int i = 0; i < class_talents.size(); ++i) {
class_talent_adds(class_talents[i]);
}
//// Character Talents ////
_s_free_character_talent_points = dict.get("free_character_talent_points", 0);
_c_free_character_talent_points = _s_free_character_talent_points;
Vector<int> character_talents = dict.get("character_talents", Vector<int>());
for (int i = 0; i < character_talents.size(); ++i) {
character_talent_adds(character_talents[i]);
}
//// Data ////
Array entity_datas = dict.get("entity_datas", Array());
for (int i = 0; i < entity_datas.size(); ++i) {
Dictionary entry = entity_datas.get(i);
String class_name = dict.get("class_name", EntityDataContainer::get_class_static());
if (ClassDB::can_instance(class_name) && ClassDB::is_parent_class(class_name, EntityDataContainer::get_class_static())) {
Ref<EntityDataContainer> data = Ref<EntityDataContainer>(ClassDB::instance(class_name));
if (data.is_valid()) {
data->from_dict(entry);
_s_data.push_back(data);
_c_data.push_back(data);
}
}
}
//// Crafting ////
_s_craft_recipes.clear();
_c_craft_recipes.clear();
Dictionary known_recipes = dict.get("known_recipes", Dictionary());
for (int i = 0; i < known_recipes.size(); ++i) {
StringName crn = known_recipes.get(String::num(i), "");
if (ESS::get_singleton() != NULL) {
Ref<CraftRecipe> cr = ESS::get_singleton()->get_resource_db()->get_craft_recipe_path(crn);
if (cr.is_valid()) {
craft_adds_recipe(cr);
}
}
}
//// Known Spells ////
if (ESS::get_singleton() && ESS::get_singleton()->get_use_spell_points()) {
spell_points_sets_free(dict.get("free_spell_points", 0));
}
Dictionary known_spells = dict.get("known_spells", Dictionary());
for (int i = 0; i < known_spells.size(); ++i) {
StringName spell_path = known_spells.get(String::num(i), "");
if (ESS::get_singleton() != NULL) {
Ref<Spell> sp = ESS::get_singleton()->get_resource_db()->get_spell_path(spell_path);
if (sp.is_valid()) {
_s_spells.push_back(sp);
_c_spells.push_back(sp);
}
}
}
//// Skills ////
Dictionary skills = dict.get("skills", Dictionary());
for (int i = 0; i < skills.size(); ++i) {
Ref<EntitySkill> r;
r.instance();
r->from_dict(skills.get(String::num(i), Dictionary()));
_s_skills.push_back(r);
_c_skills.push_back(r);
}
//// Bags ////
Dictionary bagd = dict.get("bag", Dictionary());
if (!bagd.empty()) {
if (!_s_bag.is_valid()) {
Ref<Bag> bag;
bag.instance();
bag->from_dict(bagd);
bag_sets(bag);
} else {
_s_bag->from_dict(bagd);
}
}
//// Actionbars ////
_actionbar_locked = dict.get("actionbar_locked", false);
if (dict.has("actionbar_profile")) {
if (!_action_bar_profile.is_valid())
_action_bar_profile.instance();
_action_bar_profile->from_dict(dict.get("actionbar_profile", Dictionary()));
}
StringName edp = dict.get("entity_data_path", "");
if (ESS::get_singleton() != NULL) {
entity_data_sets(ESS::get_singleton()->get_resource_db()->get_entity_data_path(edp));
}
entity_data_path_sets(edp);
// AI
//Not needed right now
//Pets
//NYI
// Networking
//Not Needed
// Callbacks
//Not Needed
}
////// Stat System //////
bool Entity::gets_is_dead() {
return _s_is_dead;
}
bool Entity::getc_is_dead() {
return _c_is_dead;
}
bool Entity::gcd_hasc() const {
return _c_gcd >= 0.000000001;
}
bool Entity::gcd_hass() const {
return _s_gcd >= 0.000000001;
}
float Entity::gcd_getc() const {
return _c_gcd;
}
void Entity::gcd_setc(const float value) {
_c_gcd = value;
}
float Entity::gcd_gets() const {
return _s_gcd;
}
void Entity::gcd_sets(const float value) {
_s_gcd = value;
}
void Entity::gcd_starts(float value) {
_s_gcd = value;
notification_sgcd_started();
ORPC(gcd_startc, value);
}
void Entity::gcd_startc(float value) {
_c_gcd = value;
notification_cgcd_started();
}
//// States ////
int Entity::state_gets() {
return _s_state;
}
void Entity::state_sets(int state) {
_s_state = state;
emit_signal("sstate_changed", state);
VRPC(state_setc, state);
}
int Entity::state_getc() {
return _c_state;
}
void Entity::state_setc(int state) {
_c_state = state;
emit_signal("cstate_changed", state);
}
void Entity::state_ref_adds(int state_index) {
ERR_FAIL_INDEX(state_index, EntityEnums::ENTITY_STATE_TYPE_INDEX_MAX);
if (_s_states[state_index]++ == 0) {
state_sets(state_gets() | EntityEnums::get_state_flag_for_index(state_index));
}
}
void Entity::state_ref_removes(int state_index) {
ERR_FAIL_INDEX(state_index, EntityEnums::ENTITY_STATE_TYPE_INDEX_MAX);
if (--_s_states[state_index] == 0) {
state_sets(state_gets() ^ EntityEnums::get_state_flag_for_index(state_index));
}
}
PoolIntArray Entity::states_gets() const {
PoolIntArray arr;
arr.resize(EntityEnums::ENTITY_STATE_TYPE_INDEX_MAX);
PoolIntArray::Write w = arr.write();
for (int i = 0; i < EntityEnums::ENTITY_STATE_TYPE_INDEX_MAX; ++i) {
w[i] = _s_states[i];
}
return arr;
}
void Entity::states_sets(const PoolIntArray &data) {
ERR_FAIL_COND(data.size() <= EntityEnums::ENTITY_STATE_TYPE_INDEX_MAX);
for (int i = 0; i < EntityEnums::ENTITY_STATE_TYPE_INDEX_MAX; ++i) {
_s_states[i] = data[i];
}
}
//// Crafting System ////
void Entity::craft_crequest(int id) {
crafts(id);
}
void Entity::crafts(int id) {
if (has_method("_crafts")) {
call("_crafts", id);
}
}
bool Entity::craft_hass_recipe(Ref<CraftRecipe> craft_recipe) {
for (int i = 0; i < _s_craft_recipes.size(); ++i) {
if (_s_craft_recipes.get(i) == craft_recipe) {
return true;
}
}
return false;
}
bool Entity::craft_hass_recipe_id(int id) {
for (int i = 0; i < _s_craft_recipes.size(); ++i) {
Ref<CraftRecipe> cr = _s_craft_recipes.get(i);
ERR_CONTINUE(!cr.is_valid());
if (cr->get_id() == id) {
return true;
}
}
return false;
}
void Entity::craft_adds_recipe(Ref<CraftRecipe> craft_recipe) {
ERR_FAIL_COND(!craft_recipe.is_valid());
if (craft_hass_recipe(craft_recipe)) {
return;
}
_s_craft_recipes.push_back(craft_recipe);
emit_signal("crafts_recipe_added", this, craft_recipe);
ORPC(craft_addc_recipe_id, craft_recipe->get_id());
}
void Entity::craft_adds_recipe_id(int id) {
ERR_FAIL_COND(!ESS::get_singleton());
if (craft_hass_recipe_id(id)) {
return;
}
Ref<CraftRecipe> craft_recipe = ESS::get_singleton()->get_resource_db()->get_craft_recipe(id);
ERR_FAIL_COND(!craft_recipe.is_valid());
_s_craft_recipes.push_back(craft_recipe);
if (ESS::get_singleton()->get_allow_class_recipe_learning() && (_s_entity_player_type == EntityEnums::ENTITY_PLAYER_TYPE_PLAYER || gets_entity_player_type() == EntityEnums::ENTITY_PLAYER_TYPE_DISPLAY)) {
Ref<ClassProfile> class_profile = ProfileManager::get_singleton()->getc_player_profile()->get_class_profile(_s_entity_data->get_path());
if (class_profile->has_custom_data("recipes")) {
Vector<String> recipes = class_profile->get_custom_data("recipes");
bool found = false;
for (int i = 0; i < recipes.size(); ++i) {
if (recipes[i] == craft_recipe->get_path()) {
found = true;
break;
}
}
if (!found) {
recipes.push_back(craft_recipe->get_path());
class_profile->set_custom_data("recipes", recipes);
}
} else {
Vector<String> recipes;
recipes.push_back(craft_recipe->get_path());
class_profile->set_custom_data("recipes", recipes);
}
}
emit_signal("crafts_recipe_added", this, craft_recipe);
ORPC(craft_addc_recipe_id, id);
}
void Entity::craft_removes_recipe(Ref<CraftRecipe> craft_recipe) {
for (int i = 0; i < _s_craft_recipes.size(); ++i) {
if (_s_craft_recipes.get(i) == craft_recipe) {
_s_craft_recipes.remove(i);
break;
}
}
emit_signal("crafts_recipe_removed", this, craft_recipe);
ORPC(craft_removec_recipe, craft_recipe);
}
void Entity::craft_removes_recipe_id(int id) {
Ref<CraftRecipe> craft_recipe;
for (int i = 0; i < _s_craft_recipes.size(); ++i) {
craft_recipe = _s_craft_recipes.get(i);
if (craft_recipe->get_id() == id) {
_s_craft_recipes.remove(i);
break;
}
}
emit_signal("crafts_recipe_removed", this, craft_recipe);
ORPC(craft_removec_recipe_id, id);
}
Ref<CraftRecipe> Entity::craft_gets_recipe(int index) {
ERR_FAIL_INDEX_V(index, _s_craft_recipes.size(), Ref<CraftRecipe>());
return _s_craft_recipes.get(index);
}
Ref<CraftRecipe> Entity::craft_gets_recipe_id(int id) {
for (int i = 0; i < _s_craft_recipes.size(); ++i) {
Ref<CraftRecipe> craft_recipe = _s_craft_recipes.get(i);
if (craft_recipe->get_id() == id) {
return craft_recipe;
}
}
return Ref<CraftRecipe>();
}
int Entity::craft_gets_recipe_count() {
return _s_craft_recipes.size();
}
bool Entity::craft_hasc_recipe(Ref<CraftRecipe> craft_recipe) {
for (int i = 0; i < _c_craft_recipes.size(); ++i) {
if (_c_craft_recipes.get(i) == craft_recipe) {
return true;
}
}
return false;
}
bool Entity::craft_hasc_recipe_id(int id) {
for (int i = 0; i < _c_craft_recipes.size(); ++i) {
Ref<CraftRecipe> cr = _c_craft_recipes.get(i);
ERR_CONTINUE(!cr.is_valid());
if (cr->get_id() == id) {
return true;
}
}
return false;
}
void Entity::craft_addc_recipe(Ref<CraftRecipe> craft_recipe) {
if (craft_hasc_recipe(craft_recipe)) {
return;
}
_c_craft_recipes.push_back(craft_recipe);
emit_signal("ccraft_recipe_added", this, craft_recipe);
}
void Entity::craft_addc_recipe_id(int id) {
ERR_FAIL_COND(!ESS::get_singleton());
if (craft_hasc_recipe_id(id)) {
return;
}
Ref<CraftRecipe> craft_recipe = ESS::get_singleton()->get_resource_db()->get_craft_recipe(id);
ERR_FAIL_COND(!craft_recipe.is_valid());
_c_craft_recipes.push_back(craft_recipe);
emit_signal("ccraft_recipe_added", this, craft_recipe);
}
void Entity::craft_removec_recipe(Ref<CraftRecipe> craft_recipe) {
for (int i = 0; i < _c_craft_recipes.size(); ++i) {
if (_c_craft_recipes.get(i) == craft_recipe) {
_c_craft_recipes.remove(i);
break;
}
}
emit_signal("ccraft_recipe_removed", this, craft_recipe);
}
void Entity::craft_removec_recipe_id(int id) {
Ref<CraftRecipe> craft_recipe;
for (int i = 0; i < _c_craft_recipes.size(); ++i) {
craft_recipe = _c_craft_recipes.get(i);
if (craft_recipe->get_id() == id) {
_c_craft_recipes.remove(i);
break;
}
}
emit_signal("ccraft_recipe_removed", this, craft_recipe);
}
Ref<CraftRecipe> Entity::craft_getc_recipe(int index) {
ERR_FAIL_INDEX_V(index, _c_craft_recipes.size(), Ref<CraftRecipe>());
return _c_craft_recipes.get(index);
}
int Entity::craft_getc_recipe_count() {
return _c_craft_recipes.size();
}
Vector<Variant> Entity::scraft_recipes_get() {
VARIANT_ARRAY_GET(_s_craft_recipes);
}
void Entity::scraft_recipes_set(const Vector<Variant> &resources) {
VARIANT_ARRAY_SET(resources, _s_craft_recipes, CraftRecipe);
}
//// Stat System ////
EntityStat Entity::stat_get(const int stat_id) const {
ERR_FAIL_INDEX_V(stat_id, _stats.size(), EntityStat());
return _stats[stat_id];
}
void Entity::stat_set(const int stat_id, const EntityStat &entry) {
ERR_FAIL_INDEX(stat_id, _stats.size());
_stats.set(stat_id, entry);
}
bool Entity::stat_get_dirty(const int stat_id) const {
ERR_FAIL_INDEX_V(stat_id, _stats.size(), false);
return _stats[stat_id].dirty;
}
void Entity::stat_set_dirty(const int stat_id, const bool value) {
ERR_FAIL_INDEX(stat_id, _stats.size());
_stats.write[stat_id].dirty = value;
}
float Entity::stat_get_base(const int stat_id) const {
ERR_FAIL_INDEX_V(stat_id, _stats.size(), 0);
return _stats[stat_id].base;
}
void Entity::stat_set_base(const int stat_id, const float value) {
ERR_FAIL_INDEX(stat_id, _stats.size());
_stats.write[stat_id].base = value;
stat_recalculate(stat_id);
}
void Entity::stat_mod_base(const int stat_id, const float value) {
ERR_FAIL_INDEX(stat_id, _stats.size());
_stats.write[stat_id].base += value;
stat_recalculate(stat_id);
}
float Entity::stat_get_base_calculated(const int stat_id) const {
ERR_FAIL_INDEX_V(stat_id, _stats.size(), 0);
return _stats[stat_id].base_calculated;
}
void Entity::stat_set_base_calculated(const int stat_id, const float value) {
ERR_FAIL_INDEX(stat_id, _stats.size());
_stats.write[stat_id].base_calculated = value;
stat_recalculate(stat_id);
}
float Entity::stat_get_bonus(const int stat_id) const {
ERR_FAIL_INDEX_V(stat_id, _stats.size(), 0);
return _stats[stat_id].bonus;
}
void Entity::stat_set_bonus(const int stat_id, const float value) {
ERR_FAIL_INDEX(stat_id, _stats.size());
_stats.write[stat_id].bonus = value;
stat_recalculate(stat_id);
}
void Entity::stat_mod_bonus(const int stat_id, const float value) {
ERR_FAIL_INDEX(stat_id, _stats.size());
_stats.write[stat_id].bonus += value;
stat_recalculate(stat_id);
}
float Entity::stat_get_percent(const int stat_id) const {
ERR_FAIL_INDEX_V(stat_id, _stats.size(), 0);
return _stats[stat_id].percent;
}
void Entity::stat_set_percent(const int stat_id, const float value) {
ERR_FAIL_INDEX(stat_id, _stats.size());
_stats.write[stat_id].percent = value;
stat_recalculate(stat_id);
}
void Entity::stat_mod_percent(const int stat_id, const float value) {
ERR_FAIL_INDEX(stat_id, _stats.size());
_stats.write[stat_id].percent += value;
stat_recalculate(stat_id);
}
void Entity::stat_mod(const int stat_id, const float base, const float bonus, const float percent) {
ERR_FAIL_INDEX(stat_id, _stats.size());
_stats.write[stat_id].base += base;
_stats.write[stat_id].bonus += bonus;
_stats.write[stat_id].percent += percent;
stat_recalculate(stat_id);
}
float Entity::stat_gets_current(const int stat_id) const {
ERR_FAIL_INDEX_V(stat_id, _stats.size(), 0);
return _stats[stat_id].scurrent;
}
void Entity::stat_sets_current(const int stat_id, const float value) {
ERR_FAIL_INDEX(stat_id, _stats.size());
_stats.write[stat_id].scurrent = value;
}
float Entity::stat_getc_current(const int stat_id) const {
ERR_FAIL_INDEX_V(stat_id, _stats.size(), 0);
return _stats[stat_id].ccurrent;
}
void Entity::stat_setc_current(const int stat_id, const float value) {
ERR_FAIL_INDEX(stat_id, _stats.size());
_stats.write[stat_id].ccurrent = value;
notification_cstat_changed(stat_id, value);
}
void Entity::stat_recalculate(const int stat_id) {
ERR_FAIL_INDEX(stat_id, _stats.size());
stat_sets_current(stat_id, (stat_get_base(stat_id) + stat_get_base_calculated(stat_id) + stat_get_bonus(stat_id)) * (stat_get_percent(stat_id) / 100.0));
stat_set_dirty(stat_id, true);
notification_sstat_changed(stat_id, stat_gets_current(stat_id));
}
void Entity::dies() {
//serverside
notification_sdeath();
//send an event to client
VRPC(diec);
//signal
emit_signal("diesd", this);
}
void Entity::diec() {
notification_cdeath();
}
void Entity::notification_sstat_changed(const int statid, const float current) {
for (int i = 0; i < _s_resources.size(); ++i) {
_s_resources.get(i)->notification_sstat_changed(statid, current);
}
}
void Entity::notification_cstat_changed(const int statid, const float current) {
for (int i = 0; i < _c_resources.size(); ++i) {
_c_resources.get(i)->notification_cstat_changed(statid, current);
}
}
void Entity::stat_ssend(int id, int ccurrent) {
ERR_FAIL_INDEX(id, _stats.size());
//Only the owner needs access to stats
ORPC(stat_creceive, id, ccurrent);
}
void Entity::stat_creceive(int id, int ccurrent) {
ERR_FAIL_INDEX(id, _stats.size());
stat_setc_current(id, ccurrent);
}
//// Equip Slots ////
bool Entity::equip_should_deny(int equip_slot, Ref<ItemInstance> item) {
if (_s_entity_controller == EntityEnums::ENITIY_CONTROLLER_AI && _s_ai.is_valid()) {
if (_s_ai->equip_should_deny(this, equip_slot, item)) {
return true;
}
}
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
if (ad->get_aura()->equip_should_deny(ad, equip_slot, item)) {
return true;
}
}
if (has_method("_equip_should_deny")) {
if (call("_equip_should_deny", equip_slot, item)) {
return true;
}
}
return false;
}
void Entity::equip_son_success(int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
if (_s_entity_controller == EntityEnums::ENITIY_CONTROLLER_AI && _s_ai.is_valid()) {
_s_ai->equip_son_success(this, equip_slot, item, old_item, bag_slot);
}
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->equip_son_success(ad, equip_slot, item, old_item, bag_slot);
}
if (has_method("_equip_son_success")) {
call("_equip_son_success", equip_slot, item, old_item, bag_slot);
}
emit_signal("equip_son_success", this, equip_slot, item, old_item, bag_slot);
}
void Entity::equip_son_fail(int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
if (_s_entity_controller == EntityEnums::ENITIY_CONTROLLER_AI && _s_ai.is_valid()) {
_s_ai->equip_son_fail(this, equip_slot, item, old_item, bag_slot);
}
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->equip_son_fail(ad, equip_slot, item, old_item, bag_slot);
}
if (has_method("_equip_son_fail")) {
call("_equip_son_fail", equip_slot, item, old_item, bag_slot);
}
emit_signal("equip_son_fail", this, equip_slot, item, old_item, bag_slot);
}
void Entity::equip_con_success(int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
if (_s_entity_controller == EntityEnums::ENITIY_CONTROLLER_AI && _s_ai.is_valid()) {
_s_ai->equip_con_success(this, equip_slot, item, old_item, bag_slot);
}
for (int i = 0; i < _c_auras.size(); ++i) {
Ref<AuraData> ad = _c_auras.get(i);
ad->get_aura()->equip_con_success(ad, equip_slot, item, old_item, bag_slot);
}
if (has_method("_equip_con_success")) {
call("_equip_con_success", equip_slot, item, old_item, bag_slot);
}
emit_signal("equip_con_success", this, equip_slot, item, old_item, bag_slot);
}
void Entity::equip_con_fail(int equip_slot, Ref<ItemInstance> item, Ref<ItemInstance> old_item, int bag_slot) {
if (_s_entity_controller == EntityEnums::ENITIY_CONTROLLER_AI && _s_ai.is_valid()) {
_s_ai->equip_con_fail(this, equip_slot, item, old_item, bag_slot);
}
for (int i = 0; i < _c_auras.size(); ++i) {
Ref<AuraData> ad = _c_auras.get(i);
ad->get_aura()->equip_con_fail(ad, equip_slot, item, old_item, bag_slot);
}
if (has_method("_equip_con_fail")) {
call("_equip_con_fail", equip_slot, item, old_item, bag_slot);
}
emit_signal("equip_con_fail", this, equip_slot, item, old_item, bag_slot);
}
void Entity::equip_crequest(int equip_slot, int bag_slot) {
RPCS(equips, equip_slot, bag_slot)
}
void Entity::equips(int equip_slot, int bag_slot) {
call("_equips", equip_slot, bag_slot);
}
void Entity::_equips(int equip_slot, int bag_slot) {
ERR_FAIL_INDEX(equip_slot, _s_equipment.size());
ERR_FAIL_COND(!_s_bag.is_valid());
Ref<ItemInstance> bag_item = _s_bag->get_item(bag_slot);
Ref<ItemInstance> equipped_item = equip_gets_slot(equip_slot);
if (!equip_can_equip_item(equip_slot, bag_item)) {
ORPC(equip_cfail, equip_slot, bag_slot);
return;
}
if (equip_should_deny(equip_slot, bag_item)) {
ORPC(equip_cfail, equip_slot, bag_slot);
return;
}
//check armor type
//check required skills
if (equipped_item.is_valid())
equip_deapplys_item(equipped_item);
if (bag_item.is_valid())
equip_applys_item(bag_item);
equip_sets_slot(equip_slot, bag_item);
_s_bag->add_item_at(bag_slot, equipped_item, false);
ORPC(equip_csuccess, equip_slot, bag_slot);
}
void Entity::equip_csuccess(int equip_slot, int bag_slot) {
ERR_FAIL_INDEX(equip_slot, _c_equipment.size());
ERR_FAIL_COND(!_c_bag.is_valid());
Ref<ItemInstance> old_bag_item = _c_bag->get_item(bag_slot);
Ref<ItemInstance> old_equipped_item = equip_getc_slot(equip_slot);
_c_bag->add_item_at(bag_slot, old_equipped_item);
equip_setc_slot(equip_slot, old_bag_item);
if (old_equipped_item.is_valid())
equip_deapplyc_item(old_equipped_item);
if (old_bag_item.is_valid())
equip_applyc_item(old_bag_item);
equip_con_success(equip_slot, old_bag_item, old_equipped_item, bag_slot);
}
void Entity::equip_cfail(int equip_slot, int bag_slot) {
ERR_FAIL_INDEX(equip_slot, _c_equipment.size());
ERR_FAIL_COND(!_c_bag.is_valid());
Ref<ItemInstance> bag_item = _c_bag->get_item(bag_slot);
Ref<ItemInstance> equipped_item = equip_getc_slot(equip_slot);
equip_con_fail(equip_slot, equipped_item, bag_item, bag_slot);
}
Ref<ItemInstance> Entity::equip_gets_slot(int index) {
ERR_FAIL_INDEX_V(index, _s_equipment.size(), Ref<ItemInstance>());
return _s_equipment[index];
}
void Entity::equip_sets_slot(int index, Ref<ItemInstance> item) {
ERR_FAIL_INDEX(index, _s_equipment.size());
_s_equipment.write[index] = item;
}
Ref<ItemInstance> Entity::equip_getc_slot(int index) {
ERR_FAIL_INDEX_V(index, _c_equipment.size(), Ref<ItemInstance>());
return _c_equipment[index];
}
void Entity::equip_setc_slot(int index, Ref<ItemInstance> item) {
ERR_FAIL_INDEX(index, _c_equipment.size());
_c_equipment.write[index] = item;
}
bool Entity::equip_can_equip_item(int equip_slot, Ref<ItemInstance> item) {
return call("_equip_can_equip_item", equip_slot, item);
}
bool Entity::_equip_can_equip_item(int equip_slot, Ref<ItemInstance> item) {
//deequip
if (!item.is_valid()) {
return true;
}
Ref<ItemTemplate> it = item->get_item_template();
ERR_FAIL_COND_V(!it.is_valid(), false);
return it->get_equip_slot() == equip_slot;
}
void Entity::equip_applys_item(Ref<ItemInstance> item) {
call("_equip_applys_item", item);
}
void Entity::equip_deapplys_item(Ref<ItemInstance> item) {
call("_equip_deapplys_item", item);
}
void Entity::_equip_applys_item(Ref<ItemInstance> item) {
ERR_FAIL_COND(!item.is_valid());
Ref<ItemTemplate> it = item->get_item_template();
ERR_FAIL_COND(!it.is_valid());
for (int i = 0; i < item->stat_modifier_get_count(); ++i) {
int sid = item->stat_modifier_get_stat_id(i);
stat_mod_base(sid, item->stat_modifier_get_base_mod(i));
stat_mod_bonus(sid, item->stat_modifier_get_bonus_mod(i));
stat_mod_percent(sid, item->stat_modifier_get_percent_mod(i));
}
}
void Entity::_equip_deapplys_item(Ref<ItemInstance> item) {
ERR_FAIL_COND(!item.is_valid());
Ref<ItemTemplate> it = item->get_item_template();
ERR_FAIL_COND(!it.is_valid());
for (int i = 0; i < item->stat_modifier_get_count(); ++i) {
int sid = item->stat_modifier_get_stat_id(i);
stat_mod_base(sid, -item->stat_modifier_get_base_mod(i));
stat_mod_bonus(sid, -item->stat_modifier_get_bonus_mod(i));
stat_mod_percent(sid, -item->stat_modifier_get_percent_mod(i));
}
}
void Entity::equip_applyc_item(Ref<ItemInstance> item) {
call("_equip_applyc_item", item);
}
void Entity::equip_deapplyc_item(Ref<ItemInstance> item) {
call("_equip_deapplyc_item", item);
}
void Entity::_equip_applyc_item(Ref<ItemInstance> item) {
ERR_FAIL_COND(!item.is_valid());
Ref<ItemTemplate> it = item->get_item_template();
ERR_FAIL_COND(!it.is_valid());
if (it->get_model_visual().is_valid() && ObjectDB::instance_validate(_character_skeleton)) {
if (_character_skeleton->has_method("add_model_visual"))
_character_skeleton->call("add_model_visual", it->get_model_visual());
}
}
void Entity::_equip_deapplyc_item(Ref<ItemInstance> item) {
ERR_FAIL_COND(!item.is_valid());
Ref<ItemTemplate> it = item->get_item_template();
ERR_FAIL_COND(!it.is_valid());
if (it->get_model_visual().is_valid() && ObjectDB::instance_validate(_character_skeleton)) {
if (_character_skeleton->has_method("remove_model_visual"))
_character_skeleton->call("remove_model_visual", it->get_model_visual());
}
}
//// Resources ////
Ref<EntityResource> Entity::resource_gets_index(int index) {
ERR_FAIL_INDEX_V(index, _s_resources.size(), Ref<EntityResource>());
return _s_resources.get(index);
}
Ref<EntityResource> Entity::resource_gets_id(int id) {
for (int i = EntityEnums::ENTITY_RESOURCE_INDEX_RESOURCES_BEGIN; i < _s_resources.size(); ++i) {
Ref<EntityResource> r = _s_resources.get(i);
if (r->get_id() == id) {
return r;
}
}
return Ref<EntityResource>();
}
void Entity::resource_adds(Ref<EntityResource> resource) {
ERR_FAIL_COND(!resource.is_valid());
_s_resources.push_back(resource);
resource->ons_added(this);
notification_sentity_resource_added(resource);
VRPCOBJP(resource_addc_rpc, _s_resources.size() - 1, JSON::print(resource->to_dict()), resource_addc, _s_resources.size() - 1, resource);
}
int Entity::resource_gets_count() {
return _s_resources.size();
}
void Entity::resource_removes(int index) {
ERR_FAIL_INDEX(index, _s_resources.size());
Ref<EntityResource> res = _s_resources.get(index);
_s_resources.remove(index);
notification_sentity_resource_removed(res);
VRPC(resource_removec, index);
}
void Entity::resource_clears() {
_s_resources.resize(EntityEnums::ENTITY_RESOURCE_INDEX_RESOURCES_BEGIN);
VRPC(resource_clearc);
}
void Entity::resource_addc_rpc(int index, String data) {
ERR_FAIL_COND(!ESS::get_singleton());
//Ref<EntityResource> res;
Dictionary dict = data_as_dict(data);
/*
String clsname = dict.get("id", "EntityResource");
res = Ref<EntityResource>(Object::cast_to<EntityResource>(ClassDB::instance(clsname)));
ERR_FAIL_COND(!res.is_valid());
//res.instance();
String script_path = dict.get("script", "");
Ref<Script> s;
if (script_path != "") {
if (ResourceLoader::exists(script_path)) {
s = ResourceLoader::load(script_path);
if (s.is_valid()) {
res->set_script(s.get_ref_ptr());
} else {
ERR_PRINT("Error, script is not valid! " + script_path);
}
}
}
Dictionary d = dict.get("data", Dictionary());
res->from_dict(d);
res->resolve_references();
*/
int data_id = dict.get("data_id", 0);
Ref<EntityResource> resd = ESS::get_singleton()->get_resource_db()->get_entity_resource(data_id);
ERR_FAIL_COND(!resd.is_valid());
Ref<EntityResource> res = resd->duplicate();
ERR_FAIL_COND(!res.is_valid());
res->from_dict(dict);
resource_addc(index, res);
}
Ref<EntityResource> Entity::resource_getc_index(int index) {
ERR_FAIL_INDEX_V(index, _c_resources.size(), Ref<EntityResource>());
return _c_resources.get(index);
}
Ref<EntityResource> Entity::resource_getc_id(int id) {
for (int i = EntityEnums::ENTITY_RESOURCE_INDEX_RESOURCES_BEGIN; i < _c_resources.size(); ++i) {
Ref<EntityResource> r = _c_resources.get(i);
if (r->get_id() == id) {
return r;
}
}
return Ref<EntityResource>(NULL);
}
void Entity::resource_addc(int index, Ref<EntityResource> resource) {
ERR_FAIL_COND(!resource.is_valid());
if (_c_resources.size() <= index) {
_c_resources.resize(index + 1);
}
_c_resources.set(index, resource);
resource->onc_added(this);
notification_centity_resource_added(resource);
}
int Entity::resource_getc_count() {
return _c_resources.size();
}
void Entity::resource_removec(int index) {
ERR_FAIL_INDEX(index, _c_resources.size());
Ref<EntityResource> res = _c_resources.get(index);
_c_resources.remove(index);
notification_centity_resource_removed(res);
}
void Entity::resource_clearc() {
_c_resources.resize(EntityEnums::ENTITY_RESOURCE_INDEX_RESOURCES_BEGIN);
}
void Entity::resource_sends_current(int index, int current) {
VRPC(resource_creceive_current, index, current);
}
void Entity::resource_sends_curr_max(int index, int current, int max) {
VRPC(resource_creceive_curr_max, index, current, max);
}
void Entity::resource_sends_data(int index, String data) {
VRPC(resource_creceive_data, index, data);
}
void Entity::resource_creceive_current(int index, int current) {
ERR_FAIL_INDEX(index, _c_resources.size());
Ref<EntityResource> res = _c_resources.get(index);
ERR_FAIL_COND(!res.is_valid());
res->receivec_update(current);
}
void Entity::resource_creceive_curr_max(int index, int current, int max) {
ERR_FAIL_INDEX(index, _c_resources.size());
Ref<EntityResource> res = _c_resources.get(index);
ERR_FAIL_COND(!res.is_valid());
res->receivec_update_full(current, max);
}
void Entity::resource_creceive_data(int index, String data) {
ERR_FAIL_INDEX(index, _c_resources.size());
Ref<EntityResource> res = _c_resources.get(index);
ERR_FAIL_COND(!res.is_valid());
res->receivec_update_string(data);
}
Ref<EntityResource> Entity::gets_health() {
return _s_resources.get(EntityEnums::ENTITY_RESOURCE_INDEX_HEALTH);
}
Ref<EntityResource> Entity::gets_speed() {
return _s_resources.get(EntityEnums::ENTITY_RESOURCE_INDEX_SPEED);
}
Ref<EntityResource> Entity::getc_health() {
return _c_resources.get(EntityEnums::ENTITY_RESOURCE_INDEX_HEALTH);
}
Ref<EntityResource> Entity::getc_speed() {
return _c_resources.get(EntityEnums::ENTITY_RESOURCE_INDEX_SPEED);
}
Vector<Variant> Entity::sresources_get() {
VARIANT_ARRAY_GET(_s_resources);
}
void Entity::sresources_set(const Vector<Variant> &resources) {
VARIANT_ARRAY_SET(resources, _s_resources, EntityResource);
for (int i = 0; i < _s_resources.size(); ++i) {
Ref<EntityResource> res = _s_resources[i];
ERR_CONTINUE(!res.is_valid());
res->set_owner(this);
}
}
void Entity::stake_damage(Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!info.is_valid());
//serverside
if (gets_is_dead()) {
return;
}
notification_sdamage(SpellEnums::NOTIFICATION_DAMAGE_BEFORE_HIT, info);
if (info->get_immune()) {
VRPCOBJ12(cdamage_dealt_rpc, JSON::print(info->to_dict()), notification_cdamage, SpellEnums::NOTIFICATION_DAMAGE_DAMAGE_DEALT, info);
return;
}
//send it through the passive damage reductions pipeline
sapply_passives_damage_receive(info);
//send it through the onbeforehit handler
notification_sdamage(SpellEnums::NOTIFICATION_DAMAGE_BEFORE_DAMAGE, info);
//send it through the onhit pipeliine
notification_sdamage(SpellEnums::NOTIFICATION_DAMAGE_HIT, info);
notification_sdamage(SpellEnums::NOTIFICATION_DAMAGE_RECEIVE, info);
Ref<EntityResource> hp = resource_gets_index(EntityEnums::ENTITY_RESOURCE_INDEX_HEALTH);
ERR_FAIL_COND(!hp.is_valid());
int h = hp->get_current_value() - info->damage_get();
if (h < 0) {
h = 0;
}
hp->set_current_value(h);
notification_sdamage(SpellEnums::NOTIFICATION_DAMAGE_DAMAGE_DEALT, info);
//signal
emit_signal("son_damage_received", this, info);
//send an event to client
VRPCOBJ12(cdamage_dealt_rpc, JSON::print(info->to_dict()), notification_cdamage, SpellEnums::NOTIFICATION_DAMAGE_DAMAGE_DEALT, info);
if (hp->get_current_value() <= 0) {
dies();
}
}
void Entity::sdeal_damage_to(Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!info.is_valid());
ERR_FAIL_COND(!info->receiver_get());
//serverside
if (gets_is_dead()) {
return;
}
sapply_passives_damage_deal(info);
info->receiver_get()->stake_damage(info);
notification_sdamage(SpellEnums::NOTIFICATION_DAMAGE_DEALT_DAMAGE, info);
//send an event to client
VRPCOBJ12(cdealt_damage_rpc, JSON::print(info->to_dict()), notification_cdamage, SpellEnums::NOTIFICATION_DAMAGE_DEALT_DAMAGE, info);
//signal
emit_signal("son_dealt_damage", this, info);
}
void Entity::stake_heal(Ref<SpellHealInfo> info) {
ERR_FAIL_COND(!info.is_valid());
ERR_FAIL_COND(!info->receiver_get());
//serverside
if (gets_is_dead()) {
return;
}
notification_sheal(SpellEnums::NOTIFICATION_HEAL_BEFORE_HIT, info);
if (info->get_immune()) {
VRPCOBJ12(cheal_dealt_rpc, JSON::print(info->to_dict()), notification_cheal, SpellEnums::NOTIFICATION_HEAL_HEAL_DEALT, info);
return;
}
//send it through the passive damage reductions pipeline
sapply_passives_heal_receive(info);
//send it through the onbeforehit handler
notification_sheal(SpellEnums::NOTIFICATION_HEAL_BEFORE_HEAL, info);
notification_sheal(SpellEnums::NOTIFICATION_HEAL_RECEIVE, info);
Ref<EntityResource> hp = resource_gets_index(EntityEnums::ENTITY_RESOURCE_INDEX_HEALTH);
ERR_FAIL_COND(!hp.is_valid());
int h = hp->get_current_value() + info->heal_get();
if (h > hp->get_max_value()) {
h = hp->get_max_value();
}
hp->set_current_value(h);
//send an event to client
VRPCOBJ12(cheal_dealt_rpc, JSON::print(info->to_dict()), notification_cheal, SpellEnums::NOTIFICATION_HEAL_HEAL_DEALT, info);
//signal
emit_signal("son_heal_received", this, info);
}
void Entity::sdeal_heal_to(Ref<SpellHealInfo> info) {
ERR_FAIL_COND(!info.is_valid());
ERR_FAIL_COND(!info->receiver_get());
//serverside
if (gets_is_dead()) {
return;
}
sapply_passives_heal_deal(info);
info->receiver_get()->stake_heal(info);
notification_sheal(SpellEnums::NOTIFICATION_HEAL_HEAL_DEALT, info);
VRPCOBJ12(cdealt_heal_rpc, JSON::print(info->to_dict()), notification_cheal, SpellEnums::NOTIFICATION_HEAL_DEALT_HEAL, info);
emit_signal("son_heal_dealt", this, info);
}
//Damage, Heal RPCs
void Entity::cdamage_dealt_rpc(String data) {
Ref<SpellDamageInfo> info;
info.instance();
info->from_dict(data_as_dict(data));
info->resolve_references(this);
notification_cdamage(SpellEnums::NOTIFICATION_DAMAGE_DAMAGE_DEALT, info);
}
void Entity::cdealt_damage_rpc(String data) {
Ref<SpellDamageInfo> info;
info.instance();
info->from_dict(data_as_dict(data));
info->resolve_references(this);
notification_cdamage(SpellEnums::NOTIFICATION_DAMAGE_DEALT_DAMAGE, info);
}
void Entity::cheal_dealt_rpc(String data) {
Ref<SpellHealInfo> info;
info.instance();
info->from_dict(data_as_dict(data));
info->resolve_references(this);
notification_cheal(SpellEnums::NOTIFICATION_HEAL_HEAL_DEALT, info);
}
void Entity::cdealt_heal_rpc(String data) {
Ref<SpellHealInfo> info;
info.instance();
info->from_dict(data_as_dict(data));
info->resolve_references(this);
notification_cheal(SpellEnums::NOTIFICATION_HEAL_DEALT_HEAL, info);
}
//Interactions
bool Entity::cans_interact() {
if (!_s_entity_data.is_valid()) {
if (has_method("_cans_interact")) {
return call("_cans_interact");
}
return false;
}
return _s_entity_data->cans_interact(this);
}
void Entity::sinteract() {
if (!cans_interact()) {
return;
}
if (!_s_entity_data.is_valid()) {
if (has_method("_sinteract")) {
call("_sinteract");
}
}
_s_entity_data->sinteract(this);
}
bool Entity::canc_interact() {
if (has_method("_canc_interact")) {
return call("_canc_interact");
}
if (!ObjectDB::instance_validate(_c_target)) {
return false;
}
EntityEnums::EntityInteractionType it = _c_target->getc_entity_interaction_type();
if (it == EntityEnums::ENITIY_INTERACTION_TYPE_NONE || it == EntityEnums::ENITIY_INTERACTION_TYPE_NORMAL) {
return false;
}
return true;
}
void Entity::crequest_interact() {
sinteract();
}
void Entity::ssend_open_window(int window_id) {
ORPC(copen_window, window_id);
}
void Entity::copen_window(int window_id) {
emit_signal("onc_open_winow_request", window_id);
}
bool Entity::iss_target_in_interact_range() {
return call("_iss_target_in_interact_range");
}
bool Entity::isc_target_in_interact_range() {
return call("_isc_target_in_interact_range");
}
bool Entity::_iss_target_in_interact_range() {
Entity *t = target_gets();
if (!ObjectDB::instance_validate(t)) {
return false;
}
Node2D *b2d = body_get_2d();
if (b2d) {
Node2D *tb = t->body_get_2d();
if (!tb) {
return false;
}
return (b2d->get_transform().get_origin() - tb->get_transform().get_origin()).length_squared() <= EntityEnums::ENTITY_INTERACT_RANGE_SQUARED;
}
Spatial *b3d = body_get_3d();
if (b3d) {
Spatial *tb = t->body_get_3d();
if (!tb) {
return false;
}
return (b3d->get_transform().get_origin() - tb->get_transform().get_origin()).length_squared() <= EntityEnums::ENTITY_INTERACT_RANGE_SQUARED;
}
return false;
}
bool Entity::_isc_target_in_interact_range() {
Entity *t = target_getc();
if (!ObjectDB::instance_validate(t)) {
return false;
}
Node2D *b2d = body_get_2d();
if (b2d) {
Node2D *tb = t->body_get_2d();
if (!tb) {
return false;
}
return (b2d->get_transform().get_origin() - tb->get_transform().get_origin()).length_squared() <= EntityEnums::ENTITY_INTERACT_RANGE_SQUARED;
}
Spatial *b3d = body_get_3d();
if (b3d) {
Spatial *tb = t->body_get_3d();
if (!tb) {
return false;
}
return (b3d->get_transform().get_origin() - tb->get_transform().get_origin()).length_squared() <= EntityEnums::ENTITY_INTERACT_RANGE_SQUARED;
}
return false;
}
//XP Operations
void Entity::xp_adds(int value) {
_s_xp += value;
notification_sxp_gained(value);
ORPC(xp_addc, value);
}
void Entity::xp_addc(int value) {
_c_xp += value;
notification_cxp_gained(value);
}
void Entity::levelups(int value) {
if (value <= 0) {
return;
}
ERR_FAIL_COND(!ESS::get_singleton());
if (_s_level == ESS::get_singleton()->get_max_character_level()) {
return;
}
_s_level += value;
notification_slevel_up(value);
VRPC(levelupc, value);
}
void Entity::levelupc(int value) {
_c_level += value;
notification_clevel_up(value);
}
//// Spell System ////
void Entity::spell_casts(int spell_id) {
if (_s_spells.size() == 0) {
return;
}
for (int i = 0; i < _s_spells.size(); i++) {
Ref<Spell> s = _s_spells[i];
ERR_CONTINUE(!s.is_valid());
if (s->get_id() == spell_id) {
s->cast_starts_simple(this, 1);
return;
}
}
}
void Entity::spell_crequest_cast(int spell_id) {
RPCS(spell_casts, spell_id);
}
void Entity::item_uses(int item_id) {
call("_item_uses", item_id);
}
void Entity::item_crequest_use(int item_id) {
RPCS(item_uses, item_id);
}
void Entity::_item_uses(int item_id) {
ERR_FAIL_COND(!ESS::get_singleton());
Ref<ItemTemplate> it = ESS::get_singleton()->get_resource_db()->get_item_template(item_id);
ERR_FAIL_COND(!it.is_valid());
Ref<Spell> sp = it->get_use_spell();
ERR_FAIL_COND(!sp.is_valid());
ItemEnums::ItemType type = it->get_item_type();
if (type == ItemEnums::ITEM_TYPE_EQUIPMENT) {
Ref<ItemInstance> ii = equip_gets_slot(it->get_equip_slot());
if (!ii.is_valid()) {
return;
}
if (ii->get_item_template() != it) {
return;
}
Ref<SpellCastInfo> info;
info.instance();
info->caster_set(this);
info->target_set(target_gets());
info->has_cast_time_set(sp->cast_time_get_enabled());
info->cast_time_set(sp->cast_time_get());
info->spell_scale_set(1);
info->set_spell(sp);
info->set_source_item(ii);
info->set_source_template(it);
cast_starts(info);
sp->cast_starts(info);
} else {
if (!bag_gets()->has_item(it, 1)) {
return;
}
Ref<SpellCastInfo> info;
info.instance();
info->caster_set(this);
info->target_set(target_gets());
info->has_cast_time_set(sp->cast_time_get_enabled());
info->cast_time_set(sp->cast_time_get());
info->spell_scale_set(1);
info->set_spell(sp);
info->set_source_template(it);
cast_starts(info);
sp->cast_starts(info);
}
}
void Entity::update_auras(float delta) {
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->aura_supdate(ad, delta);
}
}
void Entity::sapply_passives_damage_receive(Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!info.is_valid());
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->aura_sapply_passives_damage_receive(info);
}
}
void Entity::sapply_passives_damage_deal(Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!info.is_valid());
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->aura_sapply_passives_damage_deal(info);
}
}
void Entity::sapply_passives_heal_receive(Ref<SpellHealInfo> info) {
ERR_FAIL_COND(!info.is_valid());
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->aura_sapply_passives_heal_receive(info);
}
}
void Entity::sapply_passives_heal_deal(Ref<SpellHealInfo> info) {
ERR_FAIL_COND(!info.is_valid());
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->aura_sapply_passives_heal_deal(info);
}
}
void Entity::notification_saura(int what, Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (_s_entity_controller == EntityEnums::ENITIY_CONTROLLER_AI && _s_ai.is_valid()) {
_s_ai->notification_saura(what, data);
}
if (has_method("_notification_saura")) {
call("_notification_saura", what, data);
}
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ERR_CONTINUE(!ad.is_valid());
ERR_CONTINUE(!ad->get_aura().is_valid());
ad->get_aura()->notification_saura(what, data);
}
emit_signal("notification_saura", what, data);
}
void Entity::notification_sheal(int what, Ref<SpellHealInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_entity_controller == EntityEnums::ENITIY_CONTROLLER_AI && _s_ai.is_valid()) {
_s_ai->notification_sheal(what, info);
}
if (has_method("_notification_sheal")) {
call("_notification_sheal", what, info);
}
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ERR_CONTINUE(!ad.is_valid());
ERR_CONTINUE(!ad->get_aura().is_valid());
ad->get_aura()->notification_sheal(what, ad, info);
}
}
void Entity::notification_scast(int what, Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
NOTIFICATION_AURA_DIFF_IMPLS(notification_scast, notification_aura_scast, "notification_scast", what, info);
}
void Entity::notification_sdamage(int what, Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (_s_entity_controller == EntityEnums::ENITIY_CONTROLLER_AI && _s_ai.is_valid()) {
_s_ai->notification_sdamage(what, info);
}
if (has_method("_notification_sdamage")) {
call("_notification_sdamage", what, info);
}
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ERR_CONTINUE(!ad.is_valid());
ERR_CONTINUE(!ad->get_aura().is_valid());
ad->get_aura()->notification_sdamage(what, ad, info);
}
}
void Entity::notification_sdeath() {
if (_s_entity_controller == EntityEnums::ENITIY_CONTROLLER_AI && _s_ai.is_valid()) {
_s_ai->notification_sdeath(this);
}
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ERR_CONTINUE(!ad.is_valid());
ERR_CONTINUE(!ad->get_aura().is_valid());
ad->get_aura()->notification_sdeath(ad);
}
if (has_method("_notification_sdeath")) {
call("_notification_sdeath");
}
}
void Entity::notification_scooldown_added(int id, float value) {
NOTIFICATION_RES_IMPLS(notification_scooldown_added, "scooldown_added", id, value);
}
void Entity::notification_scooldown_removed(int id, float value) {
NOTIFICATION_RES_IMPLS(notification_scooldown_removed, "scooldown_removed", id, value);
}
void Entity::notification_scategory_cooldown_added(int id, float value) {
NOTIFICATION_RES_IMPLS(notification_scategory_cooldown_added, "scategory_cooldown_added", id, value);
}
void Entity::notification_scategory_cooldown_removed(int id, float value) {
NOTIFICATION_RES_IMPLS(notification_scategory_cooldown_removed, "scategory_cooldown_removed", id, value);
}
void Entity::notification_sgcd_started() {
NOTIFICATION_IMPLS(notification_sgcd_started, "sgcd_started", _s_gcd);
}
void Entity::notification_sgcd_finished() {
NOTIFICATION_IMPLSS(notification_sgcd_finished, "sgcd_finished");
}
void Entity::notification_cgcd_started() {
NOTIFICATION_IMPLC(notification_cgcd_started, "cgcd_started", _c_gcd);
}
void Entity::notification_cgcd_finished() {
NOTIFICATION_IMPLCS(notification_cgcd_finished, "cgcd_finished");
}
void Entity::son_physics_process(float delta) {
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ad->get_aura()->son_physics_process_aura(ad);
}
if (_physics_process_scis.size() > 0) {
for (int i = 0; i < _physics_process_scis.size(); ++i) {
Ref<SpellCastInfo> sci = _physics_process_scis.get(i);
ERR_CONTINUE(!sci.is_valid());
sci->physics_process(delta);
}
_physics_process_scis.clear();
}
}
void Entity::notification_sxp_gained(int value) {
NOTIFICATION_IMPLS(notification_sxp_gained, "notification_sxp_gained", value);
}
void Entity::notification_slevel_up(int value) {
NOTIFICATION_IMPLS(notification_slevel_up, "notification_slevel_up", value);
}
void Entity::notification_sentity_resource_added(Ref<EntityResource> resource) {
NOTIFICATION_RES_IMPLS(notification_sentity_resource_added, "sentity_resource_added", resource);
}
void Entity::notification_sentity_resource_removed(Ref<EntityResource> resource) {
NOTIFICATION_RES_IMPLS(notification_sentity_resource_removed, "sentity_resource_removed", resource);
}
void Entity::aura_adds(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
notification_saura(SpellEnums::NOTIFICATION_AURA_BEFORE_APPLIED, aura);
aura->set_owner(this);
_s_auras.push_back(aura);
notification_saura(SpellEnums::NOTIFICATION_AURA_AFTER_APPLIED, aura);
notification_saura(SpellEnums::NOTIFICATION_AURA_ADDED, aura);
ERR_FAIL_COND(!aura->get_aura().is_valid());
if (!aura->get_aura()->aura_get_hide()) {
VRPCOBJ(aura_addc_rpc, JSON::print(aura->to_dict()), aura_addc, aura);
}
}
void Entity::aura_removes(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
int aid = aura->get_aura_id();
Entity *caster = aura->caster_get();
Ref<AuraData> a;
bool removed = false;
for (int i = 0; i < _s_auras.size(); i++) {
a = _s_auras.get(i);
if (a->get_aura_id() == aid && a->caster_get() == caster) {
_s_auras.remove(i);
removed = true;
break;
}
}
if (removed) {
notification_saura(SpellEnums::NOTIFICATION_AURA_REMOVED, a);
ERR_FAIL_COND(!aura->get_aura().is_valid());
if (!aura->get_aura()->aura_get_hide()) {
VRPCOBJ(aura_removec_rpc, JSON::print(aura->to_dict()), aura_removec, aura);
}
}
}
void Entity::aura_removes_exact(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
for (int i = 0; i < _s_auras.size(); i++) {
Ref<AuraData> ad = _s_auras.get(i);
if (ad == aura) {
ad->get_aura()->son_remove(ad);
_s_auras.remove(i);
break;
}
}
notification_saura(SpellEnums::NOTIFICATION_AURA_REMOVED, aura);
ERR_FAIL_COND(!aura->get_aura().is_valid());
if (!aura->get_aura()->aura_get_hide()) {
VRPCOBJ(aura_removec_rpc, JSON::print(aura->to_dict()), aura_removec, aura);
}
}
void Entity::aura_removes_expired(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
for (int i = 0; i < _s_auras.size(); i++) {
Ref<AuraData> ad = _s_auras.get(i);
if (ad == aura) {
ad->get_aura()->son_remove(ad);
_s_auras.remove(i);
break;
}
}
notification_saura(SpellEnums::NOTIFICATION_AURA_REMOVED, aura);
ERR_FAIL_COND(!aura->get_aura().is_valid());
if (!aura->get_aura()->aura_get_hide()) {
VRPCOBJ(aura_removec_rpc, JSON::print(aura->to_dict()), aura_removec, aura);
}
}
void Entity::aura_removes_dispelled(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
for (int i = 0; i < _s_auras.size(); i++) {
Ref<AuraData> ad = _s_auras.get(i);
if (ad == aura) {
ad->get_aura()->son_remove(ad);
_s_auras.remove(i);
break;
}
}
notification_saura(SpellEnums::NOTIFICATION_AURA_REMOVED, aura);
ERR_FAIL_COND(!aura->get_aura().is_valid());
if (!aura->get_aura()->aura_get_hide()) {
VRPCOBJ(aura_removec_rpc, JSON::print(aura->to_dict()), aura_removec, aura);
}
}
void Entity::aura_refresheds(Ref<AuraData> aura) {
//ERR_EXPLAIN("NYI");
ERR_FAIL();
ERR_FAIL_COND(!aura.is_valid());
notification_saura(SpellEnums::NOTIFICATION_AURA_REFRESHED, aura);
ERR_FAIL_COND(!aura->get_aura().is_valid());
if (!aura->get_aura()->aura_get_hide()) {
VRPCOBJ(aura_refreshedc_rpc, JSON::print(aura->to_dict()), aura_refreshedc, aura);
}
}
void Entity::aura_addc_rpc(String data) {
Ref<AuraData> aura;
aura.instance();
aura->from_dict(data_as_dict(data));
aura->set_owner(this);
aura->resolve_references(this);
aura_addc(aura);
}
void Entity::aura_removec_rpc(String data) {
Ref<AuraData> aura;
aura.instance();
aura->from_dict(data_as_dict(data));
aura->set_owner(this);
aura->resolve_references(this);
aura_removec(aura);
}
void Entity::aura_removec_exact_rpc(String data) {
Ref<AuraData> aura;
aura.instance();
aura->from_dict(data_as_dict(data));
aura->set_owner(this);
aura->resolve_references(this);
aura_removec_exact(aura);
}
void Entity::aura_removec_expired_rpc(String data) {
Ref<AuraData> aura;
aura.instance();
aura->from_dict(data_as_dict(data));
aura->set_owner(this);
aura->resolve_references(this);
aura_removec_expired(aura);
}
void Entity::aura_removec_dispelled_rpc(String data) {
Ref<AuraData> aura;
aura.instance();
aura->from_dict(data_as_dict(data));
aura->set_owner(this);
aura->resolve_references(this);
aura_removec_dispelled(aura);
}
void Entity::aura_refreshedc_rpc(String data) {
Ref<AuraData> aura;
aura.instance();
aura->from_dict(data_as_dict(data));
aura->set_owner(this);
aura->resolve_references(this);
aura_refreshedc(aura);
}
void Entity::aura_addc(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
_c_auras.push_back(aura);
notification_caura(SpellEnums::NOTIFICATION_AURA_ADDED, aura);
}
void Entity::aura_removec(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
int aid = aura->get_aura_id();
Entity *caster = aura->caster_get();
Ref<AuraData> a;
bool removed = false;
for (int i = 0; i < _c_auras.size(); i++) {
a = _c_auras.get(i);
if (a->get_aura_id() == aid && a->caster_get() == caster) {
_c_auras.remove(i);
removed = true;
break;
}
}
if (removed) {
notification_caura(SpellEnums::NOTIFICATION_AURA_REMOVED, aura);
}
}
void Entity::aura_removec_exact(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
for (int i = 0; i < _c_auras.size(); i++) {
if (_c_auras.get(i) == aura) {
_c_auras.remove(i);
break;
}
}
notification_caura(SpellEnums::NOTIFICATION_AURA_REMOVED, aura);
}
void Entity::aura_removec_dispelled(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
for (int i = 0; i < _c_auras.size(); i++) {
if (_c_auras.get(i) == aura) {
_c_auras.remove(i);
break;
}
}
notification_caura(SpellEnums::NOTIFICATION_AURA_REMOVED, aura);
}
void Entity::aura_refreshedc(Ref<AuraData> aura) {
//ERR_EXPLAIN("NYI");
ERR_FAIL();
ERR_FAIL_COND(!aura.is_valid());
notification_caura(SpellEnums::NOTIFICATION_AURA_REFRESHED, aura);
}
void Entity::aura_removec_expired(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
for (int i = 0; i < _c_auras.size(); i++) {
if (_c_auras.get(i) == aura) {
_c_auras.remove(i);
break;
}
}
notification_caura(SpellEnums::NOTIFICATION_AURA_REMOVED, aura);
}
int Entity::aura_gets_count() {
return _s_auras.size();
}
Ref<AuraData> Entity::aura_gets(int index) {
ERR_FAIL_INDEX_V(index, _s_auras.size(), Ref<AuraData>(NULL));
return Ref<AuraData>(_s_auras.get(index));
}
Ref<AuraData> Entity::aura_gets_by(Entity *caster, int aura_id) {
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
if (ad->get_aura_id() == aura_id && ad->caster_get() == caster) {
return ad;
}
}
return Ref<AuraData>(NULL);
}
Ref<AuraData> Entity::aura_gets_by_bind(Node *caster, int aura_id) {
if (!caster) {
return Ref<AuraData>();
}
Entity *e = cast_to<Entity>(caster);
if (!e) {
return Ref<AuraData>();
}
return aura_gets_by(e, aura_id);
}
Ref<AuraData> Entity::aura_gets_with_group_by(Entity *caster, Ref<AuraGroup> aura_group) {
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
if (ad->get_aura()->aura_get_aura_group() == aura_group && ad->caster_get() == caster) {
return ad;
}
}
return Ref<AuraData>();
}
Ref<AuraData> Entity::aura_gets_with_group_by_bind(Node *caster, Ref<AuraGroup> aura_group) {
if (!ObjectDB::instance_validate(caster)) {
return Ref<AuraData>();
}
Entity *e = cast_to<Entity>(caster);
if (!e) {
return Ref<AuraData>();
}
return aura_gets_with_group_by(e, aura_group);
}
int Entity::aura_getc_count() {
return _s_auras.size();
}
Ref<AuraData> Entity::aura_getc(int index) {
ERR_FAIL_INDEX_V(index, _c_auras.size(), Ref<AuraData>(NULL));
return Ref<AuraData>(_c_auras.get(index));
}
Vector<Variant> Entity::sauras_get() {
VARIANT_ARRAY_GET(_s_auras);
}
void Entity::sauras_set(const Vector<Variant> &data) {
VARIANT_ARRAY_SET(data, _s_auras, AuraData);
}
void Entity::moved() {
if (has_method("_moved")) {
call("_moved");
}
}
void Entity::notification_cmouse_enter() {
if (has_method("_notification_cmouse_enter")) {
call("_notification_cmouse_enter");
}
emit_signal("notification_cmouse_entered");
}
void Entity::notification_cmouse_exit() {
if (has_method("_notification_cmouse_exit")) {
call("_notification_cmouse_exit");
}
emit_signal("notification_cmouse_exited");
}
void Entity::notification_ctargeted() {
if (has_method("_notification_ctargeted")) {
call("_notification_ctargeted");
}
emit_signal("notification_ctargeted");
}
void Entity::notification_cuntargeted() {
if (has_method("_notification_cuntargeted")) {
call("_notification_cuntargeted");
}
emit_signal("notification_cuntargeted");
}
void Entity::notification_caura(int what, Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
//NOTIFICATION_RES_IMPLC(notification_caura, "notification_caura", what, data);
for (int i = 0; i < _c_auras.size(); ++i) {
Ref<AuraData> ad = _c_auras.get(i);
ERR_CONTINUE(!ad->get_aura().is_valid());
ad->get_aura()->notification_caura(what, data);
}
if (has_method("_notification_caura")) {
call("_notification_caura", what, data);
}
emit_signal("notification_caura", what, data);
}
void Entity::notification_cheal(int what, Ref<SpellHealInfo> info) {
ERR_FAIL_COND(!info.is_valid());
for (int i = 0; i < _c_auras.size(); ++i) {
Ref<AuraData> ad = _c_auras.get(i);
ERR_CONTINUE(!ad->get_aura().is_valid());
ad->get_aura()->notification_cheal(what, ad, info);
}
if (has_method("_notification_cheal")) {
call("_notification_cheal", info);
}
//the current c health should probably be set here.
emit_signal("notification_cheal", this, what, info);
}
void Entity::notification_ccast(int what, Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
ERR_FAIL_COND(!info->get_spell().is_valid());
info->get_spell()->notification_ccast(what, info);
for (int i = 0; i < _c_auras.size(); ++i) {
Ref<AuraData> ad = _c_auras.get(i);
ERR_CONTINUE(!ad->get_aura().is_valid());
ad->get_aura()->notification_aura_ccast(what, ad, info);
}
if (has_method("_notification_ccast")) {
call("_notification_ccast", what, info);
}
emit_signal("notification_ccast", what, info);
}
void Entity::notification_cdamage(int what, Ref<SpellDamageInfo> info) {
ERR_FAIL_COND(!info.is_valid());
for (int i = 0; i < _c_auras.size(); ++i) {
Ref<AuraData> ad = _c_auras.get(i);
ERR_CONTINUE(!ad->get_aura().is_valid());
ad->get_aura()->notification_cdamage(what, ad, info);
}
if (has_method("_notification_cdamage")) {
call("_notification_cdamage", what, info);
}
//the current c health should probably be set here.
emit_signal("notification_cdamage", this, what, info);
}
void Entity::notification_cdeath() {
NOTIFICATION_IMPLCS(notification_cdeath, "diecd")
}
void Entity::notification_ccooldown_added(int id, float value) {
NOTIFICATION_RES_IMPLC(notification_ccooldown_added, "ccooldown_added", id, value)
}
void Entity::notification_ccooldown_removed(int id, float value) {
NOTIFICATION_RES_IMPLC(notification_ccooldown_removed, "ccooldown_removed", id, value)
}
void Entity::notification_ccategory_cooldown_added(int id, float value) {
NOTIFICATION_RES_IMPLC(notification_ccategory_cooldown_added, "ccategory_cooldown_added", id, value)
}
void Entity::notification_ccategory_cooldown_removed(int id, float value) {
NOTIFICATION_RES_IMPLC(notification_ccategory_cooldown_removed, "ccategory_cooldown_removed", id, value)
}
void Entity::notification_cxp_gained(int value) {
NOTIFICATION_IMPLC(notification_cxp_gained, "notification_cxp_gained", value)
}
void Entity::notification_clevel_up(int value) {
NOTIFICATION_IMPLC(notification_clevel_up, "notification_clevel_up", value)
}
void Entity::notification_centity_resource_added(Ref<EntityResource> resource) {
NOTIFICATION_RES_IMPLC(notification_centity_resource_added, "centity_resource_added", resource)
}
void Entity::notification_centity_resource_removed(Ref<EntityResource> resource) {
NOTIFICATION_RES_IMPLC(notification_centity_resource_removed, "centity_resource_removed", resource)
}
//// Casting System ////
void Entity::cast_starts(Ref<SpellCastInfo> info) {
_s_spell_cast_info = Ref<SpellCastInfo>(info);
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
ERR_CONTINUE(!ad->get_aura().is_valid());
ad->get_aura()->notification_aura_scast(SpellEnums::NOTIFICATION_CAST_STARTED, ad, info);
}
_s_spell_cast_info->is_casting_set(true);
notification_scast(SpellEnums::NOTIFICATION_CAST_STARTED, info);
VRPCOBJ(cast_startc_rpc, JSON::print(info->to_dict()), cast_startc, info);
}
void Entity::cast_fails() {
notification_scast(SpellEnums::NOTIFICATION_CAST_FAILED, _s_spell_cast_info);
_s_spell_cast_info.unref();
VRPC(cast_failc);
}
void Entity::cast_delays() {
emit_signal("notification_scast", SpellEnums::NOTIFICATION_CAST_DELAYED, _s_spell_cast_info);
VRPC(cast_delayc);
}
void Entity::cast_finishs() {
ERR_FAIL_COND(!_s_spell_cast_info.is_valid());
ERR_FAIL_COND(!_s_spell_cast_info->get_spell().is_valid());
_s_spell_cast_info->get_spell()->cast_finishs(_s_spell_cast_info);
notification_scast(SpellEnums::NOTIFICATION_CAST_FINISHED, _s_spell_cast_info);
_s_spell_cast_info.unref();
VRPC(cast_finishc);
}
void Entity::cast_interrupts() {
ERR_FAIL_COND(!_s_spell_cast_info.is_valid());
notification_scast(SpellEnums::NOTIFICATION_CAST_INTERRUPTED, _s_spell_cast_info);
_s_spell_cast_info.unref();
VRPC(cast_interruptc);
}
void Entity::cast_startc_rpc(String data) {
Ref<SpellCastInfo> info;
info.instance();
info->from_dict(data_as_dict(data));
info->resolve_references(this);
cast_startc(info);
}
void Entity::cast_startc(Ref<SpellCastInfo> info) {
_c_spell_cast_info = Ref<SpellCastInfo>(info);
notification_ccast(SpellEnums::NOTIFICATION_CAST_STARTED, _c_spell_cast_info);
}
void Entity::cast_failc() {
ERR_FAIL_COND(!_c_spell_cast_info.is_valid());
notification_ccast(SpellEnums::NOTIFICATION_CAST_FAILED, _c_spell_cast_info);
_c_spell_cast_info.unref();
}
void Entity::cast_delayc() {
ERR_FAIL_COND(!_c_spell_cast_info.is_valid());
//c_on_cast_
notification_scast(SpellEnums::NOTIFICATION_CAST_DELAYED, _c_spell_cast_info);
}
void Entity::cast_finishc() {
ERR_FAIL_COND(!_c_spell_cast_info.is_valid());
notification_ccast(SpellEnums::NOTIFICATION_CAST_FINISHED, _c_spell_cast_info);
_c_spell_cast_info.unref();
}
void Entity::cast_interruptc() {
ERR_FAIL_COND(!_c_spell_cast_info.is_valid());
notification_ccast(SpellEnums::NOTIFICATION_CAST_INTERRUPTED, _c_spell_cast_info);
_c_spell_cast_info.unref();
}
void Entity::cast_spell_successs(Ref<SpellCastInfo> info) {
notification_scast(SpellEnums::NOTIFICATION_CAST_SUCCESS, info);
VRPCOBJ(cast_spell_successc_rpc, JSON::print(info->to_dict()), cast_spell_successc, info);
}
void Entity::cast_spell_successc_rpc(String data) {
Ref<SpellCastInfo> info;
info.instance();
info->from_dict(data_as_dict(data));
info->resolve_references(this);
cast_spell_successc(info);
}
void Entity::cast_spell_successc(Ref<SpellCastInfo> info) {
notification_ccast(SpellEnums::NOTIFICATION_CAST_SUCCESS, info);
}
//// Cooldowns ////
bool Entity::cooldown_hass(int spell_id) {
for (int i = 0; i < _s_cooldowns.size(); ++i) {
if (_s_cooldowns[i].id == spell_id) {
return true;
}
}
return false;
}
void Entity::cooldown_adds(int spell_id, float value) {
for (int i = 0; i < _s_cooldowns.size(); ++i) {
if (_s_cooldowns[i].id == spell_id) {
_s_cooldowns.write[i].cooldown = value;
notification_scooldown_added(spell_id, value);
ORPC(cooldown_addc, spell_id, value);
return;
}
}
Cooldown cd;
cd.id = spell_id;
cd.cooldown = value;
_s_cooldowns.push_back(cd);
notification_scooldown_added(spell_id, value);
ORPC(cooldown_addc, spell_id, value);
}
void Entity::cooldown_removes(int spell_id) {
for (int i = 0; i < _s_cooldowns.size(); ++i) {
if (_s_cooldowns[i].id == spell_id) {
float cd = _s_cooldowns[i].cooldown;
_s_cooldowns.remove(i);
notification_scooldown_removed(spell_id, cd);
ORPC(cooldown_removec, spell_id);
return;
}
}
}
float Entity::cooldown_gets(int spell_id) {
for (int i = 0; i < _s_cooldowns.size(); ++i) {
if (_s_cooldowns[i].id == spell_id) {
return _s_cooldowns[i].cooldown;
}
}
return 0;
}
float Entity::cooldown_gets_index(int index) {
ERR_FAIL_INDEX_V(index, _s_cooldowns.size(), 0);
return _s_cooldowns[index].cooldown;
}
int Entity::cooldown_gets_count() {
return _s_cooldowns.size();
}
bool Entity::cooldown_hasc(int spell_id) {
for (int i = 0; i < _c_cooldowns.size(); ++i) {
if (_c_cooldowns[i].id == spell_id) {
return true;
}
}
return false;
}
void Entity::cooldown_addc(int spell_id, float value) {
for (int i = 0; i < _c_cooldowns.size(); ++i) {
if (_c_cooldowns[i].id == spell_id) {
_c_cooldowns.write[i].cooldown = value;
notification_ccooldown_added(spell_id, value);
return;
}
}
Cooldown cd;
cd.id = spell_id;
cd.cooldown = value;
_c_cooldowns.push_back(cd);
notification_ccooldown_added(spell_id, value);
}
void Entity::cooldown_removec(int spell_id) {
for (int i = 0; i < _c_cooldowns.size(); ++i) {
if (_c_cooldowns[i].id == spell_id) {
float cd = _c_cooldowns[i].cooldown;
_c_cooldowns.remove(i);
notification_ccooldown_removed(spell_id, cd);
return;
}
}
}
float Entity::cooldown_getc(int spell_id) {
for (int i = 0; i < _c_cooldowns.size(); ++i) {
if (_c_cooldowns[i].id == spell_id) {
return _c_cooldowns[i].cooldown;
}
}
return 0;
}
float Entity::cooldown_getc_index(int index) {
ERR_FAIL_INDEX_V(index, _c_cooldowns.size(), 0);
return _c_cooldowns[index].cooldown;
}
int Entity::cooldown_getc_count() {
return _c_cooldowns.size();
}
Vector<Variant> Entity::scooldowns_get() {
Vector<Variant> arr;
arr.resize(_s_cooldowns.size() * 3);
for (int i = 0; i < _s_cooldowns.size(); ++i) {
int indx = i * 3;
arr.write[indx] = _s_cooldowns[i].id;
arr.write[indx + 1] = _s_cooldowns[i].cooldown;
arr.write[indx + 2] = _s_cooldowns[i].path;
}
return arr;
}
void Entity::scooldowns_set(const Vector<Variant> &data) {
ERR_FAIL_COND(data.size() % 3 != 0);
_s_cooldowns.resize(data.size() / 3);
for (int i = 0; i < _s_cooldowns.size(); ++i) {
int indx = i * 3;
_s_cooldowns.write[i].id = data[indx];
_s_cooldowns.write[i].cooldown = data[indx + 1];
_s_cooldowns.write[i].path = data[indx + 2];
}
}
//Category Cooldowns
bool Entity::category_cooldown_hass(int category_id) {
return (category_id & _s_active_category_cooldowns) > 0;
}
void Entity::category_cooldown_adds(int category_id, float value) {
if ((category_id & _s_active_category_cooldowns)) {
for (int i = 0; i < _s_category_cooldowns.size(); ++i) {
if (_s_category_cooldowns[i].id == category_id) {
_s_category_cooldowns.write[i].cooldown = value;
notification_scategory_cooldown_added(category_id, value);
ORPC(category_cooldown_addc, category_id, value);
return;
}
}
}
Cooldown cd;
cd.id = category_id;
cd.cooldown = value;
_s_active_category_cooldowns |= category_id;
_s_category_cooldowns.push_back(cd);
notification_scategory_cooldown_added(category_id, value);
ORPC(category_cooldown_addc, category_id, value);
}
void Entity::category_cooldown_removes(int category_id) {
Cooldown cc;
bool found = false;
for (int i = 0; i < _s_category_cooldowns.size(); ++i) {
if (_s_category_cooldowns[i].id == category_id) {
cc = _s_category_cooldowns.get(i);
_s_category_cooldowns.remove(i);
found = true;
break;
}
}
if (!found) {
return;
}
_s_active_category_cooldowns ^= category_id;
notification_scategory_cooldown_removed(cc.id, cc.cooldown);
ORPC(category_cooldown_removec, category_id);
}
float Entity::category_cooldown_gets(int category_id) {
ERR_FAIL_COND_V(!(category_id & _s_active_category_cooldowns), 0);
for (int i = 0; i < _s_category_cooldowns.size(); ++i) {
if (_s_category_cooldowns[i].id == category_id) {
return _s_category_cooldowns[i].cooldown;
}
}
return 0;
}
float Entity::category_cooldown_gets_index(int index) {
ERR_FAIL_INDEX_V(index, _s_category_cooldowns.size(), 0);
return _s_category_cooldowns.get(index).cooldown;
}
int Entity::category_cooldown_gets_count() {
return _s_category_cooldowns.size();
}
bool Entity::category_cooldown_hasc(int category_id) {
return (category_id & _c_active_category_cooldowns) > 0;
}
void Entity::category_cooldown_addc(int category_id, float value) {
if ((category_id & _c_active_category_cooldowns)) {
for (int i = 0; i < _c_category_cooldowns.size(); ++i) {
if (_c_category_cooldowns[i].id == category_id) {
_c_category_cooldowns.write[i].cooldown = value;
notification_ccategory_cooldown_added(category_id, value);
return;
}
}
}
Cooldown cd;
cd.id = category_id;
cd.cooldown = value;
_c_category_cooldowns.push_back(cd);
_c_active_category_cooldowns |= category_id;
notification_ccategory_cooldown_added(category_id, value);
}
void Entity::category_cooldown_removec(int category_id) {
Cooldown cc;
bool found = false;
for (int i = 0; i < _c_category_cooldowns.size(); ++i) {
if (_c_category_cooldowns[i].id == category_id) {
cc = _c_category_cooldowns.get(i);
_c_category_cooldowns.remove(i);
found = true;
break;
}
}
if (!found) {
return;
}
_c_active_category_cooldowns ^= category_id;
notification_ccategory_cooldown_removed(cc.id, cc.cooldown);
}
float Entity::category_cooldown_getc(int category_id) {
ERR_FAIL_COND_V(!(category_id & _c_active_category_cooldowns), 0);
for (int i = 0; i < _c_category_cooldowns.size(); ++i) {
if (_c_category_cooldowns[i].id == category_id) {
return _c_category_cooldowns[i].cooldown;
}
}
return 0;
}
float Entity::category_cooldown_getc_index(int index) {
ERR_FAIL_INDEX_V(index, _c_category_cooldowns.size(), 0);
return _c_category_cooldowns[index].cooldown;
}
int Entity::category_cooldown_getc_count() {
return _c_category_cooldowns.size();
}
Vector<Variant> Entity::scategory_cooldowns_get() {
Vector<Variant> arr;
arr.resize(_s_category_cooldowns.size() * 3);
for (int i = 0; i < _s_category_cooldowns.size(); ++i) {
int indx = i * 3;
arr.write[indx] = _s_category_cooldowns[i].id;
arr.write[indx + 1] = _s_category_cooldowns[i].cooldown;
arr.write[indx + 2] = _s_category_cooldowns[i].path;
}
return arr;
}
void Entity::scategory_cooldowns_set(const Vector<Variant> &data) {
ERR_FAIL_COND(data.size() % 3 != 0);
_s_category_cooldowns.resize(data.size() / 3);
for (int i = 0; i < _s_category_cooldowns.size(); ++i) {
int indx = i * 3;
_s_category_cooldowns.write[i].id = data[indx];
_s_category_cooldowns.write[i].cooldown = data[indx + 1];
_s_category_cooldowns.write[i].path = data[indx + 2];
}
}
//Known Spells
int Entity::spell_points_gets_free() {
return _s_free_spell_points;
}
void Entity::spell_points_sets_free(int value) {
_s_free_spell_points = value;
emit_signal("sfree_spell_points_changed", this, value);
ORPC(spell_points_setc_free, value);
}
int Entity::spell_points_getc_free() {
return _c_free_spell_points;
}
void Entity::spell_points_setc_free(int value) {
_c_free_spell_points = value;
emit_signal("cfree_spell_points_changed", this, value);
}
void Entity::spell_learn_requestc(int id) {
spell_learns(id);
}
void Entity::spell_learns(int id) {
//if (has_method("_spell_learns")) {
call("_spell_learns", id);
// return;
// }
}
bool Entity::spell_hass(Ref<Spell> spell) {
for (int i = 0; i < _s_spells.size(); ++i) {
if (_s_spells.get(i) == spell) {
return true;
}
}
return false;
}
bool Entity::spell_hass_id(int id) {
for (int i = 0; i < _s_spells.size(); ++i) {
Ref<Spell> spell = _s_spells.get(i);
if (!spell.is_valid())
continue;
if (spell->get_id() == id) {
return true;
}
}
return false;
}
void Entity::spell_adds(Ref<Spell> spell) {
ERR_FAIL_COND(!ESS::get_singleton());
if (spell_hass(spell)) {
return;
}
//int id = spell->get_id();
_s_spells.push_back(spell);
if (ESS::get_singleton()->get_allow_class_spell_learning() && (_s_entity_player_type == EntityEnums::ENTITY_PLAYER_TYPE_PLAYER || gets_entity_player_type() == EntityEnums::ENTITY_PLAYER_TYPE_DISPLAY)) {
Ref<ClassProfile> class_profile = ProfileManager::get_singleton()->getc_player_profile()->get_class_profile(_s_entity_data->get_path());
if (class_profile->has_custom_data("spells")) {
Vector<String> spells = class_profile->get_custom_data("spells");
bool found = false;
for (int i = 0; i < spells.size(); ++i) {
if (spells[i] == spell->get_path()) {
found = true;
break;
}
}
if (!found) {
spells.push_back(spell->get_path());
class_profile->set_custom_data("spells", spells);
}
} else {
Vector<String> spells;
spells.push_back(spell->get_path());
class_profile->set_custom_data("spells", spells);
}
}
emit_signal("sspell_added", this, spell);
ORPCOBJ(spell_addc_rpc, spell->get_id(), spell_addc, spell);
}
void Entity::spell_adds_id(int id) {
ERR_FAIL_COND(!ESS::get_singleton());
Ref<Spell> spell = ESS::get_singleton()->get_resource_db()->get_spell(id);
ERR_FAIL_COND(!spell.is_valid());
spell_adds(spell);
}
void Entity::spell_removes(Ref<Spell> spell) {
for (int i = 0; i < _s_spells.size(); ++i) {
if (_s_spells.get(i) == spell) {
_s_spells.remove(i);
break;
}
}
emit_signal("sspell_removed", this, spell);
ORPCOBJ(spell_removec_rpc, spell->get_id(), spell_removec, spell);
}
Ref<Spell> Entity::spell_gets(int index) {
ERR_FAIL_INDEX_V(index, _s_spells.size(), Ref<Spell>());
return _s_spells.get(index);
}
int Entity::spell_gets_count() {
return _s_spells.size();
}
bool Entity::spell_hasc(Ref<Spell> spell) {
for (int i = 0; i < _c_spells.size(); ++i) {
if (_c_spells.get(i) == spell) {
return true;
}
}
return false;
}
bool Entity::spell_hasc_id(int id) {
for (int i = 0; i < _c_spells.size(); ++i) {
Ref<Spell> spell = _c_spells.get(i);
if (!spell.is_valid())
continue;
if (spell->get_id() == id) {
return true;
}
}
return false;
}
void Entity::spell_addc(Ref<Spell> spell) {
if (spell_hasc(spell)) {
return;
}
_c_spells.push_back(spell);
emit_signal("cspell_added", this, spell);
}
void Entity::spell_removec(Ref<Spell> spell) {
for (int i = 0; i < _c_spells.size(); ++i) {
if (_c_spells.get(i) == spell) {
_c_spells.remove(i);
break;
}
}
emit_signal("cspell_removed", this, spell);
}
Ref<Spell> Entity::spell_getc(int index) {
ERR_FAIL_INDEX_V(index, _c_spells.size(), Ref<Spell>());
return _c_spells.get(index);
}
int Entity::spell_getc_count() {
return _c_spells.size();
}
void Entity::spell_addc_rpc(int id) {
ERR_FAIL_COND(ESS::get_singleton() == NULL);
spell_addc(ESS::get_singleton()->get_resource_db()->get_spell(id));
}
void Entity::spell_removec_rpc(int id) {
ERR_FAIL_COND(ESS::get_singleton() == NULL);
spell_removec(ESS::get_singleton()->get_resource_db()->get_spell(id));
}
Vector<Variant> Entity::sspells_get() {
VARIANT_ARRAY_GET(_s_spells);
}
void Entity::sspells_set(const Vector<Variant> &data) {
VARIANT_ARRAY_SET(data, _s_spells, Spell);
}
//Skills
bool Entity::skill_hass_id(int id) {
for (int i = 0; i < _s_skills.size(); ++i) {
Ref<EntitySkill> skill = _s_skills.get(i);
ERR_CONTINUE(!skill.is_valid());
if (skill->get_skill_id() == id) {
return true;
}
}
return false;
}
bool Entity::skill_hass(Ref<EntitySkill> skill) {
for (int i = 0; i < _s_skills.size(); ++i) {
if (_s_skills.get(i) == skill) {
return true;
}
}
return false;
}
void Entity::skill_adds(Ref<EntitySkill> skill) {
if (skill_hass(skill)) {
return;
}
skill->connect("current_changed", this, "skill_scurrent_changed");
skill->connect("max_changed", this, "skill_smax_changed");
_s_skills.push_back(skill);
emit_signal("sskill_added", this, skill);
ORPC(skill_addc_id, skill->get_skill_id(), skill->get_current(), skill->get_max());
}
void Entity::skill_removes(Ref<EntitySkill> skill) {
for (int i = 0; i < _s_skills.size(); ++i) {
if (_s_skills.get(i) == skill) {
_s_skills.remove(i);
break;
}
}
emit_signal("sskill_removed", this, skill);
ORPC(skill_removec_id, skill->get_skill_id());
}
Ref<EntitySkill> Entity::skill_gets(int index) {
ERR_FAIL_INDEX_V(index, _s_skills.size(), Ref<EntitySkill>());
return _s_skills.get(index);
}
int Entity::skill_gets_count() {
return _s_skills.size();
}
bool Entity::skill_hasc_id(int id) {
for (int i = 0; i < _c_skills.size(); ++i) {
Ref<EntitySkill> skill = _c_skills.get(i);
ERR_CONTINUE(!skill.is_valid());
if (skill->get_skill_id() == id) {
return true;
}
}
return false;
}
bool Entity::skill_hasc(Ref<EntitySkill> skill) {
for (int i = 0; i < _c_skills.size(); ++i) {
if (_c_skills.get(i) == skill) {
return true;
}
}
return false;
}
void Entity::skill_addc(Ref<EntitySkill> skill) {
if (skill_hasc(skill)) {
return;
}
_c_skills.push_back(skill);
emit_signal("cskill_added", this, skill);
}
void Entity::skill_removec(Ref<EntitySkill> skill) {
for (int i = 0; i < _c_skills.size(); ++i) {
if (_c_skills.get(i) == skill) {
_c_skills.remove(i);
break;
}
}
emit_signal("cskill_removed", this, skill);
}
Ref<EntitySkill> Entity::skill_getc(int index) {
ERR_FAIL_INDEX_V(index, _c_skills.size(), Ref<EntitySkill>());
return _c_skills.get(index);
}
int Entity::skill_getc_count() {
return _c_skills.size();
}
void Entity::skill_scurrent_changed(Ref<EntitySkill> skill) {
//todo events
ORPC(skill_changec, skill->get_skill_id(), skill->get_current());
}
void Entity::skill_smax_changed(Ref<EntitySkill> skill) {
//todo events
ORPC(skill_changec_max, skill->get_skill_id(), skill->get_max());
}
void Entity::skill_addc_id(int skill_id, int value, int max_value) {
ERR_FAIL_COND(skill_hasc_id(skill_id));
Ref<EntitySkill> skill;
skill.instance();
skill->set_skill_id(skill_id);
skill->set_current(value);
skill->set_max(max_value);
skill_addc(skill);
}
void Entity::skill_removec_id(int skill_id) {
for (int i = 0; i < _c_skills.size(); ++i) {
Ref<EntitySkill> skill = _c_skills.get(i);
ERR_CONTINUE(!skill.is_valid());
if (skill->get_skill_id() == skill_id) {
_c_skills.remove(i);
emit_signal("cskill_removed", this, skill);
return;
}
}
}
void Entity::skill_changec(int skill_id, int value) {
for (int i = 0; i < _c_skills.size(); ++i) {
Ref<EntitySkill> skill = _c_skills.get(i);
ERR_CONTINUE(!skill.is_valid());
if (skill->get_skill_id() == skill_id) {
skill->set_current(value);
emit_signal("cskill_changed", this, skill);
return;
}
}
}
void Entity::skill_changec_max(int skill_id, int value) {
for (int i = 0; i < _c_skills.size(); ++i) {
Ref<EntitySkill> skill = _c_skills.get(i);
ERR_CONTINUE(!skill.is_valid());
if (skill->get_skill_id() == skill_id) {
skill->set_max(value);
emit_signal("cskill_changed", this, skill);
return;
}
}
}
Vector<Variant> Entity::sskills_get() {
VARIANT_ARRAY_GET(_s_skills);
}
void Entity::sskills_set(const Vector<Variant> &data) {
VARIANT_ARRAY_SET(data, _s_skills, EntitySkill);
}
//// Casting System ////
bool Entity::cast_is_castings() {
return _s_spell_cast_info.is_valid();
}
bool Entity::cast_is_castingc() {
return _c_spell_cast_info.is_valid();
}
Ref<SpellCastInfo> Entity::spell_gets_cast_info() {
return Ref<SpellCastInfo>(_s_spell_cast_info);
}
void Entity::sets_spell_cast_info(Ref<SpellCastInfo> info) {
_s_spell_cast_info = Ref<SpellCastInfo>(info);
}
Ref<SpellCastInfo> Entity::spell_getc_cast_info() {
return Ref<SpellCastInfo>(_c_spell_cast_info);
}
void Entity::setc_spell_cast_info(Ref<SpellCastInfo> info) {
_c_spell_cast_info = Ref<SpellCastInfo>(info);
}
void Entity::aura_removess_with_group(Ref<AuraGroup> aura_group) {
for (int i = 0; i < _s_auras.size(); ++i) {
Ref<AuraData> ad = _s_auras.get(i);
if (ad->get_aura()->aura_get_aura_group() == aura_group) {
aura_removec(ad);
_s_auras.remove(i);
emit_signal("saura_removed", ad);
aura_removec(ad);
i--;
}
}
}
void Entity::target_crequest_change(NodePath path) {
RPCS(target_net_sets, path);
}
void Entity::target_net_sets(NodePath path) {
if (!ISSERVER()) {
return;
}
Node *p_target = get_node_or_null(path);
target_sets(p_target);
if (p_target == NULL) {
VRPC(target_net_setc, NodePath());
} else {
if (target_gets() == NULL) {
VRPC(target_net_setc, NodePath());
} else {
VRPC(target_net_setc, target_gets()->get_path());
}
}
}
void Entity::target_net_setc(NodePath path) {
Node *p_target = get_node_or_null(path);
target_setc(p_target);
}
Entity *Entity::target_gets() {
return _s_target;
}
void Entity::target_sets(Node *p_target) {
Entity *original_target = _s_target;
if (!ObjectDB::instance_validate(original_target)) {
original_target = NULL;
_s_target = NULL;
}
if (p_target == NULL) {
_s_target = NULL;
if (has_method("_son_target_changed")) {
call("_son_target_changed", this, original_target);
}
for (int i = 0; i < _s_resources.size(); ++i) {
_s_resources.get(i)->ons_target_changed(this, original_target);
}
emit_signal("starget_changed", this, original_target);
target_setc(p_target);
return;
}
Entity *e = cast_to<Entity>(p_target);
if (!e) {
return;
}
_s_target = e;
if (has_method("_son_target_changed")) {
call("_son_target_changed", this, original_target);
}
for (int i = 0; i < _s_resources.size(); ++i) {
_s_resources.get(i)->ons_target_changed(this, original_target);
}
emit_signal("starget_changed", this, original_target);
if (is_inside_tree() && !get_tree()->has_network_peer()) {
target_setc(p_target);
}
}
Entity *Entity::target_getc() {
return _c_target;
}
void Entity::target_setc(Node *p_target) {
Entity *original_target = _c_target;
if (!ObjectDB::instance_validate(original_target)) {
original_target = NULL;
_c_target = NULL;
}
if (p_target == NULL) {
_c_target = NULL;
if (has_method("_con_target_changed")) {
call("_con_target_changed", this, original_target);
}
for (int i = 0; i < _c_resources.size(); ++i) {
_c_resources.get(i)->onc_target_changed(this, original_target);
}
emit_signal("ctarget_changed", this, original_target);
return;
}
Entity *e = cast_to<Entity>(p_target);
if (!e) {
return;
}
_c_target = e;
if (has_method("_con_target_changed")) {
call("_con_target_changed", this, original_target);
}
for (int i = 0; i < _c_resources.size(); ++i) {
_c_resources.get(i)->onc_target_changed(this, original_target);
}
emit_signal("ctarget_changed", this, original_target);
}
//// Class Talents ////
int Entity::class_talent_points_gets_free() {
return _s_free_class_talent_points;
}
void Entity::class_talent_points_sets_free(int value) {
_s_free_class_talent_points = value;
ORPC(class_talent_points_setc_free, value);
}
int Entity::class_talent_points_getc_free() {
return _c_free_class_talent_points;
}
void Entity::class_talent_points_setc_free(int value) {
_c_free_class_talent_points = value;
}
void Entity::class_talent_crequest_learn(int spec_index, int class_talent_row, int class_talent_culomn) {
class_talent_sreceive_learn_request(spec_index, class_talent_row, class_talent_culomn);
}
void Entity::class_talent_sreceive_learn_request(int spec_index, int class_talent_row, int class_talent_culomn) {
call("_class_talent_sreceive_learn_request", spec_index, class_talent_row, class_talent_culomn);
}
void Entity::_class_talent_sreceive_learn_request(int spec_index, int class_talent_row, int class_talent_culomn) {
if (class_talent_points_gets_free() <= 0) {
return;
}
ERR_FAIL_COND(!_s_entity_data.is_valid());
Ref<EntityClassData> class_data = _s_entity_data->get_entity_class_data();
ERR_FAIL_COND(!class_data.is_valid());
Ref<CharacterSpec> spec = class_data->get_spec(spec_index);
ERR_FAIL_COND(!spec.is_valid());
for (int i = 0; i < spec->get_num_ranks(class_talent_row, class_talent_culomn); ++i) {
Ref<Spell> class_talent = spec->get_talent(class_talent_row, class_talent_culomn, i);
if (!class_talent.is_valid()) {
return;
}
int class_talent_id = class_talent->get_id();
if (class_talent_hass(class_talent_id)) {
continue;
}
if (class_talent->aura_get_talent_required_talent().is_valid()) {
if (!class_talent_hass(class_talent->aura_get_talent_required_talent()->get_id())) {
return;
}
}
if (class_talent->aura_get_talent_required_spell().is_valid()) {
if (!spell_hass(class_talent->aura_get_talent_required_spell())) {
return;
}
}
if (i > 0) {
Ref<Spell> pt = spec->get_talent(class_talent_row, class_talent_culomn, i - 1);
for (int j = 0; j < aura_gets_count(); ++j) {
Ref<AuraData> ad = aura_gets(j);
if (ad->get_aura_id() == pt->get_id()) {
aura_removes(ad);
break;
}
}
}
Ref<AuraApplyInfo> info;
info.instance();
info->caster_set(this);
info->target_set(this);
info->spell_scale_set(1);
info->set_aura(class_talent);
class_talent->aura_sapply(info);
class_talent_adds(class_talent_id);
class_talent_points_sets_free(class_talent_points_gets_free() - 1);
return;
}
}
void Entity::class_talent_crequest_reset() {
class_talent_sreceive_reset_request();
}
void Entity::class_talent_sreceive_reset_request() {
call("_class_talent_sreceive_reset_request");
}
void Entity::_class_talent_sreceive_reset_request() {
class_talent_sreset();
}
void Entity::class_talent_sreset() {
_s_class_talents.clear();
if (has_method("_son_class_talent_reset")) {
call("_son_class_talent_reset", this);
}
emit_signal("sclass_talent_reset", this);
ORPC(class_talent_creset);
}
void Entity::class_talent_creset() {
_c_class_talents.clear();
if (has_method("_con_class_talent_reset")) {
call("_con_class_talent_reset", this);
}
emit_signal("cclass_talent_reset", this);
}
void Entity::class_talent_adds(int class_talent) {
if (class_talent_hass(class_talent)) {
return;
}
_s_class_talents.push_back(class_talent);
if (has_method("_son_class_talent_learned")) {
call("_son_class_talent_learned", class_talent);
}
emit_signal("sclass_talent_learned", this, class_talent);
ORPC(class_talent_addc, class_talent);
}
void Entity::class_talent_removes(int class_talent) {
for (int i = 0; i < _s_class_talents.size(); ++i) {
if (_s_class_talents[i] == class_talent) {
_s_class_talents.remove(i);
for (int j = 0; j < aura_gets_count(); ++j) {
Ref<AuraData> ad = aura_gets(j);
if (ad->get_aura_id() == class_talent) {
aura_removes(ad);
break;
}
}
break;
}
}
ORPC(class_talent_removec, class_talent);
}
bool Entity::class_talent_hass(int class_talent) {
for (int i = 0; i < _s_class_talents.size(); ++i) {
if (_s_class_talents[i] == class_talent) {
return true;
}
}
return false;
}
int Entity::class_talent_gets(int index) {
ERR_FAIL_INDEX_V(index, _s_class_talents.size(), 0);
return _s_class_talents.get(index);
}
int Entity::class_talent_gets_count() {
return _s_class_talents.size();
}
void Entity::class_talents_sclear() {
_s_class_talents.clear();
ORPC(class_talent_cclear);
}
void Entity::class_talent_addc(int class_talent) {
if (class_talent_hasc(class_talent)) {
return;
}
_c_class_talents.push_back(class_talent);
if (has_method("_con_class_talent_learned")) {
call("_con_class_talent_learned", class_talent);
}
emit_signal("cclass_talent_learned", this, class_talent);
}
void Entity::class_talent_removec(int class_talent) {
for (int i = 0; i < _c_class_talents.size(); ++i) {
if (_c_class_talents[i] == class_talent) {
_c_class_talents.remove(i);
return;
}
}
}
bool Entity::class_talent_hasc(int class_talent) {
for (int i = 0; i < _c_class_talents.size(); ++i) {
if (_c_class_talents[i] == class_talent) {
return true;
}
}
return false;
}
int Entity::class_talent_getc(int index) {
ERR_FAIL_INDEX_V(index, _c_class_talents.size(), 0);
return _c_class_talents.get(index);
}
int Entity::class_talent_getc_count() {
return _c_class_talents.size();
}
void Entity::class_talent_cclear() {
_c_class_talents.clear();
}
PoolIntArray Entity::sclass_talents_get() {
PoolIntArray arr;
arr.resize(_s_class_talents.size());
PoolIntArray::Write w = arr.write();
for (int i = 0; i < _s_class_talents.size(); ++i) {
w[i] = _s_class_talents[i];
}
return arr;
}
void Entity::sclass_talents_set(const PoolIntArray &data) {
_s_class_talents.resize(data.size());
for (int i = 0; i < _s_class_talents.size(); ++i) {
_s_class_talents.write[i] = data[i];
}
}
//// Character Talents ////
int Entity::character_talent_points_gets_free() {
return _s_free_character_talent_points;
}
void Entity::character_talent_points_sets_free(int value) {
_s_free_character_talent_points = value;
ORPC(character_talent_points_setc_free, value);
}
int Entity::character_talent_points_getc_free() {
return _c_free_character_talent_points;
}
void Entity::character_talent_points_setc_free(int value) {
_c_free_character_talent_points = value;
}
void Entity::character_talent_crequest_learn(int spec_index, int character_talent_row, int character_talent_culomn) {
character_talent_sreceive_learn_request(spec_index, character_talent_row, character_talent_culomn);
}
void Entity::character_talent_sreceive_learn_request(int spec_index, int character_talent_row, int character_talent_culomn) {
call("_character_talent_sreceive_learn_request", spec_index, character_talent_row, character_talent_culomn);
}
void Entity::_character_talent_sreceive_learn_request(int spec_index, int character_talent_row, int character_talent_culomn) {
if (character_talent_points_gets_free() <= 0) {
return;
}
ERR_FAIL_COND(!_s_entity_data.is_valid());
Ref<EntityClassData> class_data = _s_entity_data->get_entity_class_data();
ERR_FAIL_COND(!class_data.is_valid());
Ref<CharacterSpec> spec = class_data->get_spec(spec_index);
ERR_FAIL_COND(!spec.is_valid());
for (int i = 0; i < spec->get_num_ranks(character_talent_row, character_talent_culomn); ++i) {
Ref<Spell> character_talent = spec->get_talent(character_talent_row, character_talent_culomn, i);
if (!character_talent.is_valid()) {
return;
}
int character_talent_id = character_talent->get_id();
if (character_talent_hass(character_talent_id)) {
continue;
}
if (character_talent->aura_get_talent_required_talent().is_valid()) {
if (!character_talent_hass(character_talent->aura_get_talent_required_talent()->get_id())) {
return;
}
}
if (character_talent->aura_get_talent_required_spell().is_valid()) {
if (!spell_hass(character_talent->aura_get_talent_required_spell())) {
return;
}
}
if (i > 0) {
Ref<Spell> pt = spec->get_talent(character_talent_row, character_talent_culomn, i - 1);
for (int j = 0; j < aura_gets_count(); ++j) {
Ref<AuraData> ad = aura_gets(j);
if (ad->get_aura_id() == pt->get_id()) {
aura_removes(ad);
break;
}
}
}
Ref<AuraApplyInfo> info;
info.instance();
info->caster_set(this);
info->target_set(this);
info->spell_scale_set(1);
info->set_aura(character_talent);
character_talent->aura_sapply(info);
character_talent_adds(character_talent_id);
character_talent_points_sets_free(character_talent_points_gets_free() - 1);
return;
}
}
void Entity::character_talent_crequest_reset() {
character_talent_sreceive_reset_request();
}
void Entity::character_talent_sreceive_reset_request() {
call("_character_talent_sreceive_reset_request");
}
void Entity::_character_talent_sreceive_reset_request() {
character_talent_sreset();
}
void Entity::character_talent_sreset() {
_s_character_talents.clear();
if (has_method("_son_character_talent_reset")) {
call("_son_character_talent_reset", this);
}
emit_signal("scharacter_talent_reset", this);
ORPC(character_talent_creset);
}
void Entity::character_talent_creset() {
_c_character_talents.clear();
if (has_method("_con_character_talent_reset")) {
call("_con_character_talent_reset", this);
}
emit_signal("ccharacter_talent_reset", this);
}
void Entity::character_talent_adds(int character_talent) {
if (character_talent_hass(character_talent)) {
return;
}
_s_character_talents.push_back(character_talent);
if (has_method("_son_character_talent_learned")) {
call("_son_character_talent_learned", character_talent);
}
emit_signal("scharacter_talent_learned", this, character_talent);
ORPC(character_talent_addc, character_talent);
}
void Entity::character_talent_removes(int character_talent) {
for (int i = 0; i < _s_character_talents.size(); ++i) {
if (_s_character_talents[i] == character_talent) {
_s_character_talents.remove(i);
for (int j = 0; j < aura_gets_count(); ++j) {
Ref<AuraData> ad = aura_gets(j);
if (ad->get_aura_id() == character_talent) {
aura_removes(ad);
break;
}
}
break;
}
}
ORPC(character_talent_removec, character_talent);
}
bool Entity::character_talent_hass(int character_talent) {
for (int i = 0; i < _s_character_talents.size(); ++i) {
if (_s_character_talents[i] == character_talent) {
return true;
}
}
return false;
}
int Entity::character_talent_gets(int index) {
ERR_FAIL_INDEX_V(index, _s_character_talents.size(), 0);
return _s_character_talents.get(index);
}
int Entity::character_talent_gets_count() {
return _s_character_talents.size();
}
void Entity::character_talents_sclear() {
_s_character_talents.clear();
ORPC(character_talent_cclear);
}
void Entity::character_talent_addc(int character_talent) {
if (character_talent_hasc(character_talent)) {
return;
}
_c_character_talents.push_back(character_talent);
if (has_method("_con_character_talent_learned")) {
call("_con_character_talent_learned", character_talent);
}
emit_signal("ccharacter_talent_learned", this, character_talent);
}
void Entity::character_talent_removec(int character_talent) {
for (int i = 0; i < _c_character_talents.size(); ++i) {
if (_c_character_talents[i] == character_talent) {
_c_character_talents.remove(i);
return;
}
}
}
bool Entity::character_talent_hasc(int character_talent) {
for (int i = 0; i < _c_character_talents.size(); ++i) {
if (_c_character_talents[i] == character_talent) {
return true;
}
}
return false;
}
int Entity::character_talent_getc(int index) {
ERR_FAIL_INDEX_V(index, _c_character_talents.size(), 0);
return _c_character_talents.get(index);
}
int Entity::character_talent_getc_count() {
return _c_character_talents.size();
}
void Entity::character_talent_cclear() {
_c_character_talents.clear();
}
PoolIntArray Entity::scharacter_talents_get() {
PoolIntArray arr;
arr.resize(_s_character_talents.size());
PoolIntArray::Write w = arr.write();
for (int i = 0; i < _s_character_talents.size(); ++i) {
w[i] = _s_character_talents[i];
}
return arr;
}
void Entity::scharacter_talents_set(const PoolIntArray &data) {
_s_character_talents.resize(data.size());
for (int i = 0; i < _s_character_talents.size(); ++i) {
_s_character_talents.write[i] = data[i];
}
}
//// Bag ////
Ref<Bag> Entity::bag_gets() const {
return _s_bag;
}
void Entity::bag_sets(const Ref<Bag> bag) {
if (_s_bag.is_valid()) {
_s_bag->disconnect("item_added", this, "notification_item_sadded");
_s_bag->disconnect("item_removed", this, "notification_item_sremoved");
_s_bag->disconnect("item_swapped", this, "notification_items_sswapped");
_s_bag->disconnect("item_count_changed", this, "notification_item_sscount_changed");
_s_bag->disconnect("overburdened", this, "notification_soverburdened");
_s_bag->disconnect("overburden_removed", this, "notification_soverburden_removed");
}
_s_bag = bag;
if (_s_bag.is_valid()) {
_s_bag->connect("item_added", this, "notification_item_sadded");
_s_bag->connect("item_removed", this, "notification_item_sremoved");
_s_bag->connect("item_swapped", this, "notification_items_sswapped");
_s_bag->connect("item_count_changed", this, "notification_item_sscount_changed");
_s_bag->connect("overburdened", this, "notification_soverburdened");
_s_bag->connect("overburden_removed", this, "notification_soverburden_removed");
}
emit_signal("sbag_changed", this, _s_bag);
if (_s_bag.is_valid()) {
ORPC(bag_setc_rpc, JSON::print(_s_bag->to_dict()));
} else {
ORPC(bag_setc_rpc, "");
}
}
Ref<Bag> Entity::bag_getc() const {
return _c_bag;
}
void Entity::bag_setc(const Ref<Bag> bag) {
_c_bag = bag;
emit_signal("cbag_changed", this, _c_bag);
}
Ref<Bag> Entity::target_bag_gets() const {
return _s_target_bag;
}
void Entity::target_bag_sets(const Ref<Bag> bag) {
if (_s_target_bag.is_valid()) {
_s_target_bag->disconnect("item_added", this, "notification_target_item_sadded");
_s_target_bag->disconnect("item_removed", this, "notification_target_item_sremoved");
_s_target_bag->disconnect("item_swapped", this, "notification_target_items_sswapped");
_s_target_bag->disconnect("item_count_changed", this, "notification_target_item_sscount_changed");
}
_s_target_bag = bag;
if (_s_target_bag.is_valid()) {
_s_target_bag->connect("item_added", this, "notification_target_item_sadded");
_s_target_bag->connect("item_removed", this, "notification_target_item_sremoved");
_s_target_bag->connect("item_swapped", this, "notification_target_items_sswapped");
_s_target_bag->connect("item_count_changed", this, "notification_target_item_sscount_changed");
}
emit_signal("starget_bag_changed", this, _s_target_bag);
if (_s_target_bag.is_valid()) {
ORPC(target_bag_setc_rpc, JSON::print(_s_target_bag->to_dict()));
} else {
ORPC(target_bag_setc_rpc, "");
}
}
Ref<Bag> Entity::target_bag_getc() const {
return _c_target_bag;
}
void Entity::target_bag_setc(const Ref<Bag> bag) {
_c_target_bag = bag;
emit_signal("ctarget_bag_changed", this, _s_target_bag);
}
void Entity::bag_setc_rpc(String data) {
Ref<Bag> bag;
bag.instance();
bag->from_dict(data_as_dict(data));
bag_setc(bag);
}
void Entity::target_bag_setc_rpc(String data) {
Ref<Bag> bag;
bag.instance();
bag->from_dict(data_as_dict(data));
target_bag_setc(bag);
}
void Entity::loot_crequest(int index) {
RPCS(loots, index);
}
void Entity::loots(int index) {
ERR_FAIL_COND(!_s_bag.is_valid());
ERR_FAIL_COND(!_s_target_bag.is_valid());
Ref<ItemInstance> ii = _s_target_bag->get_item(index);
if (_s_bag->can_add_item(ii)) {
_s_target_bag->remove_item(index);
_s_bag->add_item(ii);
}
}
void Entity::lootc(int index) {
ERR_FAIL_COND(!_c_target_bag.is_valid());
_c_target_bag->remove_item(index);
}
void Entity::notification_item_sadded(Ref<Bag> bag, Ref<ItemInstance> item, int slot_id) {
ORPCOBJP(item_addc_rpc, slot_id, JSON::print(item->to_dict()), item_addc, slot_id, item);
}
void Entity::item_addc_rpc(int slot_id, String item_data) {
Ref<ItemInstance> ii;
ii.instance();
ii->from_dict(data_as_dict(item_data));
item_addc(slot_id, ii);
}
void Entity::item_addc(int slot_id, Ref<ItemInstance> item) {
ERR_FAIL_COND(!_c_bag.is_valid());
_c_bag->add_item_at(slot_id, item);
}
void Entity::notification_item_sremoved(Ref<Bag> bag, Ref<ItemInstance> item, int slot_id) {
ORPC(item_removec, slot_id);
}
void Entity::item_removes(const int slot_id) {
ERR_FAIL_COND(!_s_bag.is_valid());
_s_bag->remove_item(slot_id);
}
void Entity::item_removec(const int slot_id) {
ERR_FAIL_COND(!_c_bag.is_valid());
_c_bag->remove_item(slot_id);
}
void Entity::item_cdeny_remove(const int slot_id) {
}
void Entity::item_crequest_remove(const int slot_id) {
RPCS(item_removes, slot_id);
}
void Entity::notification_items_sswapped(Ref<Bag> bag, int slot_id_1, int slot_id_2) {
ORPC(items_swapc, slot_id_1, slot_id_2);
}
void Entity::items_swaps(int slot_id_1, int slot_id_2) {
ERR_FAIL_COND(!_s_bag.is_valid());
_s_bag->swap_items(slot_id_1, slot_id_2);
}
void Entity::items_swapc(int slot_id_1, int slot_id_2) {
ERR_FAIL_COND(!_c_bag.is_valid());
_c_bag->swap_items(slot_id_1, slot_id_2);
}
void Entity::item_cdeny_swap(int slot_id_1, int slot_id_2) {
}
void Entity::item_crequest_swap(int slot_id_1, int slot_id_2) {
RPCS(items_swaps, slot_id_1, slot_id_2);
}
void Entity::notification_item_sscount_changed(Ref<Bag> bag, Ref<ItemInstance> item, int slot_id) {
ERR_FAIL_COND(!item.is_valid());
ORPC(item_cchange_count, slot_id, item->get_stack_size());
}
void Entity::item_cchange_count(int slot_id, int new_count) {
ERR_FAIL_COND(!_c_bag.is_valid());
_c_bag->set_item_count(slot_id, new_count);
}
void Entity::notification_soverburdened(Ref<Bag> bag) {
}
void Entity::notification_soverburden_removed(Ref<Bag> bag) {
}
//Target Bag
void Entity::notification_target_item_sadded(Ref<Bag> bag, Ref<ItemInstance> item, int slot_id) {
ORPCOBJP(target_item_addc_rpc, slot_id, JSON::print(item->to_dict()), target_item_addc, slot_id, item);
}
void Entity::target_item_addc_rpc(int slot_id, String item_data) {
Ref<ItemInstance> ii;
ii.instance();
ii->from_dict(data_as_dict(item_data));
target_item_addc(slot_id, ii);
}
void Entity::target_item_addc(int slot_id, Ref<ItemInstance> item) {
ERR_FAIL_COND(!_c_target_bag.is_valid());
_c_target_bag->add_item_at(slot_id, item);
}
void Entity::notification_target_item_sremoved(Ref<Bag> bag, Ref<ItemInstance> item, int slot_id) {
ORPC(target_item_removec, slot_id);
}
void Entity::target_item_removes(const int slot_id) {
ERR_FAIL_COND(!_s_target_bag.is_valid());
_s_target_bag->remove_item(slot_id);
}
void Entity::target_item_removec(const int slot_id) {
ERR_FAIL_COND(!_c_target_bag.is_valid());
_c_target_bag->remove_item(slot_id);
}
void Entity::target_item_cdeny_remove(const int slot_id) {
}
void Entity::target_remove_crequest_item(const int slot_id) {
RPCS(target_item_removes, slot_id);
}
void Entity::notification_target_items_sswapped(Ref<Bag> bag, int slot_id_1, int slot_id_2) {
ORPC(target_items_cswap, slot_id_1, slot_id_2);
}
void Entity::target_items_sswap(int slot_id_1, int slot_id_2) {
ERR_FAIL_COND(!_s_target_bag.is_valid());
_s_target_bag->swap_items(slot_id_1, slot_id_2);
}
void Entity::target_items_cswap(int slot_id_1, int slot_id_2) {
ERR_FAIL_COND(!_c_target_bag.is_valid());
_c_target_bag->swap_items(slot_id_1, slot_id_2);
}
void Entity::target_item_cdeny_swap(int slot_id_1, int slot_id_2) {
}
void Entity::target_item_crequest_swap(int slot_id_1, int slot_id_2) {
RPCS(target_items_sswap, slot_id_1, slot_id_2);
}
void Entity::notification_target_item_sscount_changed(Ref<Bag> bag, Ref<ItemInstance> item, int slot_id) {
ERR_FAIL_COND(!item.is_valid());
ORPC(target_item_cchange_count, slot_id, item->get_stack_size());
}
void Entity::target_item_cchange_count(int slot_id, int new_count) {
ERR_FAIL_COND(!_c_target_bag.is_valid());
Ref<ItemInstance> ii = _c_target_bag->get_item(slot_id);
ERR_FAIL_COND(!ii.is_valid());
ii->set_stack_size(new_count);
}
//Vendors
void Entity::vendor_item_buy_crequest(const int index, const int count) {
RPCS(vendor_item_sbuy, index, count);
}
void Entity::vendor_item_sbuy(const int index, const int count) {
call("_vendor_item_sbuy", index, count);
}
void Entity::vendor_item_sell_crequest(const int slot_id) {
RPCS(vendor_item_ssell, slot_id);
}
void Entity::vendor_item_ssell(const int slot_id) {
call("_vendor_item_ssell", slot_id);
}
//// DATA ////
void Entity::data_adds(Ref<EntityDataContainer> data) {
_s_data.push_back(data);
}
void Entity::data_removes(int index) {
ERR_FAIL_INDEX(index, _s_data.size());
_s_data.remove(index);
}
Ref<EntityDataContainer> Entity::data_gets(int index) {
ERR_FAIL_INDEX_V(index, _s_data.size(), Ref<EntityDataContainer>());
return _s_data.get(index);
}
int Entity::data_gets_count() {
return _s_data.size();
}
void Entity::data_addc(Ref<EntityDataContainer> data) {
_c_data.push_back(data);
}
void Entity::data_removec(int index) {
ERR_FAIL_INDEX(index, _c_data.size());
_c_data.remove(index);
}
Ref<EntityDataContainer> Entity::data_getc(int index) {
ERR_FAIL_INDEX_V(index, _c_data.size(), Ref<EntityDataContainer>());
return _c_data.get(index);
}
int Entity::data_getc_count() {
return _c_data.size();
}
Vector<Variant> Entity::sdatas_get() {
VARIANT_ARRAY_GET(_s_data);
}
void Entity::sdatas_set(const Vector<Variant> &data) {
VARIANT_ARRAY_SET(data, _s_data, EntityDataContainer);
}
//// Actionbars ////
bool Entity::get_actionbar_locked() {
return _actionbar_locked;
}
void Entity::set_actionbar_locked(bool value) {
_actionbar_locked = value;
}
Ref<ActionBarProfile> Entity::get_action_bar_profile() {
ERR_FAIL_COND_V(!ProfileManager::get_singleton(), Ref<ActionBarProfile>());
if (_action_bar_profile.is_valid())
return _action_bar_profile;
_action_bar_profile.instance();
Ref<ClassProfile> cp = ProfileManager::get_singleton()->getc_player_profile()->get_class_profile(entity_data_gets()->get_path());
if (cp.is_valid()) {
set_actionbar_locked(cp->get_actionbar_locked());
Ref<ActionBarProfile> p = cp->get_default_action_bar_profile();
if (p.is_valid())
_action_bar_profile->from_actionbar_profile(p);
}
return _action_bar_profile;
}
void Entity::loaded() {
//sendstate = true;
}
//// PlayerData ////
bool Entity::get_maunal_process() const {
return _maunal_process;
}
void Entity::set_maunal_process(const bool value) {
_maunal_process = value;
}
void Entity::update(float delta) {
if (_s_gcd > 0.0000001) {
_s_gcd -= delta;
if (_s_gcd <= 0) {
_s_gcd = 0;
notification_sgcd_finished();
}
}
if (_c_gcd > 0.0000001) {
_c_gcd -= delta;
if (_c_gcd <= 0) {
_c_gcd = 0;
notification_cgcd_finished();
}
}
for (int i = 0; i < _c_cooldowns.size(); ++i) {
_c_cooldowns.write[i].cooldown -= delta;
}
for (int i = 0; i < _c_category_cooldowns.size(); ++i) {
_c_category_cooldowns.write[i].cooldown -= delta;
}
for (int i = 0; i < _s_cooldowns.size(); ++i) {
float cd = _s_cooldowns[i].cooldown;
cd -= delta;
_s_cooldowns.write[i].cooldown = cd;
if (cd <= 0) {
cooldown_removes(_s_cooldowns[i].id);
--i;
}
}
for (int i = 0; i < _s_category_cooldowns.size(); ++i) {
float cd = _s_category_cooldowns[i].cooldown;
cd -= delta;
_s_category_cooldowns.write[i].cooldown = cd;
if (cd <= 0) {
category_cooldown_removes(_s_category_cooldowns[i].id);
--i;
}
}
update_auras(delta);
if (ISSERVER()) {
if (_s_spell_cast_info.is_valid() && _s_spell_cast_info->is_casting_get()) {
if (_s_spell_cast_info->update_cast_time(delta)) {
cast_finishs();
}
}
for (int i = 0; i < _stats.size(); ++i) {
if (stat_get_dirty(i)) {
stat_ssend(i, stat_gets_current(i));
stat_set_dirty(i, false);
}
}
if (_s_entity_controller == EntityEnums::ENITIY_CONTROLLER_AI && _s_ai.is_valid() && _s_ai->get_enabled()) {
if (_s_pet_owner)
_s_ai->pet_update(delta);
else
_s_ai->update(delta);
}
for (int i = 0; i < _s_resources.size(); ++i) {
Ref<EntityResource> res = _s_resources.get(i);
ERR_CONTINUE(!res.is_valid());
if (res->get_should_process())
res->process_server(delta);
if (res->get_dirty()) {
resource_sends_curr_max(i, res->get_current_value(), res->get_max_value());
res->set_dirty(false);
}
}
}
if (ISCLIENT()) {
if (_c_spell_cast_info.is_valid() && _c_spell_cast_info->is_casting_get()) {
_c_spell_cast_info->update_cast_time(delta);
}
for (int i = 0; i < _c_resources.size(); ++i) {
Ref<EntityResource> res = _c_resources.get(i);
ERR_CONTINUE(!res.is_valid());
if (res->get_should_process())
res->process_client(delta);
}
}
}
String Entity::random_name() {
return "";
}
//Networking
Dictionary Entity::data_as_dict(String &data) {
Error err;
String err_txt;
int err_line;
Variant v;
err = JSON::parse(data, v, err_txt, err_line);
ERR_FAIL_COND_V(err != OK, v);
Dictionary d = v;
return d;
}
void Entity::register_for_physics_process(Ref<SpellCastInfo> info) {
_physics_process_scis.push_back(info);
}
Entity::Entity() {
_maunal_process = false;
_deserialized = false;
_character_skeleton = nullptr;
_body = nullptr;
_body_3d = nullptr;
_body_2d = nullptr;
_s_guid = 0;
_c_guid = 0;
_s_class_id = 0;
_c_class_id = 0;
_s_type = 0;
_c_type = 0;
_s_entity_player_type = 0;
_c_entity_player_type = 0;
_s_model_index = 0;
_c_model_index = 0;
_s_level = 1;
_c_level = 1;
_s_level = 1;
_c_level = 1;
_s_xp = 0;
_s_send_flag = 0;
_c_money = 0;
_s_money = 0;
_s_entity_name = "";
_c_entity_name = "";
_s_state = PlayerStates::STATE_NORMAL;
_c_state = PlayerStates::STATE_NORMAL;
_s_gcd = 0;
_c_gcd = 0;
_s_is_dead = 0;
_c_is_dead = 0;
_s_interaction_type = EntityEnums::ENITIY_INTERACTION_TYPE_NORMAL;
_c_interaction_type = EntityEnums::ENITIY_INTERACTION_TYPE_NORMAL;
_s_seed = 0;
_c_seed = _s_seed;
for (int i = 0; i < EntityEnums::ENTITY_STATE_TYPE_INDEX_MAX; ++i) {
_s_states[i] = 0;
}
_s_state = 0;
_c_state = 0;
_s_active_category_cooldowns = 0;
_c_active_category_cooldowns = 0;
_s_entity_type = 0;
_c_entity_type = 0;
_s_immunity_flags = 0;
_s_entity_flags = 0;
_c_entity_flags = 0;
_s_target = NULL;
_c_target = NULL;
_s_free_character_talent_points = 0;
_c_free_character_talent_points = 0;
_s_free_class_talent_points = 0;
_c_free_class_talent_points = 0;
_s_free_spell_points = 0;
_c_free_spell_points = 0;
//_action_bar_profile.instance();
_actionbar_locked = false;
ESS *ess_singleton = ESS::get_singleton();
if (ess_singleton) {
_stats.resize(ess_singleton->stat_get_count());
}
_sai_state = EntityEnums::AI_STATE_OFF;
_sai_state_stored = EntityEnums::AI_STATE_OFF;
_s_original_entity_controller = EntityEnums::ENITIY_CONTROLLER_NONE;
_s_entity_controller = EntityEnums::ENITIY_CONTROLLER_NONE;
_c_entity_controller = EntityEnums::ENITIY_CONTROLLER_NONE;
_s_pet_owner = NULL;
_c_pet_owner = NULL;
_s_pet_formation_index = 0;
_s_pet_ai_state = EntityEnums::AI_STATE_OFF;
if (ess_singleton) {
_s_equipment.resize(ess_singleton->equip_slot_get_count());
_c_equipment.resize(ess_singleton->equip_slot_get_count());
}
SET_RPC_REMOTE("csend_request_rank_increase");
SET_RPC_REMOTE("csend_request_rank_decrease");
SET_RPC_REMOTE("setc_guid");
SET_RPC_REMOTE("entity_data_id_setc");
SET_RPC_REMOTE("setc_entity_type");
SET_RPC_REMOTE("setc_entity_name");
SET_RPC_REMOTE("setc_model_index");
SET_RPC_REMOTE("setc_level");
SET_RPC_REMOTE("setc_xp");
SET_RPC_REMOTE("setc_seed");
SET_RPC_REMOTE("entity_controller_setc");
//EntityType
//EntityInteractionType
SET_RPC_REMOTE("setc_entity_interaction_type");
SET_RPC_REMOTE("setc_entity_flags");
SET_RPC_REMOTE("setc_money");
//// Stats ////
SET_RPC_REMOTE("stat_creceive");
SET_RPC_REMOTE("diec");
//send_stat
//// Equip Slots ////
SET_RPC_REMOTE("equips");
SET_RPC_REMOTE("equip_csuccess");
SET_RPC_REMOTE("equip_cfail");
//// Resources ////
SET_RPC_REMOTE("resource_addc_rpc");
SET_RPC_REMOTE("resource_removec");
SET_RPC_REMOTE("resource_clearc");
SET_RPC_REMOTE("resource_creceive_current");
SET_RPC_REMOTE("resource_creceive_curr_max");
SET_RPC_REMOTE("resource_creceive_data");
//// Global Cooldown ////
SET_RPC_REMOTE("gcd_startc");
//// States ////
SET_RPC_REMOTE("state_setc");
//// Crafting System ////
SET_RPC_REMOTE("crafts");
SET_RPC_REMOTE("craft_addc_recipe_id");
SET_RPC_REMOTE("craft_removec_recipe_id");
//// SpellSystem ////
SET_RPC_REMOTE("spell_casts");
SET_RPC_REMOTE("item_uses");
//Damage Operations
SET_RPC_REMOTE("stake_damage");
SET_RPC_REMOTE("stake_damage");
//Heal Operations
SET_RPC_REMOTE("stake_heal");
SET_RPC_REMOTE("sdeal_heal_to");
//Damage, Heal RPCs
SET_RPC_REMOTE("cdamage_dealt_rpc");
SET_RPC_REMOTE("cdealt_damage_rpc");
SET_RPC_REMOTE("cheal_dealt_rpc");
SET_RPC_REMOTE("cdealt_heal_rpc");
//Interactions
SET_RPC_REMOTE("sinteract");
SET_RPC_REMOTE("copen_window");
//XP Operations
SET_RPC_REMOTE("xp_addc");
SET_RPC_REMOTE("levelup_cclass");
SET_RPC_REMOTE("levelup_ccharacter");
//Aura Manipulation
SET_RPC_REMOTE("aura_addc_rpc");
SET_RPC_REMOTE("aura_removec_rpc");
SET_RPC_REMOTE("aura_removec_exact_rpc");
SET_RPC_REMOTE("aura_removec_expired_rpc");
SET_RPC_REMOTE("aura_removec_dispelled_rpc");
SET_RPC_REMOTE("aura_refreshedc_rpc");
//// Casting System ////
SET_RPC_REMOTE("setc_spell_cast_info");
SET_RPC_REMOTE("cast_startc_rpc");
SET_RPC_REMOTE("cast_failc");
SET_RPC_REMOTE("cast_delayc");
SET_RPC_REMOTE("cast_finishc");
SET_RPC_REMOTE("cast_interruptc");
SET_RPC_REMOTE("cast_spell_successc_rpc");
//// Cooldowns ////
SET_RPC_REMOTE("cooldown_addc");
SET_RPC_REMOTE("cooldown_removec");
//Category Cooldowns
SET_RPC_REMOTE("category_cooldown_addc");
SET_RPC_REMOTE("category_cooldown_removec");
//Known Spells
SET_RPC_REMOTE("spell_points_setc_free");
SET_RPC_REMOTE("spell_learns");
SET_RPC_REMOTE("spell_addc_rpc");
SET_RPC_REMOTE("spell_removec_rpc");
//Skills
SET_RPC_REMOTE("skill_addc_id");
SET_RPC_REMOTE("skill_removec_id");
SET_RPC_REMOTE("skill_changec");
SET_RPC_REMOTE("skill_changec_max");
//// Target ////
SET_RPC_REMOTE("target_net_sets");
SET_RPC_REMOTE("target_net_setc");
//// Talents ////
SET_RPC_REMOTE("setc_free_talent_points");
SET_RPC_REMOTE("talent_sreceive_learn_request");
SET_RPC_REMOTE("talent_sreceive_reset_request");
SET_RPC_REMOTE("talent_sreset");
SET_RPC_REMOTE("talent_addc");
SET_RPC_REMOTE("talent_removec");
//// Inventory ////
SET_RPC_REMOTE("bag_setc_rpc");
SET_RPC_REMOTE("target_bag_setc_rpc");
SET_RPC_REMOTE("loots");
SET_RPC_REMOTE("lootc");
SET_RPC_REMOTE("item_addc_rpc");
SET_RPC_REMOTE("item_removes");
SET_RPC_REMOTE("item_removec");
SET_RPC_REMOTE("item_cdeny_remove");
SET_RPC_REMOTE("items_swaps");
SET_RPC_REMOTE("items_swapc");
SET_RPC_REMOTE("item_cdeny_swap");
SET_RPC_REMOTE("item_cchange_count");
SET_RPC_REMOTE("target_item_addc_rpc");
SET_RPC_REMOTE("target_item_removes");
SET_RPC_REMOTE("target_item_removec");
SET_RPC_REMOTE("target_item_cdeny_remove");
SET_RPC_REMOTE("target_items_sswap");
SET_RPC_REMOTE("target_items_cswap");
SET_RPC_REMOTE("target_item_cdeny_swap");
SET_RPC_REMOTE("target_item_cchange_count");
//// Data ////
SET_RPC_REMOTE("data_addc");
SET_RPC_REMOTE("data_removec");
}
Entity::~Entity() {
//Ref<EntityData> _s_entity_data;
//Ref<EntityData> _c_entity_data;
_s_resources.clear();
_c_resources.clear();
//Ref<SpellCastInfo> _s_spell_cast_info;
//Ref<SpellCastInfo> _c_spell_cast_info;
_s_auras.clear();
_c_auras.clear();
_s_cooldowns.clear();
_c_cooldowns.clear();
_s_category_cooldowns.clear();
_c_category_cooldowns.clear();
_s_data.clear();
_c_data.clear();
_s_craft_recipes.clear();
_c_craft_recipes.clear();
_s_spells.clear();
_c_spells.clear();
_s_free_class_talent_points = 0;
_c_free_character_talent_points = 0;
_s_class_talents.clear();
_c_character_talents.clear();
_stats.clear();
_s_equipment.clear();
_c_equipment.clear();
_action_bar_profile.unref();
_s_ai.unref();
_s_pets.clear();
_physics_process_scis.clear();
}
void Entity::_crafts(int id) {
if (!craft_hass_recipe_id(id)) {
return;
}
Ref<CraftRecipe> recipe = craft_gets_recipe_id(id);
if (!recipe.is_valid()) {
return;
}
for (int i = 0; i < recipe->get_required_tools_count(); ++i) {
Ref<CraftRecipeHelper> mat = recipe->get_required_tool(i);
if (!mat.is_valid()) {
continue;
}
if (!bag_gets()->has_item(mat->get_item(), mat->get_count())) {
return;
}
}
for (int i = 0; i < recipe->get_required_materials_count(); ++i) {
Ref<CraftRecipeHelper> mat = recipe->get_required_material(i);
if (!mat.is_valid()) {
continue;
}
if (!bag_gets()->has_item(mat->get_item(), mat->get_count())) {
return;
}
}
//ok, player has everything
for (int i = 0; i < recipe->get_required_materials_count(); ++i) {
Ref<CraftRecipeHelper> mat = recipe->get_required_material(i);
if (!mat.is_valid()) {
continue;
}
bag_gets()->remove_items(mat->get_item(), mat->get_count());
}
Ref<ItemInstance> item = recipe->get_item()->get_item()->create_item_instance();
bag_gets()->add_item(item);
}
void Entity::_notification_sxp_gained(int value) {
ERR_FAIL_COND(!ESS::get_singleton());
/*
if (ESS::get_singleton()->get_use_class_xp() && ESS::get_singleton()->get_automatic_class_levelups()) {
if (ESS::get_singleton()->get_resource_db()->get_xp_data()->can_class_level_up(gets_class_level())) {
int xpr = ESS::get_singleton()->get_resource_db()->get_xp_data()->get_class_xp(gets_class_level());
if (xpr <= gets_class_xp()) {
levelup_sclass(1);
sets_class_xp(0);
}
}
}*/
if (ESS::get_singleton()->can_character_level_up(gets_level())) {
int xpr = ESS::get_singleton()->get_character_xp(gets_level());
if (xpr <= gets_xp()) {
levelups(1);
sets_xp(0);
}
}
}
void Entity::_notification_slevel_up(int level) {
ERR_FAIL_COND(!ESS::get_singleton());
if (!entity_data_gets().is_valid()) {
return;
}
Ref<EntityClassData> ecd = entity_data_gets()->get_entity_class_data();
if (!ecd.is_valid()) {
return;
}
for (int i = 0; i < ESS::get_singleton()->stat_get_main_stat_count(); ++i) {
int st = ecd->get_stat_data()->get_level_stat_data()->get_stat_diff(i, gets_level() - level, gets_level());
stat_mod_base(i, st);
}
if (!ESS::get_singleton()->get_use_class_xp()) {
if (ESS::get_singleton()->get_use_spell_points()) {
spell_points_sets_free(spell_points_gets_free() + ecd->get_spell_points_per_level() * level);
}
character_talent_points_sets_free(character_talent_points_gets_free() + level);
}
if (ESS::get_singleton()->get_use_spell_points()) {
spell_points_sets_free(spell_points_gets_free() + ecd->get_spell_points_per_level() * level);
}
class_talent_points_sets_free(class_talent_points_gets_free() + level);
if (ESS::get_singleton()->get_auto_learn_spells()) {
for (int i = 0; i < ecd->get_num_spells(); ++i) {
Ref<Spell> sp = ecd->get_spell(i);
if (!sp.is_valid()) {
continue;
}
if (sp->get_level() <= gets_level() && !spell_hass(sp)) {
Ref<Spell> rs = sp->get_training_required_spell();
if (rs.is_valid() && !spell_hass(rs)) {
continue;
}
spell_learns(sp->get_id());
}
}
}
}
void Entity::_moved() {
if (cast_is_castings()) {
cast_fails();
}
}
void Entity::_con_target_changed(Node *p_entity, Node *p_old_target) {
//Entity *entity = Object::cast_to<Entity>(p_entity);
Entity *old_target = Object::cast_to<Entity>(p_old_target);
if (ObjectDB::instance_validate(old_target)) {
old_target->notification_cuntargeted();
}
if (ObjectDB::instance_validate(target_getc())) {
target_getc()->notification_ctargeted();
if (canc_interact()) {
crequest_interact();
}
}
}
void Entity::_notification_sdeath() {
//only if mob
/*
if dead:
return
if starget == null:
queue_free()
return
#warning-ignore:unused_variable
for i in range(aura_gets_count()):
aura_removes(aura_gets(0))
dead = true
var ldiff : float = slevel - starget.slevel + 10.0
if ldiff < 0:
ldiff = 0
if ldiff > 15:
ldiff = 15
ldiff /= 10.0
starget.xp_adds(int(5.0 * slevel * ldiff))
starget = null
sentity_interaction_type = EntityEnums.ENITIY_INTERACTION_TYPE_LOOT
ai_state = EntityEnums.AI_STATE_OFF
anim_node_state_machine.travel("dead")
# set_process(false)
set_physics_process(false)
*/
}
void Entity::_spell_learns(int id) {
ERR_FAIL_COND(!ESS::get_singleton());
if (ESS::get_singleton()->get_use_spell_points()) {
ERR_FAIL_COND(spell_points_gets_free() <= 0);
}
ERR_FAIL_COND(!_s_entity_data.is_valid());
Ref<EntityClassData> cd = _s_entity_data->get_entity_class_data();
ERR_FAIL_COND(!cd.is_valid());
for (int i = 0; i < cd->get_num_spells(); ++i) {
Ref<Spell> sp = cd->get_spell(i);
if (!sp.is_valid()) {
continue;
}
if (sp->get_id() == id) {
int req_level = sp->get_level();
if (req_level > gets_level()) {
return;
}
int cost = sp->get_training_cost();
if (gets_money() < cost) {
return;
}
sets_money(gets_money() - cost);
Ref<Spell> req_spell = sp->get_training_required_spell();
if (req_spell.is_valid() && !spell_hass(req_spell)) {
return;
}
spell_adds(sp);
if (ESS::get_singleton()->get_use_spell_points()) {
spell_points_sets_free(_s_free_spell_points - 1);
}
return;
}
}
}
void Entity::_vendor_item_sbuy(const int index, const int count) {
if (count <= 0) {
return;
}
Entity *e = target_gets();
if (!e) {
return;
}
if (!iss_target_in_interact_range()) {
return;
}
Ref<EntityData> ed = e->entity_data_gets();
if (!ed.is_valid()) {
return;
}
Ref<EntityClassData> ecd = ed->get_entity_class_data();
if (!ecd.is_valid()) {
return;
}
Ref<VendorItemData> vid = ecd->get_vendor_item_data();
if (!vid.is_valid()) {
return;
}
if (vid->get_num_vendor_datas() <= index) {
return;
}
Ref<VendorItemDataEntry> vide = vid->get_vendor_data(index);
if (!vide.is_valid()) {
return;
}
Ref<ItemTemplate> t = vide->get_item();
if (!t.is_valid()) {
return;
}
int price = vide->get_price();
if (gets_money() < price) {
return;
}
Ref<Bag> sbag = bag_gets();
int s = count;
if (t->get_stack_size() < s) {
s = t->get_stack_size();
}
Ref<ItemInstance> ii = t->create_item_instance();
ii->set_stack_size(s);
//todo make this work with item templates
if (!sbag->can_add_item(ii)) {
return;
}
sets_money(gets_money() - price);
sbag->add_item(ii);
}
void Entity::_vendor_item_ssell(const int slot_id) {
Entity *e = target_gets();
if (!e) {
return;
}
if (!iss_target_in_interact_range()) {
return;
}
Ref<EntityData> ed = e->entity_data_gets();
if (!ed.is_valid()) {
return;
}
Ref<EntityClassData> ecd = ed->get_entity_class_data();
if (!ecd.is_valid()) {
return;
}
Ref<VendorItemData> vid = ecd->get_vendor_item_data();
if (!vid.is_valid()) {
return;
}
Ref<Bag> bag = bag_gets();
Ref<ItemInstance> ii = bag->get_item(slot_id);
if (!ii.is_valid()) {
return;
}
Ref<ItemTemplate> it = ii->get_item_template();
int price = it->get_price();
if (price == 0) {
return;
}
sets_money(gets_money() + price);
bag->remove_item(slot_id);
}
void Entity::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_POSTINITIALIZE: {
call("_initialize");
} break;
case NOTIFICATION_INSTANCED: {
body_set(get_node_or_null(_body_path));
if (ObjectDB::instance_validate(_body)) {
_body->set_owner(this);
}
_character_skeleton = get_node_or_null(_character_skeleton_path);
if (_character_skeleton != NULL) {
if (_character_skeleton->has_method("set_model_index")) {
_character_skeleton->call("set_model_index", _c_model_index);
}
}
} break;
case NOTIFICATION_ENTER_TREE: {
if (!Engine::get_singleton()->is_editor_hint()) {
set_process(true);
}
if (!_body) {
body_set(get_node_or_null(_body_path));
if (ObjectDB::instance_validate(_body)) {
_body->set_owner(this);
}
}
if (!_character_skeleton) {
_character_skeleton = get_node_or_null(_character_skeleton_path);
if (_character_skeleton != NULL) {
if (_character_skeleton->has_method("set_model_index")) {
_character_skeleton->call("set_model_index", _c_model_index);
}
}
}
} break;
case NOTIFICATION_PROCESS: {
if (!_maunal_process) {
update(get_process_delta_time());
}
} break;
case NOTIFICATION_PHYSICS_PROCESS: {
son_physics_process(get_physics_process_delta_time());
} break;
}
}
bool Entity::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
String main_prop = name.get_slicec('/', 0);
if (main_prop == "stat") {
int stat_id = name.get_slicec('/', 1).to_int();
String stat_prop_name = name.get_slicec('/', 2);
if (stat_prop_name == "base") {
stat_set_base(stat_id, p_value);
return true;
} else if (stat_prop_name == "bonus") {
stat_set_bonus(stat_id, p_value);
return true;
} else if (stat_prop_name == "percent") {
stat_set_percent(stat_id, p_value);
return true;
} else if (stat_prop_name == "scurrent") {
stat_sets_current(stat_id, p_value);
return true;
} else {
return false;
}
} else if (main_prop == "sequipment") {
int slot_id = name.get_slicec('/', 1).to_int();
if (_s_equipment.size() <= slot_id) {
return false;
}
_s_equipment.write[slot_id] = p_value;
return true;
}
#ifndef DISABLE_DEPRECATED
// TODO REMOVE AFTER NEXT RELEASE
if (main_prop == "characterclass_id") {
int id = p_value;
entity_data_id_sets(id);
return true;
} else if (main_prop == "entity_data_id") {
int id = p_value;
entity_data_id_setc(id);
return true;
}
#endif
return false;
}
bool Entity::_get(const StringName &p_name, Variant &r_ret) const {
String name = p_name;
String main_prop = name.get_slicec('/', 0);
if (main_prop == "stat") {
int stat_id = name.get_slicec('/', 1).to_int();
String stat_prop_name = name.get_slicec('/', 2);
if (stat_prop_name == "base") {
r_ret = stat_get_base(stat_id);
return true;
} else if (stat_prop_name == "bonus") {
r_ret = stat_get_bonus(stat_id);
return true;
} else if (stat_prop_name == "percent") {
r_ret = stat_get_percent(stat_id);
return true;
} else if (stat_prop_name == "scurrent") {
r_ret = stat_gets_current(stat_id);
return true;
} else {
return false;
}
} else if (main_prop == "sequipment") {
int slot_id = name.get_slicec('/', 1).to_int();
if (_s_equipment.size() <= slot_id) {
return false;
}
r_ret = _s_equipment[slot_id];
return true;
}
return false;
}
void Entity::_get_property_list(List<PropertyInfo> *p_list) const {
#if PROPERTY_DEBUG
int property_usange = PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL;
#else
int property_usange = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL;
#endif
for (int i = 0; i < _stats.size(); ++i) {
p_list->push_back(PropertyInfo(Variant::REAL, "stat/" + itos(i) + "/base", PROPERTY_HINT_NONE, "", property_usange));
p_list->push_back(PropertyInfo(Variant::REAL, "stat/" + itos(i) + "/percent", PROPERTY_HINT_NONE, "", property_usange));
p_list->push_back(PropertyInfo(Variant::REAL, "stat/" + itos(i) + "/scurrent", PROPERTY_HINT_NONE, "", property_usange));
}
for (int i = 0; i < _s_equipment.size(); ++i) {
p_list->push_back(PropertyInfo(Variant::OBJECT, "sequipment/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance", property_usange));
}
}
void Entity::_validate_property(PropertyInfo &property) const {
String name = property.name;
if (name == "sentity_player_type" || name == "centity_player_type") {
property.hint_string = ESS::get_singleton()->entity_types_get();
}
}
void Entity::_bind_methods() {
//Signals
ADD_SIGNAL(MethodInfo("deserialized", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("sname_changed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("cname_changed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("starget_changed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "old_target", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("ctarget_changed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "old_target", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("son_damage_received", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ADD_SIGNAL(MethodInfo("con_damage_received", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ADD_SIGNAL(MethodInfo("son_damage_dealt", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ADD_SIGNAL(MethodInfo("con_damage_dealt", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ADD_SIGNAL(MethodInfo("son_dealt_damage", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ADD_SIGNAL(MethodInfo("con_dealt_damage", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ADD_SIGNAL(MethodInfo("son_heal_received", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
ADD_SIGNAL(MethodInfo("con_heal_received", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
ADD_SIGNAL(MethodInfo("son_dealt_heal", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
ADD_SIGNAL(MethodInfo("con_dealt_heal", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
ADD_SIGNAL(MethodInfo("son_heal_dealt", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
ADD_SIGNAL(MethodInfo("con_heal_dealt", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
ADD_SIGNAL(MethodInfo("sentity_data_changed", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "EntityData")));
ADD_SIGNAL(MethodInfo("centity_data_changed", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "EntityData")));
ADD_SIGNAL(MethodInfo("diesd", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("diecd", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("sentity_resource_added", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "EntityResource")));
ADD_SIGNAL(MethodInfo("sentity_resource_removed", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "EntityResource")));
ADD_SIGNAL(MethodInfo("centity_resource_added", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "EntityResource")));
ADD_SIGNAL(MethodInfo("centity_resource_removed", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "EntityResource")));
//Skills
ADD_SIGNAL(MethodInfo("sskill_added", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "skill", PROPERTY_HINT_RESOURCE_TYPE, "EntitySkill")));
ADD_SIGNAL(MethodInfo("sskill_removed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "skill", PROPERTY_HINT_RESOURCE_TYPE, "EntitySkill")));
ADD_SIGNAL(MethodInfo("cskill_added", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "skill", PROPERTY_HINT_RESOURCE_TYPE, "EntitySkill")));
ADD_SIGNAL(MethodInfo("cskill_removed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "skill", PROPERTY_HINT_RESOURCE_TYPE, "EntitySkill")));
ADD_SIGNAL(MethodInfo("cskill_changed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "skill", PROPERTY_HINT_RESOURCE_TYPE, "EntitySkill")));
//Windows
ADD_SIGNAL(MethodInfo("onc_open_winow_request", PropertyInfo(Variant::INT, "window_id")));
//setup
BIND_VMETHOD(MethodInfo("_setup"));
BIND_VMETHOD(MethodInfo("_initialize"));
ClassDB::bind_method(D_METHOD("_initialize"), &Entity::_initialize);
ClassDB::bind_method(D_METHOD("setup", "info"), &Entity::setup);
ClassDB::bind_method(D_METHOD("_setup"), &Entity::_setup);
ClassDB::bind_method(D_METHOD("setup_actionbars"), &Entity::setup_actionbars);
//binds
ClassDB::bind_method(D_METHOD("stat_get_dirty", "stat_id"), &Entity::stat_get_dirty);
ClassDB::bind_method(D_METHOD("stat_set_dirty", "stat_id", "value"), &Entity::stat_set_dirty);
ClassDB::bind_method(D_METHOD("stat_get_base", "stat_id"), &Entity::stat_get_base);
ClassDB::bind_method(D_METHOD("stat_set_base", "stat_id", "value"), &Entity::stat_set_base);
ClassDB::bind_method(D_METHOD("stat_mod_base", "stat_id", "value"), &Entity::stat_mod_base);
ClassDB::bind_method(D_METHOD("stat_get_base_calculated", "stat_id"), &Entity::stat_get_base_calculated);
ClassDB::bind_method(D_METHOD("stat_set_base_calculated", "stat_id", "value"), &Entity::stat_set_base_calculated);
ClassDB::bind_method(D_METHOD("stat_get_bonus", "stat_id"), &Entity::stat_get_bonus);
ClassDB::bind_method(D_METHOD("stat_set_bonus", "stat_id", "value"), &Entity::stat_set_bonus);
ClassDB::bind_method(D_METHOD("stat_mod_bonus", "stat_id", "value"), &Entity::stat_mod_bonus);
ClassDB::bind_method(D_METHOD("stat_get_percent", "stat_id"), &Entity::stat_get_percent);
ClassDB::bind_method(D_METHOD("stat_set_percent", "stat_id", "value"), &Entity::stat_set_percent);
ClassDB::bind_method(D_METHOD("stat_mod_percent", "stat_id", "value"), &Entity::stat_mod_percent);
ClassDB::bind_method(D_METHOD("stat_mod", "stat_id", "base", "bonus", "percent"), &Entity::stat_mod);
ClassDB::bind_method(D_METHOD("stat_gets_current", "stat_id"), &Entity::stat_gets_current);
ClassDB::bind_method(D_METHOD("stat_sets_current", "stat_id", "value"), &Entity::stat_sets_current);
ClassDB::bind_method(D_METHOD("stat_getc_current", "stat_id"), &Entity::stat_getc_current);
ClassDB::bind_method(D_METHOD("stat_setc_current", "stat_id", "value"), &Entity::stat_setc_current);
ClassDB::bind_method(D_METHOD("stat_recalculate", "stat_id"), &Entity::stat_recalculate);
ClassDB::bind_method(D_METHOD("stat_ssend", "id", "ccurrent"), &Entity::stat_ssend);
ClassDB::bind_method(D_METHOD("stat_creceive", "id", "ccurrent"), &Entity::stat_creceive);
ClassDB::bind_method(D_METHOD("dies"), &Entity::dies);
ClassDB::bind_method(D_METHOD("diec"), &Entity::diec);
ClassDB::bind_method(D_METHOD("notification_sstat_changed", "stat"), &Entity::notification_sstat_changed);
ClassDB::bind_method(D_METHOD("notification_cstat_changed", "stat"), &Entity::notification_cstat_changed);
//EventHandlers
BIND_VMETHOD(MethodInfo("_notification_sdeath"));
BIND_VMETHOD(MethodInfo("_notification_sgcd_started", PropertyInfo(Variant::REAL, "gcd")));
BIND_VMETHOD(MethodInfo("_notification_sgcd_finished"));
BIND_VMETHOD(MethodInfo("_notification_sxp_gained", PropertyInfo(Variant::INT, "value")));
BIND_VMETHOD(MethodInfo("_notification_slevel_up", PropertyInfo(Variant::INT, "value")));
BIND_VMETHOD(MethodInfo("_notification_sentity_resource_added", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "EntityResource")));
BIND_VMETHOD(MethodInfo("_notification_sentity_resource_removed", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "EntityResource")));
BIND_VMETHOD(MethodInfo("_son_target_changed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "old_target", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
BIND_VMETHOD(MethodInfo("_con_target_changed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "old_target", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
//Serverside
ADD_SIGNAL(MethodInfo("notification_sdamage", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ADD_SIGNAL(MethodInfo("notification_sheal", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
ADD_SIGNAL(MethodInfo("notification_scast", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("notification_saura", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_notification_saura", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_notification_sheal", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_notification_scast", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_notification_sdamage", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ClassDB::bind_method(D_METHOD("notification_saura", "what", "data"), &Entity::notification_saura);
ClassDB::bind_method(D_METHOD("notification_sheal", "what", "info"), &Entity::notification_sheal);
ClassDB::bind_method(D_METHOD("notification_scast", "what", "info"), &Entity::notification_scast);
ClassDB::bind_method(D_METHOD("notification_sdamage", "what", "info"), &Entity::notification_sdamage);
//Clientside
ADD_SIGNAL(MethodInfo("notification_cdamage", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ADD_SIGNAL(MethodInfo("notification_cheal", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
ADD_SIGNAL(MethodInfo("notification_ccast", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "spell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
ADD_SIGNAL(MethodInfo("notification_caura", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "aura_data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_notification_caura", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_notification_cheal", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_notification_ccast", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_notification_cdamage", PropertyInfo(Variant::INT, "what"), PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ClassDB::bind_method(D_METHOD("notification_caura", "what", "data"), &Entity::notification_caura);
ClassDB::bind_method(D_METHOD("notification_cheal", "what", "info"), &Entity::notification_cheal);
ClassDB::bind_method(D_METHOD("notification_ccast", "what", "info"), &Entity::notification_ccast);
ClassDB::bind_method(D_METHOD("notification_cdamage", "what", "info"), &Entity::notification_cdamage);
ClassDB::bind_method(D_METHOD("notification_sdeath"), &Entity::notification_sdeath);
ClassDB::bind_method(D_METHOD("notification_sgcd_started"), &Entity::notification_sgcd_started);
ClassDB::bind_method(D_METHOD("notification_sgcd_finished"), &Entity::notification_sgcd_finished);
ClassDB::bind_method(D_METHOD("notification_sentity_resource_added", "resource"), &Entity::notification_sentity_resource_added);
ClassDB::bind_method(D_METHOD("notification_sentity_resource_removed", "resource"), &Entity::notification_sentity_resource_removed);
//Class Talents
ClassDB::bind_method(D_METHOD("class_talent_points_gets_free"), &Entity::class_talent_points_gets_free);
ClassDB::bind_method(D_METHOD("class_talent_points_sets_free", "value"), &Entity::class_talent_points_sets_free);
ADD_PROPERTY(PropertyInfo(Variant::INT, "sfree_class_talent_points", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_ENTITY_HIDDEN), "class_talent_points_sets_free", "class_talent_points_gets_free");
ClassDB::bind_method(D_METHOD("class_talent_points_getc_free"), &Entity::class_talent_points_getc_free);
ClassDB::bind_method(D_METHOD("class_talent_points_setc_free", "value"), &Entity::class_talent_points_setc_free);
ADD_PROPERTY(PropertyInfo(Variant::INT, "cfree_class_talent_points", PROPERTY_HINT_NONE, "", 0), "class_talent_points_setc_free", "class_talent_points_getc_free");
BIND_VMETHOD(MethodInfo("_class_talent_sreceive_learn_request", PropertyInfo(Variant::INT, "spec_index"), PropertyInfo(Variant::INT, "class_talent_row"), PropertyInfo(Variant::INT, "class_talent_culomn")));
BIND_VMETHOD(MethodInfo("_class_talent_sreceive_reset_request"));
ADD_SIGNAL(MethodInfo("sclass_talent_learned", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "class_talent_id")));
ADD_SIGNAL(MethodInfo("cclass_talent_learned", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "class_talent_id")));
ADD_SIGNAL(MethodInfo("sclass_talent_reset", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("cclass_talent_reset", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
BIND_VMETHOD(MethodInfo("_son_class_talent_learned", PropertyInfo(Variant::INT, "class_talent_id")));
BIND_VMETHOD(MethodInfo("_con_class_talent_learned", PropertyInfo(Variant::INT, "class_talent_id")));
BIND_VMETHOD(MethodInfo("_son_class_talent_reset"));
BIND_VMETHOD(MethodInfo("_con_class_talent_reset"));
ClassDB::bind_method(D_METHOD("class_talent_crequest_learn", "spec_index", "class_talent_row", "class_talent_culomn"), &Entity::class_talent_crequest_learn);
ClassDB::bind_method(D_METHOD("class_talent_sreceive_learn_request", "spec_index", "class_talent_row", "class_talent_culomn"), &Entity::class_talent_sreceive_learn_request);
ClassDB::bind_method(D_METHOD("_class_talent_sreceive_learn_request", "spec_index", "class_talent_row", "class_talent_culomn"), &Entity::_class_talent_sreceive_learn_request);
ClassDB::bind_method(D_METHOD("class_talent_crequest_reset"), &Entity::class_talent_crequest_reset);
ClassDB::bind_method(D_METHOD("class_talent_sreceive_reset_request"), &Entity::class_talent_sreceive_reset_request);
ClassDB::bind_method(D_METHOD("_class_talent_sreceive_reset_request"), &Entity::_class_talent_sreceive_reset_request);
ClassDB::bind_method(D_METHOD("class_talent_sreset"), &Entity::class_talent_sreset);
ClassDB::bind_method(D_METHOD("class_talent_creset"), &Entity::class_talent_creset);
ClassDB::bind_method(D_METHOD("class_talent_adds", "class_talent"), &Entity::class_talent_adds);
ClassDB::bind_method(D_METHOD("class_talent_removes", "class_talent"), &Entity::class_talent_removes);
ClassDB::bind_method(D_METHOD("class_talent_hass", "class_talent"), &Entity::class_talent_hass);
ClassDB::bind_method(D_METHOD("class_talent_gets", "index"), &Entity::class_talent_gets);
ClassDB::bind_method(D_METHOD("class_talent_gets_count"), &Entity::class_talent_gets_count);
ClassDB::bind_method(D_METHOD("class_talents_sclear"), &Entity::class_talents_sclear);
ClassDB::bind_method(D_METHOD("class_talent_addc", "class_talent"), &Entity::class_talent_addc);
ClassDB::bind_method(D_METHOD("class_talent_removec", "class_talent"), &Entity::class_talent_removec);
ClassDB::bind_method(D_METHOD("class_talent_hasc", "class_talent"), &Entity::class_talent_hasc);
ClassDB::bind_method(D_METHOD("class_talent_getc", "index"), &Entity::class_talent_getc);
ClassDB::bind_method(D_METHOD("class_talent_getc_count"), &Entity::class_talent_getc_count);
ClassDB::bind_method(D_METHOD("class_talent_cclear"), &Entity::class_talent_cclear);
ClassDB::bind_method(D_METHOD("sclass_talents_get"), &Entity::sclass_talents_get);
ClassDB::bind_method(D_METHOD("sclass_talents_set", "data"), &Entity::sclass_talents_set);
ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "sclass_talents", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_ENTITY_HIDDEN), "sclass_talents_set", "sclass_talents_get");
//Character Talents
ClassDB::bind_method(D_METHOD("character_talent_points_gets_free"), &Entity::character_talent_points_gets_free);
ClassDB::bind_method(D_METHOD("character_talent_points_sets_free", "value"), &Entity::character_talent_points_sets_free);
ADD_PROPERTY(PropertyInfo(Variant::INT, "sfree_character_talent_points", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_ENTITY_HIDDEN), "character_talent_points_sets_free", "character_talent_points_gets_free");
ClassDB::bind_method(D_METHOD("character_talent_points_getc_free"), &Entity::character_talent_points_getc_free);
ClassDB::bind_method(D_METHOD("character_talent_points_setc_free", "value"), &Entity::character_talent_points_setc_free);
ADD_PROPERTY(PropertyInfo(Variant::INT, "cfree_character_talent_points", PROPERTY_HINT_NONE, "", 0), "character_talent_points_setc_free", "character_talent_points_getc_free");
BIND_VMETHOD(MethodInfo("_character_talent_sreceive_learn_request", PropertyInfo(Variant::INT, "spec_index"), PropertyInfo(Variant::INT, "character_talent_row"), PropertyInfo(Variant::INT, "character_talent_culomn")));
BIND_VMETHOD(MethodInfo("_character_talent_sreceive_reset_request"));
ADD_SIGNAL(MethodInfo("scharacter_talent_learned", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "character_talent_id")));
ADD_SIGNAL(MethodInfo("ccharacter_talent_learned", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "character_talent_id")));
ADD_SIGNAL(MethodInfo("scharacter_talent_reset", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("ccharacter_talent_reset", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
BIND_VMETHOD(MethodInfo("_son_character_talent_learned", PropertyInfo(Variant::INT, "character_talent_id")));
BIND_VMETHOD(MethodInfo("_con_character_talent_learned", PropertyInfo(Variant::INT, "character_talent_id")));
BIND_VMETHOD(MethodInfo("_son_character_talent_reset"));
BIND_VMETHOD(MethodInfo("_con_character_talent_reset"));
ClassDB::bind_method(D_METHOD("character_talent_crequest_learn", "spec_index", "character_talent_row", "character_talent_culomn"), &Entity::character_talent_crequest_learn);
ClassDB::bind_method(D_METHOD("character_talent_sreceive_learn_request", "spec_index", "character_talent_row", "character_talent_culomn"), &Entity::character_talent_sreceive_learn_request);
ClassDB::bind_method(D_METHOD("_character_talent_sreceive_learn_request", "spec_index", "character_talent_row", "character_talent_culomn"), &Entity::_character_talent_sreceive_learn_request);
ClassDB::bind_method(D_METHOD("character_talent_crequest_reset"), &Entity::character_talent_crequest_reset);
ClassDB::bind_method(D_METHOD("character_talent_sreceive_reset_request"), &Entity::character_talent_sreceive_reset_request);
ClassDB::bind_method(D_METHOD("_character_talent_sreceive_reset_request"), &Entity::_character_talent_sreceive_reset_request);
ClassDB::bind_method(D_METHOD("character_talent_sreset"), &Entity::character_talent_sreset);
ClassDB::bind_method(D_METHOD("character_talent_creset"), &Entity::character_talent_creset);
ClassDB::bind_method(D_METHOD("character_talent_adds", "character_talent"), &Entity::character_talent_adds);
ClassDB::bind_method(D_METHOD("character_talent_removes", "character_talent"), &Entity::character_talent_removes);
ClassDB::bind_method(D_METHOD("character_talent_hass", "character_talent"), &Entity::character_talent_hass);
ClassDB::bind_method(D_METHOD("character_talent_gets", "index"), &Entity::character_talent_gets);
ClassDB::bind_method(D_METHOD("character_talent_gets_count"), &Entity::character_talent_gets_count);
ClassDB::bind_method(D_METHOD("character_talents_sclear"), &Entity::character_talents_sclear);
ClassDB::bind_method(D_METHOD("character_talent_addc", "character_talent"), &Entity::character_talent_addc);
ClassDB::bind_method(D_METHOD("character_talent_removec", "character_talent"), &Entity::character_talent_removec);
ClassDB::bind_method(D_METHOD("character_talent_hasc", "character_talent"), &Entity::character_talent_hasc);
ClassDB::bind_method(D_METHOD("character_talent_getc", "index"), &Entity::character_talent_getc);
ClassDB::bind_method(D_METHOD("character_talent_getc_count"), &Entity::character_talent_getc_count);
ClassDB::bind_method(D_METHOD("character_talent_cclear"), &Entity::character_talent_cclear);
ClassDB::bind_method(D_METHOD("scharacter_talents_get"), &Entity::scharacter_talents_get);
ClassDB::bind_method(D_METHOD("scharacter_talents_set", "data"), &Entity::scharacter_talents_set);
ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "scharacter_talents", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_ENTITY_HIDDEN), "scharacter_talents_set", "scharacter_talents_get");
//Cooldowns
BIND_VMETHOD(MethodInfo("_notification_scooldown_added", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
BIND_VMETHOD(MethodInfo("_notification_scooldown_removed", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
BIND_VMETHOD(MethodInfo("_notification_scategory_cooldown_added", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
BIND_VMETHOD(MethodInfo("_notification_scategory_cooldown_removed", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
ClassDB::bind_method(D_METHOD("notification_scooldown_added", "cooldown"), &Entity::notification_scooldown_added);
ClassDB::bind_method(D_METHOD("notification_scooldown_removed", "cooldown"), &Entity::notification_scooldown_removed);
ClassDB::bind_method(D_METHOD("notification_scategory_cooldown_added", "category_cooldown"), &Entity::notification_scategory_cooldown_added);
ClassDB::bind_method(D_METHOD("notification_scategory_cooldown_removed", "category_cooldown"), &Entity::notification_scategory_cooldown_removed);
//Clientside EventHandlers
BIND_VMETHOD(MethodInfo("_notification_cdeath"));
BIND_VMETHOD(MethodInfo("_notification_ccooldown_added", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
BIND_VMETHOD(MethodInfo("_notification_ccooldown_removed", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
BIND_VMETHOD(MethodInfo("_notification_ccategory_cooldown_added", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
BIND_VMETHOD(MethodInfo("_notification_ccategory_cooldown_removed", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
ClassDB::bind_method(D_METHOD("notification_ccooldown_added", "cooldown"), &Entity::notification_ccooldown_added);
ClassDB::bind_method(D_METHOD("notification_ccooldown_removed", "cooldown"), &Entity::notification_ccooldown_removed);
ClassDB::bind_method(D_METHOD("notification_ccategory_cooldown_added", "category_cooldown"), &Entity::notification_ccategory_cooldown_added);
ClassDB::bind_method(D_METHOD("notification_ccategory_cooldown_removed", "category_cooldown"), &Entity::notification_ccategory_cooldown_removed);
BIND_VMETHOD(MethodInfo("_notification_cgcd_started", PropertyInfo(Variant::REAL, "gcd")));
BIND_VMETHOD(MethodInfo("_notification_cgcd_finished"));
BIND_VMETHOD(MethodInfo("_notification_cxp_gained", PropertyInfo(Variant::INT, "value")));
BIND_VMETHOD(MethodInfo("_notification_clevel_up", PropertyInfo(Variant::INT, "value")));
BIND_VMETHOD(MethodInfo("_notification_centity_resource_added", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "EntityResource")));
BIND_VMETHOD(MethodInfo("_notification_centity_resource_removed", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "EntityResource")));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "value"), "_canc_interact"));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "value"), "_cans_interact"));
BIND_VMETHOD(MethodInfo("_sinteract"));
ClassDB::bind_method(D_METHOD("cast_spell_successc", "info"), &Entity::cast_spell_successc);
ClassDB::bind_method(D_METHOD("cast_spell_successc_rpc", "data"), &Entity::cast_spell_successc_rpc);
ClassDB::bind_method(D_METHOD("notification_cdeath"), &Entity::notification_cdeath);
ClassDB::bind_method(D_METHOD("notification_cgcd_started"), &Entity::notification_cgcd_started);
ClassDB::bind_method(D_METHOD("notification_cgcd_finished"), &Entity::notification_cgcd_finished);
ClassDB::bind_method(D_METHOD("notification_cxp_gained", "value"), &Entity::notification_cxp_gained);
ClassDB::bind_method(D_METHOD("notification_clevel_up", "value"), &Entity::notification_clevel_up);
ClassDB::bind_method(D_METHOD("notification_centity_resource_added", "resource"), &Entity::notification_centity_resource_added);
ClassDB::bind_method(D_METHOD("notification_centity_resource_removed", "resource"), &Entity::notification_centity_resource_removed);
//Modifiers/Requesters
ClassDB::bind_method(D_METHOD("sapply_passives_damage_receive", "data"), &Entity::sapply_passives_damage_receive);
ClassDB::bind_method(D_METHOD("sapply_passives_damage_deal", "data"), &Entity::sapply_passives_damage_deal);
//Spell operations
ClassDB::bind_method(D_METHOD("spell_casts", "spell_id"), &Entity::spell_casts);
ClassDB::bind_method(D_METHOD("spell_crequest_cast", "spell_id"), &Entity::spell_crequest_cast);
BIND_VMETHOD(MethodInfo("_item_uses", PropertyInfo(Variant::INT, "item_id")));
ClassDB::bind_method(D_METHOD("item_uses", "item_id"), &Entity::item_uses);
ClassDB::bind_method(D_METHOD("item_crequest_use", "item_id"), &Entity::item_crequest_use);
ClassDB::bind_method(D_METHOD("_item_uses", "item_id"), &Entity::_item_uses);
//Damage Operations
ClassDB::bind_method(D_METHOD("stake_damage", "data"), &Entity::stake_damage);
ClassDB::bind_method(D_METHOD("sdeal_damage_to", "data"), &Entity::sdeal_damage_to);
//Heal Operations
ClassDB::bind_method(D_METHOD("stake_heal", "data"), &Entity::stake_heal);
ClassDB::bind_method(D_METHOD("sdeal_heal_to", "data"), &Entity::sdeal_heal_to);
//Damage, Heal RPCs
ClassDB::bind_method(D_METHOD("cdamage_dealt_rpc", "data"), &Entity::cdamage_dealt_rpc);
ClassDB::bind_method(D_METHOD("cdealt_damage_rpc", "data"), &Entity::cdealt_damage_rpc);
ClassDB::bind_method(D_METHOD("cheal_dealt_rpc", "data"), &Entity::cheal_dealt_rpc);
ClassDB::bind_method(D_METHOD("cdealt_heal_rpc", "data"), &Entity::cdealt_heal_rpc);
//Interactions
ClassDB::bind_method(D_METHOD("cans_interact"), &Entity::cans_interact);
ClassDB::bind_method(D_METHOD("sinteract"), &Entity::sinteract);
ClassDB::bind_method(D_METHOD("canc_interact"), &Entity::canc_interact);
ClassDB::bind_method(D_METHOD("crequest_interact"), &Entity::crequest_interact);
ClassDB::bind_method(D_METHOD("ssend_open_window", "window_id"), &Entity::ssend_open_window);
ClassDB::bind_method(D_METHOD("copen_window", "window_id"), &Entity::copen_window);
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "ret"), "_iss_target_in_interact_range"));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "ret"), "_isc_target_in_interact_range"));
ClassDB::bind_method(D_METHOD("iss_target_in_interact_range"), &Entity::iss_target_in_interact_range);
ClassDB::bind_method(D_METHOD("isc_target_in_interact_range"), &Entity::isc_target_in_interact_range);
ClassDB::bind_method(D_METHOD("_iss_target_in_interact_range"), &Entity::_iss_target_in_interact_range);
ClassDB::bind_method(D_METHOD("_isc_target_in_interact_range"), &Entity::_isc_target_in_interact_range);
//XP Operations
ADD_SIGNAL(MethodInfo("notification_sxp_gained", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value")));
ADD_SIGNAL(MethodInfo("notification_cxp_gained", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value")));
ADD_SIGNAL(MethodInfo("notification_clevel_up", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value")));
ADD_SIGNAL(MethodInfo("notification_slevel_up", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "value")));
ADD_SIGNAL(MethodInfo("son_level_changed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "level")));
ADD_SIGNAL(MethodInfo("con_level_changed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "level")));
ClassDB::bind_method(D_METHOD("xp_adds", "value"), &Entity::xp_adds);
ClassDB::bind_method(D_METHOD("xp_addc", "value"), &Entity::xp_addc);
ClassDB::bind_method(D_METHOD("levelups", "value"), &Entity::levelups);
ClassDB::bind_method(D_METHOD("levelupc", "value"), &Entity::levelupc);
ClassDB::bind_method(D_METHOD("notification_sxp_gained", "value"), &Entity::notification_sxp_gained);
ClassDB::bind_method(D_METHOD("notification_slevel_up", "value"), &Entity::notification_slevel_up);
//Aura Manipulation
ClassDB::bind_method(D_METHOD("aura_adds", "aura"), &Entity::aura_adds);
ClassDB::bind_method(D_METHOD("aura_removes", "aura"), &Entity::aura_removes);
ClassDB::bind_method(D_METHOD("aura_removes_exact", "aura"), &Entity::aura_removes_exact);
ClassDB::bind_method(D_METHOD("aura_removes_expired", "aura"), &Entity::aura_removes_expired);
ClassDB::bind_method(D_METHOD("aura_removes_dispelled", "aura"), &Entity::aura_removes_dispelled);
//ClassDB::bind_method(D_METHOD("aura_refresheds", "aura"), &Entity::aura_refresheds);
ClassDB::bind_method(D_METHOD("aura_addc_rpc", "data"), &Entity::aura_addc_rpc);
ClassDB::bind_method(D_METHOD("aura_removec_rpc", "data"), &Entity::aura_removec_rpc);
ClassDB::bind_method(D_METHOD("aura_removec_exact_rpc", "data"), &Entity::aura_removec_exact_rpc);
ClassDB::bind_method(D_METHOD("aura_removec_expired_rpc", "data"), &Entity::aura_removec_expired_rpc);
ClassDB::bind_method(D_METHOD("aura_removec_dispelled_rpc", "data"), &Entity::aura_removec_dispelled_rpc);
ClassDB::bind_method(D_METHOD("aura_addc", "aura"), &Entity::aura_addc);
ClassDB::bind_method(D_METHOD("aura_removec", "aura"), &Entity::aura_removec);
ClassDB::bind_method(D_METHOD("aura_removec_exact", "aura"), &Entity::aura_removec_exact);
ClassDB::bind_method(D_METHOD("aura_removec_expired", "aura"), &Entity::aura_removec_expired);
ClassDB::bind_method(D_METHOD("aura_removec_dispelled", "aura"), &Entity::aura_removec_dispelled);
//ClassDB::bind_method(D_METHOD("aura_refreshedc", "aura"), &Entity::aura_refreshedc);
ClassDB::bind_method(D_METHOD("aura_removess_with_group", "aura_group"), &Entity::aura_removess_with_group);
ClassDB::bind_method(D_METHOD("aura_gets_count"), &Entity::aura_gets_count);
ClassDB::bind_method(D_METHOD("aura_gets", "index"), &Entity::aura_gets);
ClassDB::bind_method(D_METHOD("aura_gets_by", "caster", "aura_id"), &Entity::aura_gets_by_bind);
ClassDB::bind_method(D_METHOD("aura_gets_with_group_by", "caster", "aura_group"), &Entity::aura_gets_with_group_by_bind);
ClassDB::bind_method(D_METHOD("aura_getc_count"), &Entity::aura_getc_count);
ClassDB::bind_method(D_METHOD("aura_getc", "index"), &Entity::aura_getc);
ClassDB::bind_method(D_METHOD("sauras_get"), &Entity::sauras_get);
ClassDB::bind_method(D_METHOD("sauras_set", "data"), &Entity::sauras_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "sauras", PROPERTY_HINT_NONE, "23/20:AuraData", PROPERTY_USAGE_ENTITY_HIDDEN, "AuraData"), "sauras_set", "sauras_get");
//Hooks
BIND_VMETHOD(MethodInfo("_moved"));
ClassDB::bind_method(D_METHOD("moved"), &Entity::moved);
ADD_SIGNAL(MethodInfo("notification_cmouse_entered"));
ADD_SIGNAL(MethodInfo("notification_cmouse_exited"));
BIND_VMETHOD(MethodInfo("_notification_cmouse_enter"));
BIND_VMETHOD(MethodInfo("_notification_cmouse_exit"));
ClassDB::bind_method(D_METHOD("notification_cmouse_enter"), &Entity::notification_cmouse_enter);
ClassDB::bind_method(D_METHOD("notification_cmouse_exit"), &Entity::notification_cmouse_exit);
ADD_SIGNAL(MethodInfo("notification_ctargeted"));
ADD_SIGNAL(MethodInfo("notification_cuntargeted"));
BIND_VMETHOD(MethodInfo("_notification_ctargeted"));
BIND_VMETHOD(MethodInfo("_notification_cuntargeted"));
ClassDB::bind_method(D_METHOD("notification_ctargeted"), &Entity::notification_ctargeted);
ClassDB::bind_method(D_METHOD("notification_cuntargeted"), &Entity::notification_cuntargeted);
//Properties
ClassDB::bind_method(D_METHOD("body_get_path"), &Entity::body_get_path);
ClassDB::bind_method(D_METHOD("body_set_path", "value"), &Entity::body_set_path);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "body_path"), "body_set_path", "body_get_path");
ClassDB::bind_method(D_METHOD("character_skeleton_path_get"), &Entity::character_skeleton_path_get);
ClassDB::bind_method(D_METHOD("character_skeleton_path_set", "value"), &Entity::character_skeleton_path_set);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "character_skeleton_path"), "character_skeleton_path_set", "character_skeleton_path_get");
ClassDB::bind_method(D_METHOD("entity_data_id_gets"), &Entity::entity_data_id_gets);
ClassDB::bind_method(D_METHOD("entity_data_id_sets", "value"), &Entity::entity_data_id_sets);
ADD_PROPERTY(PropertyInfo(Variant::INT, "sentity_data_id", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_ENTITY_HIDDEN), "entity_data_id_sets", "entity_data_id_gets");
ClassDB::bind_method(D_METHOD("entity_data_id_getc"), &Entity::entity_data_id_getc);
ClassDB::bind_method(D_METHOD("entity_data_id_setc", "value"), &Entity::entity_data_id_setc);
ADD_PROPERTY(PropertyInfo(Variant::INT, "centity_data_id", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_ENTITY_HIDDEN), "entity_data_id_setc", "entity_data_id_getc");
ClassDB::bind_method(D_METHOD("entity_data_path_gets"), &Entity::entity_data_path_gets);
ClassDB::bind_method(D_METHOD("entity_data_path_sets", "value"), &Entity::entity_data_path_sets);
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "sentity_data_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_ENTITY_HIDDEN), "entity_data_path_sets", "entity_data_path_gets");
ClassDB::bind_method(D_METHOD("gets_entity_player_type"), &Entity::gets_entity_player_type);
ClassDB::bind_method(D_METHOD("sets_entity_player_type", "value"), &Entity::sets_entity_player_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "sentity_player_type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_ENTITY_HIDDEN), "sets_entity_player_type", "gets_entity_player_type");
ClassDB::bind_method(D_METHOD("getc_entity_player_type"), &Entity::getc_entity_player_type);
ClassDB::bind_method(D_METHOD("setc_entity_player_type", "value"), &Entity::setc_entity_player_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "centity_player_type", PROPERTY_HINT_NONE, "", 0), "setc_entity_player_type", "getc_entity_player_type");
ClassDB::bind_method(D_METHOD("gets_guid"), &Entity::gets_guid);
ClassDB::bind_method(D_METHOD("sets_guid", "value"), &Entity::sets_guid);
ADD_PROPERTY(PropertyInfo(Variant::INT, "sguid", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_ENTITY_HIDDEN), "sets_guid", "gets_guid");
ClassDB::bind_method(D_METHOD("getc_guid"), &Entity::getc_guid);
ClassDB::bind_method(D_METHOD("setc_guid", "value"), &Entity::setc_guid);
ADD_PROPERTY(PropertyInfo(Variant::INT, "cguid", PROPERTY_HINT_NONE, "", 0), "setc_guid", "getc_guid");
ClassDB::bind_method(D_METHOD("gets_entity_type"), &Entity::gets_entity_type);
ClassDB::bind_method(D_METHOD("sets_entity_type", "value"), &Entity::sets_entity_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "sentity_type", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_ENTITY_HIDDEN), "sets_entity_type", "gets_entity_type");
ClassDB::bind_method(D_METHOD("getc_entity_type"), &Entity::getc_entity_type);
ClassDB::bind_method(D_METHOD("setc_entity_type", "value"), &Entity::sets_entity_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "centity_type", PROPERTY_HINT_ENUM, "", 0), "setc_entity_type", "getc_entity_type");
ClassDB::bind_method(D_METHOD("ai_state_gets"), &Entity::ai_state_gets);
ClassDB::bind_method(D_METHOD("ai_state_sets", "value"), &Entity::ai_state_sets);
ADD_PROPERTY(PropertyInfo(Variant::INT, "ai_state", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_AI_STATES, PROPERTY_USAGE_ENTITY_HIDDEN), "ai_state_sets", "ai_state_gets");
ClassDB::bind_method(D_METHOD("gets_seed"), &Entity::gets_seed);
ClassDB::bind_method(D_METHOD("sets_seed", "value"), &Entity::sets_seed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "sseed", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_ENTITY_HIDDEN), "sets_seed", "gets_seed");
ClassDB::bind_method(D_METHOD("getc_seed"), &Entity::getc_seed);
ClassDB::bind_method(D_METHOD("setc_seed", "value"), &Entity::setc_seed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "cseed", PROPERTY_HINT_NONE, "", 0), "setc_seed", "getc_seed");
//Interaction type
BIND_VMETHOD(MethodInfo("_gets_relation_to", PropertyInfo(Variant::OBJECT, "to", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
BIND_VMETHOD(MethodInfo("_getc_relation_to", PropertyInfo(Variant::OBJECT, "to", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ClassDB::bind_method(D_METHOD("gets_relation_to", "to"), &Entity::gets_relation_to_bind);
ClassDB::bind_method(D_METHOD("_gets_relation_to", "to"), &Entity::_gets_relation_to);
ClassDB::bind_method(D_METHOD("getc_relation_to", "to"), &Entity::getc_relation_to_bind);
ClassDB::bind_method(D_METHOD("_getc_relation_to", "to"), &Entity::_getc_relation_to);
ClassDB::bind_method(D_METHOD("gets_entity_interaction_type"), &Entity::gets_entity_interaction_type);
ClassDB::bind_method(D_METHOD("sets_entity_interaction_type", "value"), &Entity::sets_entity_interaction_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "sentity_interaction_type", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_INTERACTION_TYPE, PROPERTY_USAGE_ENTITY_HIDDEN), "sets_entity_interaction_type", "gets_entity_interaction_type");
ClassDB::bind_method(D_METHOD("getc_entity_interaction_type"), &Entity::getc_entity_interaction_type);
ClassDB::bind_method(D_METHOD("setc_entity_interaction_type", "value"), &Entity::setc_entity_interaction_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "centity_interaction_type", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_INTERACTION_TYPE, 0), "setc_entity_interaction_type", "getc_entity_interaction_type");
ClassDB::bind_method(D_METHOD("gets_immunity_flags"), &Entity::gets_immunity_flags);
ClassDB::bind_method(D_METHOD("sets_immunity_flags", "value"), &Entity::sets_immunity_flags);
ADD_PROPERTY(PropertyInfo(Variant::INT, "simmunity_flags", PROPERTY_HINT_FLAGS, EntityEnums::BINDING_STRING_ENTITY_IMMUNITY_FLAGS, PROPERTY_USAGE_ENTITY_HIDDEN), "sets_immunity_flags", "gets_immunity_flags");
ClassDB::bind_method(D_METHOD("gets_entity_flags"), &Entity::gets_entity_flags);
ClassDB::bind_method(D_METHOD("sets_entity_flags", "value"), &Entity::sets_entity_flags);
ADD_PROPERTY(PropertyInfo(Variant::INT, "sentity_flags", PROPERTY_HINT_FLAGS, EntityEnums::BINDING_STRING_ENTITY_FLAGS, PROPERTY_USAGE_ENTITY_HIDDEN), "sets_entity_flags", "gets_entity_flags");
ClassDB::bind_method(D_METHOD("getc_entity_flags"), &Entity::getc_entity_flags);
ClassDB::bind_method(D_METHOD("setc_entity_flags", "value"), &Entity::setc_entity_flags);
ADD_PROPERTY(PropertyInfo(Variant::INT, "centity_flags", PROPERTY_HINT_FLAGS, EntityEnums::BINDING_STRING_ENTITY_FLAGS, 0), "setc_entity_flags", "getc_entity_flags");
ClassDB::bind_method(D_METHOD("gets_entity_name"), &Entity::gets_entity_name);
ClassDB::bind_method(D_METHOD("sets_entity_name", "value"), &Entity::sets_entity_name);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "sentity_name"), "sets_entity_name", "gets_entity_name");
ClassDB::bind_method(D_METHOD("getc_entity_name"), &Entity::getc_entity_name);
ClassDB::bind_method(D_METHOD("setc_entity_name", "value"), &Entity::setc_entity_name);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "centity_name", PROPERTY_HINT_NONE, "", 0), "setc_entity_name", "getc_entity_name");
ClassDB::bind_method(D_METHOD("gets_model_index"), &Entity::gets_model_index);
ClassDB::bind_method(D_METHOD("sets_model_index", "value"), &Entity::sets_model_index);
ADD_PROPERTY(PropertyInfo(Variant::INT, "smodel_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_ENTITY_HIDDEN), "sets_model_index", "gets_model_index");
ClassDB::bind_method(D_METHOD("getc_model_index"), &Entity::getc_model_index);
ClassDB::bind_method(D_METHOD("setc_model_index", "value"), &Entity::setc_model_index);
ADD_PROPERTY(PropertyInfo(Variant::INT, "cmodel_index", PROPERTY_HINT_NONE, "", 0), "setc_model_index", "getc_model_index");
ClassDB::bind_method(D_METHOD("gets_level"), &Entity::gets_level);
ClassDB::bind_method(D_METHOD("sets_level", "value"), &Entity::sets_level);
ADD_PROPERTY(PropertyInfo(Variant::INT, "slevel"), "sets_level", "gets_level");
ClassDB::bind_method(D_METHOD("getc_level"), &Entity::getc_level);
ClassDB::bind_method(D_METHOD("setc_level", "value"), &Entity::setc_level);
ADD_PROPERTY(PropertyInfo(Variant::INT, "clevel", PROPERTY_HINT_NONE, "", 0), "setc_level", "getc_level");
ClassDB::bind_method(D_METHOD("gets_xp"), &Entity::gets_xp);
ClassDB::bind_method(D_METHOD("sets_xp", "value"), &Entity::sets_xp);
ADD_PROPERTY(PropertyInfo(Variant::INT, "sxp", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_ENTITY_HIDDEN), "sets_xp", "gets_xp");
ClassDB::bind_method(D_METHOD("getc_xp"), &Entity::getc_xp);
ClassDB::bind_method(D_METHOD("setc_xp", "value"), &Entity::setc_xp);
ADD_PROPERTY(PropertyInfo(Variant::INT, "cxp", PROPERTY_HINT_NONE, "", 0), "setc_xp", "getc_xp");
ClassDB::bind_method(D_METHOD("gets_money"), &Entity::gets_money);
ClassDB::bind_method(D_METHOD("sets_money", "value"), &Entity::sets_money);
ADD_PROPERTY(PropertyInfo(Variant::INT, "smoney"), "sets_money", "gets_money");
ClassDB::bind_method(D_METHOD("getc_money"), &Entity::getc_money);
ClassDB::bind_method(D_METHOD("setc_money", "value"), &Entity::setc_money);
ADD_PROPERTY(PropertyInfo(Variant::INT, "cmoney", PROPERTY_HINT_NONE, "", 0), "setc_money", "getc_money");
ClassDB::bind_method(D_METHOD("entity_data_gets"), &Entity::entity_data_gets);
ClassDB::bind_method(D_METHOD("entity_data_sets", "value"), &Entity::entity_data_sets);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sentity_data", PROPERTY_HINT_RESOURCE_TYPE, "EntityData"), "entity_data_sets", "entity_data_gets");
ClassDB::bind_method(D_METHOD("entity_data_getc"), &Entity::entity_data_getc);
ClassDB::bind_method(D_METHOD("entity_data_setc", "value"), &Entity::entity_data_setc);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "centity_data", PROPERTY_HINT_RESOURCE_TYPE, "EntityData", 0), "entity_data_setc", "entity_data_getc");
//todo
//for (int i = 0; i < ESS::get_singleton()->stat_get_count(); ++i) {
// ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "stats/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "Stat"), "set_stat_int", "get_stat_int", i);
//}
//Equipment System
ADD_SIGNAL(MethodInfo("equip_son_success", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot")));
ADD_SIGNAL(MethodInfo("equip_son_fail", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot")));
ADD_SIGNAL(MethodInfo("equip_con_success", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot")));
ADD_SIGNAL(MethodInfo("equip_con_fail", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot")));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "ret"), "_equip_should_deny", PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance")));
BIND_VMETHOD(MethodInfo("_equip_son_success", PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot")));
BIND_VMETHOD(MethodInfo("_equip_son_fail", PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot")));
BIND_VMETHOD(MethodInfo("_equip_con_success", PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot")));
BIND_VMETHOD(MethodInfo("_equip_con_fail", PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::OBJECT, "old_item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance"), PropertyInfo(Variant::INT, "bag_slot")));
ADD_SIGNAL(MethodInfo("equipment_changed", PropertyInfo(Variant::INT, "slot")));
ClassDB::bind_method(D_METHOD("equip_should_deny", "equip_slot", "item"), &Entity::equip_should_deny);
ClassDB::bind_method(D_METHOD("equip_son_success", "equip_slot", "item", "old_item", "bag_slot"), &Entity::equip_son_success);
ClassDB::bind_method(D_METHOD("equip_son_fail", "equip_slot", "item", "old_item", "bag_slot"), &Entity::equip_son_fail);
ClassDB::bind_method(D_METHOD("equip_con_success", "equip_slot", "item", "old_item", "bag_slot"), &Entity::equip_con_success);
ClassDB::bind_method(D_METHOD("equip_con_fail", "equip_slot", "item", "old_item", "bag_slot"), &Entity::equip_con_fail);
BIND_VMETHOD(MethodInfo("_equips", PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::INT, "bag_slot")));
ClassDB::bind_method(D_METHOD("equip_crequest", "equip_slot", "bag_slot"), &Entity::equip_crequest);
ClassDB::bind_method(D_METHOD("equips", "equip_slot", "bag_slot"), &Entity::equips);
ClassDB::bind_method(D_METHOD("_equips", "equip_slot", "bag_slot"), &Entity::_equips);
ClassDB::bind_method(D_METHOD("equip_csuccess", "equip_slot", "bag_slot"), &Entity::equip_csuccess);
ClassDB::bind_method(D_METHOD("equip_cfail", "equip_slot", "bag_slot"), &Entity::equip_cfail);
ClassDB::bind_method(D_METHOD("equip_gets_slot", "index"), &Entity::equip_gets_slot);
ClassDB::bind_method(D_METHOD("equip_getc_slot", "index"), &Entity::equip_getc_slot);
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "can"), "_equip_can_equip_item", PropertyInfo(Variant::INT, "equip_slot"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance")));
ClassDB::bind_method(D_METHOD("equip_can_equip_item", "equip_slot", "item"), &Entity::equip_can_equip_item);
ClassDB::bind_method(D_METHOD("_equip_can_equip_item", "equip_slot", "item"), &Entity::_equip_can_equip_item);
BIND_VMETHOD(MethodInfo("_equip_applys_item", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance")));
BIND_VMETHOD(MethodInfo("_equip_deapplys_item", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance")));
ClassDB::bind_method(D_METHOD("equip_applys_item", "item"), &Entity::equip_applys_item);
ClassDB::bind_method(D_METHOD("equip_deapplys_item", "item"), &Entity::equip_deapplys_item);
ClassDB::bind_method(D_METHOD("_equip_applys_item", "item"), &Entity::_equip_applys_item);
ClassDB::bind_method(D_METHOD("_equip_deapplys_item", "item"), &Entity::_equip_deapplys_item);
BIND_VMETHOD(MethodInfo("_equip_applyc_item", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance")));
BIND_VMETHOD(MethodInfo("_equip_deapplyc_item", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance")));
ClassDB::bind_method(D_METHOD("cequip_applys_item", "item"), &Entity::equip_applyc_item);
ClassDB::bind_method(D_METHOD("equip_deapplyc_item", "item"), &Entity::equip_deapplyc_item);
ClassDB::bind_method(D_METHOD("_equip_applyc_item", "item"), &Entity::_equip_applyc_item);
ClassDB::bind_method(D_METHOD("_equip_deapplyc_item", "item"), &Entity::_equip_deapplyc_item);
//Resources
ClassDB::bind_method(D_METHOD("resource_gets_index", "index"), &Entity::resource_gets_index);
ClassDB::bind_method(D_METHOD("resource_gets_id", "type"), &Entity::resource_gets_id);
ClassDB::bind_method(D_METHOD("resource_adds", "palyer_resource"), &Entity::resource_adds);
ClassDB::bind_method(D_METHOD("resource_gets_count"), &Entity::resource_gets_count);
ClassDB::bind_method(D_METHOD("resource_removes", "index"), &Entity::resource_removes);
ClassDB::bind_method(D_METHOD("resource_clears"), &Entity::resource_clears);
ClassDB::bind_method(D_METHOD("resource_addc_rpc", "index", "data"), &Entity::resource_addc_rpc);
ClassDB::bind_method(D_METHOD("resource_getc_index", "index"), &Entity::resource_getc_index);
ClassDB::bind_method(D_METHOD("resource_getc_id", "type"), &Entity::resource_getc_id);
ClassDB::bind_method(D_METHOD("resource_addc", "palyer_resource"), &Entity::resource_addc);
ClassDB::bind_method(D_METHOD("resource_getc_count"), &Entity::resource_getc_count);
ClassDB::bind_method(D_METHOD("resource_removec", "index"), &Entity::resource_removec);
ClassDB::bind_method(D_METHOD("resource_clearc"), &Entity::resource_clearc);
ClassDB::bind_method(D_METHOD("resource_sends_current", "index", "current"), &Entity::resource_sends_current);
ClassDB::bind_method(D_METHOD("resource_sends_curr_max", "index", "current", "max"), &Entity::resource_sends_curr_max);
ClassDB::bind_method(D_METHOD("resource_sends_data", "index", "data"), &Entity::resource_sends_data);
ClassDB::bind_method(D_METHOD("resource_creceive_current", "index", "current"), &Entity::resource_creceive_current);
ClassDB::bind_method(D_METHOD("resource_creceive_curr_max", "index", "current", "max"), &Entity::resource_creceive_curr_max);
ClassDB::bind_method(D_METHOD("resource_creceive_data", "index", "data"), &Entity::resource_creceive_data);
ClassDB::bind_method(D_METHOD("gets_health"), &Entity::gets_health);
ClassDB::bind_method(D_METHOD("gets_speed"), &Entity::gets_speed);
ClassDB::bind_method(D_METHOD("getc_health"), &Entity::getc_health);
ClassDB::bind_method(D_METHOD("getc_speed"), &Entity::getc_speed);
ClassDB::bind_method(D_METHOD("sresources_get"), &Entity::sresources_get);
ClassDB::bind_method(D_METHOD("sresources_set", "caster_aura_applys"), &Entity::sresources_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "sresources", PROPERTY_HINT_NONE, "23/20:EntityResource", PROPERTY_USAGE_ENTITY_HIDDEN, "EntityResource"), "sresources_set", "sresources_get");
//GCD
ADD_SIGNAL(MethodInfo("sgcd_started", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::REAL, "value")));
ADD_SIGNAL(MethodInfo("sgcd_finished", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ADD_SIGNAL(MethodInfo("cgcd_started", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::REAL, "value")));
ADD_SIGNAL(MethodInfo("cgcd_finished", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
ClassDB::bind_method(D_METHOD("gcd_hasc"), &Entity::gcd_hasc);
ClassDB::bind_method(D_METHOD("gcd_hass"), &Entity::gcd_hass);
ClassDB::bind_method(D_METHOD("gcd_getc"), &Entity::gcd_getc);
ClassDB::bind_method(D_METHOD("gcd_setc", "value"), &Entity::gcd_setc);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "cgcd", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_ENTITY_HIDDEN), "gcd_setc", "gcd_getc");
ClassDB::bind_method(D_METHOD("gcd_gets"), &Entity::gcd_gets);
ClassDB::bind_method(D_METHOD("gcd_sets", "value"), &Entity::gcd_sets);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sgcd", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_ENTITY_HIDDEN), "gcd_sets", "gcd_gets");
ClassDB::bind_method(D_METHOD("gcd_starts", "value"), &Entity::gcd_starts);
ClassDB::bind_method(D_METHOD("gcd_startc", "value"), &Entity::gcd_startc);
//Data
ClassDB::bind_method(D_METHOD("data_adds", "data"), &Entity::data_adds);
ClassDB::bind_method(D_METHOD("data_removes", "index"), &Entity::data_removes);
ClassDB::bind_method(D_METHOD("data_gets", "index"), &Entity::data_gets);
ClassDB::bind_method(D_METHOD("data_gets_count"), &Entity::data_gets_count);
ClassDB::bind_method(D_METHOD("data_addc", "data"), &Entity::data_addc);
ClassDB::bind_method(D_METHOD("data_removec", "index"), &Entity::data_removec);
ClassDB::bind_method(D_METHOD("data_getc", "index"), &Entity::data_getc);
ClassDB::bind_method(D_METHOD("data_getc_count"), &Entity::data_getc_count);
ClassDB::bind_method(D_METHOD("sdatas_get"), &Entity::sdatas_get);
ClassDB::bind_method(D_METHOD("sdatas_set", "data"), &Entity::sdatas_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "sdatas", PROPERTY_HINT_NONE, "23/20:EntityDataContainer", PROPERTY_USAGE_ENTITY_HIDDEN, "EntityDataContainer"), "sdatas_set", "sdatas_get");
//States
ADD_SIGNAL(MethodInfo("sstate_changed", PropertyInfo(Variant::INT, "value")));
ADD_SIGNAL(MethodInfo("cstate_changed", PropertyInfo(Variant::INT, "value")));
ClassDB::bind_method(D_METHOD("state_getc"), &Entity::state_getc);
ClassDB::bind_method(D_METHOD("state_setc", "state"), &Entity::state_setc);
ADD_PROPERTY(PropertyInfo(Variant::INT, "cstate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_ENTITY_HIDDEN), "state_setc", "state_getc");
ClassDB::bind_method(D_METHOD("state_gets"), &Entity::state_gets);
ClassDB::bind_method(D_METHOD("state_sets", "state"), &Entity::state_sets);
ADD_PROPERTY(PropertyInfo(Variant::INT, "sstate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_ENTITY_HIDDEN), "state_sets", "state_gets");
ClassDB::bind_method(D_METHOD("state_ref_adds", "state_index"), &Entity::state_ref_adds);
ClassDB::bind_method(D_METHOD("state_ref_removes", "state_index"), &Entity::state_ref_removes);
ClassDB::bind_method(D_METHOD("states_gets"), &Entity::states_gets);
ClassDB::bind_method(D_METHOD("states_sets", "state"), &Entity::states_sets);
ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "sstates", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_ENTITY_HIDDEN), "states_sets", "states_gets");
//Casting System
ClassDB::bind_method(D_METHOD("cast_is_castings"), &Entity::cast_is_castings);
ClassDB::bind_method(D_METHOD("cast_is_castingc"), &Entity::cast_is_castingc);
ClassDB::bind_method(D_METHOD("spell_gets_cast_info"), &Entity::spell_gets_cast_info);
ClassDB::bind_method(D_METHOD("sets_spell_cast_info", "value"), &Entity::sets_spell_cast_info);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sspell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo", PROPERTY_USAGE_ENTITY_HIDDEN), "sets_spell_cast_info", "spell_gets_cast_info");
ClassDB::bind_method(D_METHOD("spell_getc_cast_info"), &Entity::spell_getc_cast_info);
ClassDB::bind_method(D_METHOD("setc_spell_cast_info", "value"), &Entity::setc_spell_cast_info);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "cspell_cast_info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo", 0), "setc_spell_cast_info", "spell_getc_cast_info");
ClassDB::bind_method(D_METHOD("cast_starts", "info"), &Entity::cast_starts);
ClassDB::bind_method(D_METHOD("cast_fails"), &Entity::cast_fails);
ClassDB::bind_method(D_METHOD("cast_delays"), &Entity::cast_delays);
ClassDB::bind_method(D_METHOD("cast_finishs"), &Entity::cast_finishs);
ClassDB::bind_method(D_METHOD("cast_interrupts"), &Entity::cast_interrupts);
ClassDB::bind_method(D_METHOD("cast_startc_rpc", "data"), &Entity::cast_startc_rpc);
ClassDB::bind_method(D_METHOD("cast_startc", "info"), &Entity::cast_startc);
ClassDB::bind_method(D_METHOD("cast_failc"), &Entity::cast_failc);
ClassDB::bind_method(D_METHOD("cast_delayc"), &Entity::cast_delayc);
ClassDB::bind_method(D_METHOD("cast_finishc"), &Entity::cast_finishc);
ClassDB::bind_method(D_METHOD("cast_interruptc"), &Entity::cast_interruptc);
ClassDB::bind_method(D_METHOD("cast_spell_successs", "info"), &Entity::cast_spell_successs);
//Cooldowns
ADD_SIGNAL(MethodInfo("scooldown_added", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
ADD_SIGNAL(MethodInfo("scooldown_removed", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
ADD_SIGNAL(MethodInfo("ccooldown_added", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
ADD_SIGNAL(MethodInfo("ccooldown_removed", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
ClassDB::bind_method(D_METHOD("cooldown_hass", "spell_id"), &Entity::cooldown_hass);
ClassDB::bind_method(D_METHOD("cooldown_adds", "spell_id", "value"), &Entity::cooldown_adds);
ClassDB::bind_method(D_METHOD("cooldown_removes", "spell_id"), &Entity::cooldown_removes);
ClassDB::bind_method(D_METHOD("cooldown_gets", "spell_id"), &Entity::cooldown_gets);
ClassDB::bind_method(D_METHOD("cooldown_gets_index", "index"), &Entity::cooldown_gets_index);
ClassDB::bind_method(D_METHOD("cooldown_gets_count"), &Entity::cooldown_gets_count);
ClassDB::bind_method(D_METHOD("cooldown_hasc", "spell_id"), &Entity::cooldown_hasc);
ClassDB::bind_method(D_METHOD("cooldown_addc", "spell_id", "value"), &Entity::cooldown_addc);
ClassDB::bind_method(D_METHOD("cooldown_removec", "spell_id"), &Entity::cooldown_removec);
ClassDB::bind_method(D_METHOD("cooldown_getc", "spell_id"), &Entity::cooldown_getc);
ClassDB::bind_method(D_METHOD("cooldown_getc_index", "index"), &Entity::cooldown_getc_index);
ClassDB::bind_method(D_METHOD("cooldown_getc_count"), &Entity::cooldown_getc_count);
ClassDB::bind_method(D_METHOD("scooldowns_get"), &Entity::scooldowns_get);
ClassDB::bind_method(D_METHOD("scooldowns_set", "data"), &Entity::scooldowns_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "scooldowns", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_ENTITY_HIDDEN), "scooldowns_set", "scooldowns_get");
//Category Cooldowns
ADD_SIGNAL(MethodInfo("scategory_cooldown_added", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
ADD_SIGNAL(MethodInfo("scategory_cooldown_removed", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
ADD_SIGNAL(MethodInfo("ccategory_cooldown_added", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
ADD_SIGNAL(MethodInfo("ccategory_cooldown_removed", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::REAL, "value")));
ClassDB::bind_method(D_METHOD("category_cooldown_hass", "category_id"), &Entity::category_cooldown_hass);
ClassDB::bind_method(D_METHOD("category_cooldown_adds", "category_id", "value"), &Entity::category_cooldown_adds);
ClassDB::bind_method(D_METHOD("category_cooldown_removes", "category_id"), &Entity::category_cooldown_removes);
ClassDB::bind_method(D_METHOD("category_cooldown_gets", "category_id"), &Entity::category_cooldown_gets);
ClassDB::bind_method(D_METHOD("category_cooldown_gets_index", "index"), &Entity::category_cooldown_gets_index);
ClassDB::bind_method(D_METHOD("category_cooldown_gets_count"), &Entity::category_cooldown_gets_count);
ClassDB::bind_method(D_METHOD("category_cooldown_hasc", "category_id"), &Entity::category_cooldown_hasc);
ClassDB::bind_method(D_METHOD("category_cooldown_addc", "category_id", "value"), &Entity::category_cooldown_addc);
ClassDB::bind_method(D_METHOD("category_cooldown_removec", "category_id"), &Entity::category_cooldown_removec);
ClassDB::bind_method(D_METHOD("category_cooldown_getc", "category_id"), &Entity::category_cooldown_getc);
ClassDB::bind_method(D_METHOD("category_cooldown_getc_index", "index"), &Entity::category_cooldown_getc_index);
ClassDB::bind_method(D_METHOD("category_cooldown_getc_count"), &Entity::category_cooldown_getc_count);
ClassDB::bind_method(D_METHOD("scategory_cooldowns_get"), &Entity::scategory_cooldowns_get);
ClassDB::bind_method(D_METHOD("scategory_cooldowns_set", "data"), &Entity::scategory_cooldowns_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "scategory_cooldowns", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_ENTITY_HIDDEN), "scategory_cooldowns_set", "scategory_cooldowns_get");
//Known Spells
ADD_SIGNAL(MethodInfo("sspell_added", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "spell", PROPERTY_HINT_RESOURCE_TYPE, "Spell")));
ADD_SIGNAL(MethodInfo("sspell_removed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "spell", PROPERTY_HINT_RESOURCE_TYPE, "Spell")));
ADD_SIGNAL(MethodInfo("cspell_added", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "spell", PROPERTY_HINT_RESOURCE_TYPE, "Spell")));
ADD_SIGNAL(MethodInfo("cspell_removed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "spell", PROPERTY_HINT_RESOURCE_TYPE, "Spell")));
ADD_SIGNAL(MethodInfo("sfree_spell_points_changed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "new_value")));
ADD_SIGNAL(MethodInfo("cfree_spell_points_changed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::INT, "new_value")));
ClassDB::bind_method(D_METHOD("spell_points_gets_free"), &Entity::spell_points_gets_free);
ClassDB::bind_method(D_METHOD("spell_points_sets_free", "value"), &Entity::spell_points_sets_free);
ADD_PROPERTY(PropertyInfo(Variant::INT, "sfree_spell_points", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_ENTITY_HIDDEN), "spell_points_sets_free", "spell_points_gets_free");
ClassDB::bind_method(D_METHOD("spell_points_getc_free"), &Entity::spell_points_getc_free);
ClassDB::bind_method(D_METHOD("spell_points_setc_free", "value"), &Entity::spell_points_setc_free);
ADD_PROPERTY(PropertyInfo(Variant::INT, "cfree_spell_points", PROPERTY_HINT_NONE, "", 0), "spell_points_setc_free", "spell_points_getc_free");
ClassDB::bind_method(D_METHOD("spell_learn_requestc", "id"), &Entity::spell_learn_requestc);
ClassDB::bind_method(D_METHOD("spell_learns", "id"), &Entity::spell_learns);
ClassDB::bind_method(D_METHOD("spell_hass", "spell"), &Entity::spell_hass);
ClassDB::bind_method(D_METHOD("spell_hass_id", "id"), &Entity::spell_hass_id);
ClassDB::bind_method(D_METHOD("spell_adds", "spell"), &Entity::spell_adds);
ClassDB::bind_method(D_METHOD("spell_adds_id", "id"), &Entity::spell_adds_id);
ClassDB::bind_method(D_METHOD("spell_removes", "spell"), &Entity::spell_removes);
ClassDB::bind_method(D_METHOD("spell_gets", "spell"), &Entity::spell_gets);
ClassDB::bind_method(D_METHOD("spell_gets_count"), &Entity::spell_gets_count);
ClassDB::bind_method(D_METHOD("spell_hasc", "spell"), &Entity::spell_hasc);
ClassDB::bind_method(D_METHOD("spell_hasc_id", "id"), &Entity::spell_hasc_id);
ClassDB::bind_method(D_METHOD("spell_addc", "spell"), &Entity::spell_addc);
ClassDB::bind_method(D_METHOD("spell_removec", "spell"), &Entity::spell_removec);
ClassDB::bind_method(D_METHOD("spell_getc", "spell"), &Entity::spell_getc);
ClassDB::bind_method(D_METHOD("spell_getc_count"), &Entity::spell_getc_count);
ClassDB::bind_method(D_METHOD("spell_addc_rpc", "id"), &Entity::spell_addc_rpc);
ClassDB::bind_method(D_METHOD("spell_removec_rpc", "id"), &Entity::spell_removec_rpc);
ClassDB::bind_method(D_METHOD("sspells_get"), &Entity::sspells_get);
ClassDB::bind_method(D_METHOD("sspells_set", "data"), &Entity::sspells_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "sspells", PROPERTY_HINT_NONE, "23/20:Spell", PROPERTY_USAGE_ENTITY_HIDDEN, "Spell"), "sspells_set", "sspells_get");
//Crafting
BIND_VMETHOD(MethodInfo("_crafts", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("crafts_success", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance")));
ADD_SIGNAL(MethodInfo("ccraft_success", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "ItemInstance")));
ADD_SIGNAL(MethodInfo("crafts_recipe_added", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "craft_recipe", PROPERTY_HINT_RESOURCE_TYPE, "CraftRecipe")));
ADD_SIGNAL(MethodInfo("ccraft_recipe_added", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "craft_recipe", PROPERTY_HINT_RESOURCE_TYPE, "CraftRecipe")));
ClassDB::bind_method(D_METHOD("craft_crequest", "id"), &Entity::craft_crequest);
ClassDB::bind_method(D_METHOD("crafts", "id"), &Entity::crafts);
ClassDB::bind_method(D_METHOD("craft_hass_recipe", "craft_recipe"), &Entity::craft_hass_recipe);
ClassDB::bind_method(D_METHOD("craft_hass_recipe_id", "id"), &Entity::craft_hass_recipe_id);
ClassDB::bind_method(D_METHOD("craft_adds_recipe", "craft_recipe"), &Entity::craft_adds_recipe);
ClassDB::bind_method(D_METHOD("craft_adds_recipe_id", "id"), &Entity::craft_adds_recipe_id);
ClassDB::bind_method(D_METHOD("craft_removes_recipe", "craft_recipe"), &Entity::craft_removes_recipe);
ClassDB::bind_method(D_METHOD("craft_removes_recipe_id", "id"), &Entity::craft_removes_recipe_id);
ClassDB::bind_method(D_METHOD("craft_gets_recipe", "index"), &Entity::craft_gets_recipe);
ClassDB::bind_method(D_METHOD("craft_gets_recipe_id", "id"), &Entity::craft_gets_recipe_id);
ClassDB::bind_method(D_METHOD("craft_gets_recipe_count"), &Entity::craft_gets_recipe_count);
ClassDB::bind_method(D_METHOD("craft_hasc_recipe", "craft_recipe"), &Entity::craft_hasc_recipe);
ClassDB::bind_method(D_METHOD("craft_hasc_recipe_id", "id"), &Entity::craft_hasc_recipe_id);
ClassDB::bind_method(D_METHOD("craft_addc_recipe", "craft_recipe"), &Entity::craft_addc_recipe);
ClassDB::bind_method(D_METHOD("craft_addc_recipe_id", "id"), &Entity::craft_addc_recipe_id);
ClassDB::bind_method(D_METHOD("craft_removec_recipe", "craft_recipe"), &Entity::craft_removec_recipe);
ClassDB::bind_method(D_METHOD("craft_removec_recipe_id", "id"), &Entity::craft_removec_recipe_id);
ClassDB::bind_method(D_METHOD("craft_getc_recipe", "craft_recipe"), &Entity::craft_getc_recipe);
ClassDB::bind_method(D_METHOD("craft_getc_recipe_count"), &Entity::craft_getc_recipe_count);
ClassDB::bind_method(D_METHOD("scraft_recipes_get"), &Entity::scraft_recipes_get);
ClassDB::bind_method(D_METHOD("scraft_recipes_set", "caster_aura_applys"), &Entity::scraft_recipes_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "scraft_recipes", PROPERTY_HINT_NONE, "23/20:CraftRecipe", PROPERTY_USAGE_ENTITY_HIDDEN, "CraftRecipe"), "scraft_recipes_set", "scraft_recipes_get");
//Skills
ClassDB::bind_method(D_METHOD("skill_hass_id", "id"), &Entity::skill_hass_id);
ClassDB::bind_method(D_METHOD("skill_hass", "skill"), &Entity::skill_hass);
ClassDB::bind_method(D_METHOD("skill_adds", "skill"), &Entity::skill_adds);
ClassDB::bind_method(D_METHOD("skill_removes", "skill"), &Entity::skill_removes);
ClassDB::bind_method(D_METHOD("skill_gets", "skill"), &Entity::skill_gets);
ClassDB::bind_method(D_METHOD("skill_gets_count"), &Entity::skill_gets_count);
ClassDB::bind_method(D_METHOD("skill_hasc_id", "id"), &Entity::skill_hasc_id);
ClassDB::bind_method(D_METHOD("skill_hasc", "skill"), &Entity::skill_hasc);
ClassDB::bind_method(D_METHOD("skill_addc", "skill"), &Entity::skill_addc);
ClassDB::bind_method(D_METHOD("skill_removec", "skill"), &Entity::skill_removec);
ClassDB::bind_method(D_METHOD("skill_getc", "skill"), &Entity::skill_getc);
ClassDB::bind_method(D_METHOD("skill_getc_count"), &Entity::skill_getc_count);
ClassDB::bind_method(D_METHOD("skill_addc_id", "skill_id", "value", "max_value"), &Entity::skill_addc_id);
ClassDB::bind_method(D_METHOD("skill_removec_id", "skill_id"), &Entity::skill_removec_id);
ClassDB::bind_method(D_METHOD("skill_changec", "skill_id", "value"), &Entity::skill_changec);
ClassDB::bind_method(D_METHOD("skill_changec_max", "skill_id", "value"), &Entity::skill_changec_max);
ClassDB::bind_method(D_METHOD("sskills_get"), &Entity::sskills_get);
ClassDB::bind_method(D_METHOD("sskills_set", "data"), &Entity::sskills_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "sskills", PROPERTY_HINT_NONE, "23/20:EntitySkill", PROPERTY_USAGE_ENTITY_HIDDEN, "EntitySkill"), "sskills_set", "sskills_get");
//skeleton
ClassDB::bind_method(D_METHOD("body_get"), &Entity::body_get);
ClassDB::bind_method(D_METHOD("body_get_3d"), &Entity::body_get_3d);
ClassDB::bind_method(D_METHOD("body_get_2d"), &Entity::body_get_2d);
ClassDB::bind_method(D_METHOD("body_set", "body"), &Entity::body_set);
ClassDB::bind_method(D_METHOD("character_skeleton_get"), &Entity::character_skeleton_get);
ClassDB::bind_method(D_METHOD("character_skeleton_set", "skeleton"), &Entity::character_skeleton_set);
BIND_VMETHOD(MethodInfo("_body_instance", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "EntityData"), PropertyInfo(Variant::INT, "model_index")));
ClassDB::bind_method(D_METHOD("body_instance", "data", "model_index"), &Entity::body_instance);
ClassDB::bind_method(D_METHOD("_body_instance", "data", "model_index"), &Entity::_body_instance);
ClassDB::bind_method(D_METHOD("body_on_changed"), &Entity::body_on_changed);
BIND_VMETHOD(MethodInfo("_body_changed"));
ADD_SIGNAL(MethodInfo("body_changed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
//Transforms
ClassDB::bind_method(D_METHOD("get_transform_3d", "only_stored"), &Entity::get_transform_3d, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_transform_3d", "transform", "only_stored"), &Entity::set_transform_3d, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_transform_2d", "only_stored"), &Entity::get_transform_2d, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_transform_2d", "transform", "only_stored"), &Entity::set_transform_2d, DEFVAL(false));
//// Targeting System ////
ClassDB::bind_method(D_METHOD("target_crequest_change", "path"), &Entity::target_crequest_change);
ClassDB::bind_method(D_METHOD("target_net_sets", "path"), &Entity::target_net_sets);
ClassDB::bind_method(D_METHOD("target_net_setc", "path"), &Entity::target_net_setc);
ClassDB::bind_method(D_METHOD("target_gets"), &Entity::target_gets);
ClassDB::bind_method(D_METHOD("target_sets", "target"), &Entity::target_sets);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "starget", PROPERTY_HINT_RESOURCE_TYPE, "Entity", 0), "target_sets", "target_gets");
ClassDB::bind_method(D_METHOD("target_getc"), &Entity::target_getc);
ClassDB::bind_method(D_METHOD("target_setc", "target"), &Entity::target_setc);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ctarget", PROPERTY_HINT_RESOURCE_TYPE, "Entity", 0), "target_setc", "target_getc");
//// Inventory System ////
ADD_SIGNAL(MethodInfo("sbag_changed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "bag", PROPERTY_HINT_RESOURCE_TYPE, "Bag")));
ADD_SIGNAL(MethodInfo("cbag_changed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "bag", PROPERTY_HINT_RESOURCE_TYPE, "Bag")));
ClassDB::bind_method(D_METHOD("bag_gets"), &Entity::bag_gets);
ClassDB::bind_method(D_METHOD("bag_sets", "bag"), &Entity::bag_sets);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sbag", PROPERTY_HINT_RESOURCE_TYPE, "Bag"), "bag_sets", "bag_gets");
ClassDB::bind_method(D_METHOD("bag_getc"), &Entity::bag_getc);
ClassDB::bind_method(D_METHOD("bag_setc", "bag"), &Entity::bag_setc);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "cbag", PROPERTY_HINT_RESOURCE_TYPE, "Bag", 0), "bag_setc", "bag_getc");
ADD_SIGNAL(MethodInfo("starget_bag_changed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "bag", PROPERTY_HINT_RESOURCE_TYPE, "Bag")));
ADD_SIGNAL(MethodInfo("ctarget_bag_changed", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"), PropertyInfo(Variant::OBJECT, "bag", PROPERTY_HINT_RESOURCE_TYPE, "Bag")));
ClassDB::bind_method(D_METHOD("target_bag_gets"), &Entity::target_bag_gets);
ClassDB::bind_method(D_METHOD("target_bag_sets", "bag"), &Entity::target_bag_sets);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "starget_bag", PROPERTY_HINT_RESOURCE_TYPE, "Bag", PROPERTY_USAGE_ENTITY_HIDDEN), "target_bag_sets", "target_bag_gets");
ClassDB::bind_method(D_METHOD("target_bag_getc"), &Entity::target_bag_getc);
ClassDB::bind_method(D_METHOD("target_bag_setc", "bag"), &Entity::target_bag_setc);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ctarget_bag", PROPERTY_HINT_RESOURCE_TYPE, "Bag", 0), "target_bag_setc", "target_bag_getc");
ClassDB::bind_method(D_METHOD("bag_setc_rpc", "data"), &Entity::bag_setc_rpc);
ClassDB::bind_method(D_METHOD("target_bag_setc_rpc", "data"), &Entity::target_bag_setc_rpc);
ClassDB::bind_method(D_METHOD("loot_crequest"), &Entity::loot_crequest);
ClassDB::bind_method(D_METHOD("loots"), &Entity::loots);
ClassDB::bind_method(D_METHOD("lootc"), &Entity::lootc);
//Bag
ClassDB::bind_method(D_METHOD("notification_item_sadded", "bag", "item", "slot_id"), &Entity::notification_item_sadded);
ClassDB::bind_method(D_METHOD("item_addc_rpc", "slot_id", "item_data"), &Entity::item_addc_rpc);
ClassDB::bind_method(D_METHOD("item_addc", "slot_id", "item"), &Entity::item_addc);
ClassDB::bind_method(D_METHOD("notification_item_sremoved", "bag", "item", "slot_id"), &Entity::notification_item_sremoved);
ClassDB::bind_method(D_METHOD("item_removes", "slot_id"), &Entity::item_removes);
ClassDB::bind_method(D_METHOD("item_removec", "slot_id"), &Entity::item_removec);
ClassDB::bind_method(D_METHOD("item_cdeny_remove", "slot_id"), &Entity::item_cdeny_remove);
ClassDB::bind_method(D_METHOD("item_crequest_remove", "slot_id"), &Entity::item_crequest_remove);
ClassDB::bind_method(D_METHOD("notification_items_sswapped", "bag", "slot_id_1", "slot_id_2"), &Entity::notification_items_sswapped);
ClassDB::bind_method(D_METHOD("items_swaps", "slot_id_1", "slot_id_2"), &Entity::items_swaps);
ClassDB::bind_method(D_METHOD("items_swapc", "slot_id_1", "slot_id_2"), &Entity::items_swapc);
ClassDB::bind_method(D_METHOD("item_cdeny_swap", "slot_id_1", "slot_id_2"), &Entity::item_cdeny_swap);
ClassDB::bind_method(D_METHOD("item_crequest_swap", "slot_id_1", "slot_id_2"), &Entity::item_crequest_swap);
ClassDB::bind_method(D_METHOD("notification_item_sscount_changed", "bag", "item", "slot_id"), &Entity::notification_item_sscount_changed);
ClassDB::bind_method(D_METHOD("item_cchange_count", "slot_id", "new_count"), &Entity::item_cchange_count);
ClassDB::bind_method(D_METHOD("notification_soverburdened", "bag"), &Entity::notification_soverburdened);
ClassDB::bind_method(D_METHOD("notification_soverburden_removed", "bag"), &Entity::notification_soverburden_removed);
//target Bag
ClassDB::bind_method(D_METHOD("notification_target_item_sadded", "bag", "item", "slot_id"), &Entity::notification_target_item_sadded);
ClassDB::bind_method(D_METHOD("target_item_addc_rpc", "slot_id", "item_data"), &Entity::target_item_addc_rpc);
ClassDB::bind_method(D_METHOD("target_item_addc", "slot_id", "item"), &Entity::target_item_addc);
ClassDB::bind_method(D_METHOD("notification_target_item_sremoved", "bag", "item", "slot_id"), &Entity::notification_target_item_sremoved);
ClassDB::bind_method(D_METHOD("target_item_removes", "slot_id"), &Entity::target_item_removes);
ClassDB::bind_method(D_METHOD("target_item_removec", "slot_id"), &Entity::target_item_removec);
ClassDB::bind_method(D_METHOD("target_item_cdeny_remove", "slot_id"), &Entity::target_item_cdeny_remove);
ClassDB::bind_method(D_METHOD("target_remove_crequest_item", "slot_id"), &Entity::target_remove_crequest_item);
ClassDB::bind_method(D_METHOD("notification_target_items_sswapped", "bag", "slot_id_1", "slot_id_2"), &Entity::notification_target_items_sswapped);
ClassDB::bind_method(D_METHOD("target_items_sswap", "slot_id_1", "slot_id_2"), &Entity::target_items_sswap);
ClassDB::bind_method(D_METHOD("target_items_cswap", "slot_id_1", "slot_id_2"), &Entity::target_items_cswap);
ClassDB::bind_method(D_METHOD("target_item_cdeny_swap", "slot_id_1", "slot_id_2"), &Entity::target_item_cdeny_swap);
ClassDB::bind_method(D_METHOD("target_item_crequest_swap", "slot_id_1", "slot_id_2"), &Entity::target_item_crequest_swap);
ClassDB::bind_method(D_METHOD("notification_target_item_sscount_changed", "bag", "item", "slot_id"), &Entity::notification_target_item_sscount_changed);
ClassDB::bind_method(D_METHOD("target_item_cchange_count", "slot_id", "new_count"), &Entity::target_item_cchange_count);
//Vendors
ClassDB::bind_method(D_METHOD("vendor_item_buy_crequest", "index", "count"), &Entity::vendor_item_buy_crequest);
ClassDB::bind_method(D_METHOD("vendor_item_sbuy", "index", "count"), &Entity::vendor_item_sbuy);
ClassDB::bind_method(D_METHOD("vendor_item_sell_crequest", "slot_id"), &Entity::vendor_item_sell_crequest);
ClassDB::bind_method(D_METHOD("vendor_item_ssell", "slot_id"), &Entity::vendor_item_ssell);
BIND_VMETHOD(MethodInfo("_vendor_item_sbuy", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::INT, "count")));
BIND_VMETHOD(MethodInfo("_vendor_item_ssell", PropertyInfo(Variant::INT, "slot_id")));
ClassDB::bind_method(D_METHOD("_vendor_item_sbuy", "index", "count"), &Entity::_vendor_item_sbuy);
ClassDB::bind_method(D_METHOD("_vendor_item_ssell", "slot_id"), &Entity::_vendor_item_ssell);
//Actionbars
ClassDB::bind_method(D_METHOD("get_actionbar_locked"), &Entity::get_actionbar_locked);
ClassDB::bind_method(D_METHOD("set_actionbar_locked", "value"), &Entity::set_actionbar_locked);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "actionbar_locked", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_ENTITY_HIDDEN), "set_actionbar_locked", "get_actionbar_locked");
ClassDB::bind_method(D_METHOD("get_action_bar_profile"), &Entity::get_action_bar_profile);
//Pets
ClassDB::bind_method(D_METHOD("pet_adds", "entity"), &Entity::pet_adds_bind);
ClassDB::bind_method(D_METHOD("pet_gets", "index"), &Entity::pet_gets);
ClassDB::bind_method(D_METHOD("pet_removes_index", "index"), &Entity::pet_removes_index);
ClassDB::bind_method(D_METHOD("pet_removes", "entity"), &Entity::pet_removes_bind);
ClassDB::bind_method(D_METHOD("pet_gets_count"), &Entity::pet_gets_count);
ClassDB::bind_method(D_METHOD("pet_addc_path"), &Entity::pet_addc_path);
ClassDB::bind_method(D_METHOD("pet_addc", "entity"), &Entity::pet_addc_bind);
ClassDB::bind_method(D_METHOD("pet_getc", "index"), &Entity::pet_getc);
ClassDB::bind_method(D_METHOD("pet_removec_index", "index"), &Entity::pet_removec_index);
ClassDB::bind_method(D_METHOD("pet_removec", "entity"), &Entity::pet_removec_bind);
ClassDB::bind_method(D_METHOD("pet_getc_count"), &Entity::pet_getc_count);
//ClassDB::bind_method(D_METHOD("pets_attack"), &Entity::pets_attack);
//ClassDB::bind_method(D_METHOD("pets_follow"), &Entity::pets_follow);
//ClassDB::bind_method(D_METHOD("pets_stop"), &Entity::pets_stop);
// AI
ClassDB::bind_method(D_METHOD("pet_gets_is"), &Entity::pet_gets_is);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sis_pet", PROPERTY_HINT_NONE, "", 0), "", "pet_gets_is");
ClassDB::bind_method(D_METHOD("pet_getc_is"), &Entity::pet_getc_is);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cis_pet", PROPERTY_HINT_NONE, "", 0), "", "pet_getc_is");
ClassDB::bind_method(D_METHOD("pet_gets_owner"), &Entity::pet_gets_owner);
ClassDB::bind_method(D_METHOD("pet_sets_owner", "entity"), &Entity::pet_sets_owner_bind);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "spet_owner", PROPERTY_HINT_RESOURCE_TYPE, "Entity", 0), "pet_sets_owner", "pet_gets_owner");
ClassDB::bind_method(D_METHOD("pet_gets_formation_index"), &Entity::pet_gets_formation_index);
ClassDB::bind_method(D_METHOD("pet_sets_formation_index", "value"), &Entity::pet_sets_formation_index);
ADD_PROPERTY(PropertyInfo(Variant::INT, "spet_formation_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_ENTITY_HIDDEN), "pet_sets_formation_index", "pet_gets_formation_index");
ClassDB::bind_method(D_METHOD("pet_ai_state_gets"), &Entity::pet_ai_state_gets);
ClassDB::bind_method(D_METHOD("pet_ai_state_sets", "value"), &Entity::pet_ai_state_sets);
ADD_PROPERTY(PropertyInfo(Variant::INT, "pet_ai_state", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_AI_STATES, PROPERTY_USAGE_ENTITY_HIDDEN), "pet_ai_state_sets", "pet_ai_state_gets");
ClassDB::bind_method(D_METHOD("original_entity_controller_gets"), &Entity::original_entity_controller_gets);
ClassDB::bind_method(D_METHOD("original_entity_controller_sets", "value"), &Entity::original_entity_controller_sets);
ADD_PROPERTY(PropertyInfo(Variant::INT, "soriginal_entity_controller", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_CONTOLLER, PROPERTY_USAGE_ENTITY_HIDDEN), "original_entity_controller_sets", "original_entity_controller_gets");
ClassDB::bind_method(D_METHOD("entity_controller_gets"), &Entity::entity_controller_gets);
ClassDB::bind_method(D_METHOD("entity_controller_sets", "value"), &Entity::entity_controller_sets);
ADD_PROPERTY(PropertyInfo(Variant::INT, "sentity_controller", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_CONTOLLER), "entity_controller_sets", "entity_controller_gets");
ClassDB::bind_method(D_METHOD("entity_controller_getc"), &Entity::entity_controller_getc);
ClassDB::bind_method(D_METHOD("entity_controller_setc", "value"), &Entity::entity_controller_setc);
ADD_PROPERTY(PropertyInfo(Variant::INT, "centity_controller", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_CONTOLLER), "entity_controller_setc", "entity_controller_getc");
ADD_SIGNAL(MethodInfo("onc_entity_controller_changed"));
ClassDB::bind_method(D_METHOD("getc_is_controlled"), &Entity::getc_is_controlled);
ClassDB::bind_method(D_METHOD("ai_gets"), &Entity::ai_gets);
ClassDB::bind_method(D_METHOD("ai_sets", "value"), &Entity::ai_sets);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sai", PROPERTY_HINT_RESOURCE_TYPE, "EntityAI", PROPERTY_USAGE_ENTITY_HIDDEN), "ai_sets", "ai_gets");
//Serialization
BIND_VMETHOD(MethodInfo("_from_dict", PropertyInfo(Variant::DICTIONARY, "dict")));
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::DICTIONARY, "dict"), "_to_dict"));
ClassDB::bind_method(D_METHOD("is_deserialized"), &Entity::is_deserialized);
ClassDB::bind_method(D_METHOD("from_dict", "dict"), &Entity::from_dict);
ClassDB::bind_method(D_METHOD("to_dict"), &Entity::to_dict);
ClassDB::bind_method(D_METHOD("_from_dict", "dict"), &Entity::_from_dict);
ClassDB::bind_method(D_METHOD("_to_dict"), &Entity::_to_dict);
ClassDB::bind_method(D_METHOD("register_for_physics_process", "info"), &Entity::register_for_physics_process);
ClassDB::bind_method(D_METHOD("get_maunal_process"), &Entity::get_maunal_process);
ClassDB::bind_method(D_METHOD("set_maunal_process", "value"), &Entity::set_maunal_process);
ClassDB::bind_method(D_METHOD("update", "delta"), &Entity::update);
ClassDB::bind_method(D_METHOD("_crafts", "id"), &Entity::_crafts);
ClassDB::bind_method(D_METHOD("_notification_sxp_gained", "value"), &Entity::_notification_sxp_gained);
ClassDB::bind_method(D_METHOD("_notification_slevel_up", "level"), &Entity::_notification_slevel_up);
ClassDB::bind_method(D_METHOD("_moved"), &Entity::_moved);
ClassDB::bind_method(D_METHOD("_con_target_changed", "entity", "old_target"), &Entity::_con_target_changed);
ClassDB::bind_method(D_METHOD("_notification_sdeath"), &Entity::_notification_sdeath);
ClassDB::bind_method(D_METHOD("_spell_learns", "id"), &Entity::_spell_learns);
}